change ChunkWorker to support different terrain generators
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1 changed files with 8 additions and 20 deletions
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@ -8,6 +8,9 @@
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const { parentPort } = require('worker_threads'),
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{ deflateSync } = require("zlib");
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const GeneratorFlat = require("../Generators/GeneratorFlat.js");
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const GeneratorPerlin = require("../Generators/GeneratorPerlin.js");
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const bufferStuff = require("../bufferStuff.js");
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let busyInterval = null;
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@ -22,30 +25,15 @@ parentPort.on("message", (data) => {
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break;
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case "generate":
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parentPort.postMessage([data[0], generateChunk(), data[1], data[2], data[3]]);
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const startTime = new Date().getTime();
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parentPort.postMessage([data[0], generateChunk(data[1], data[2]), data[1], data[2], data[3]]);
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console.log(`Chunk (${data[1]}, ${data[2]}) took ${new Date().getTime() - startTime}ms to generate`);
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break;
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}
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});
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function generateChunk() {
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let chunk = {};
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for (let y = 0; y < 128; y++) {
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chunk[y] = {};
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for (let x = 0; x < 16; x++) {
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chunk[y][x] = {};
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for (let z = 0; z < 16; z++) {
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if (y == 64) {
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chunk[y][x][z] = 2;
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}
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else if (y == 63 || y == 62) chunk[y][x][z] = 3;
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else if (y == 0) chunk[y][x][z] = 7;
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else if (y < 62) chunk[y][x][z] = 1;
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else chunk[y][x][z] = 0;
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}
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}
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}
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return chunk;
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function generateChunk(x = 0, z = 0) {
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return GeneratorPerlin(x, z);
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}
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function doChunk(chunk) {
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