server tick lmao

This commit is contained in:
Holly Stubbs 2021-08-10 23:21:44 +01:00
parent c7795663ba
commit 93dcc127bf
2 changed files with 240 additions and 15 deletions

View file

@ -1,7 +1,10 @@
module.exports.Writer = class {
constructor() {
this.buffer = Buffer.alloc(0);
this.offset = 0;
}
reset() {
this.buffer = Buffer.alloc(0);
}
writeBuffer(buff = Buffer.alloc(0)) {

250
index.js
View file

@ -10,7 +10,9 @@ const myman = require("./bufferStuff.js");
const users = [];
function addUser(socket, username) {
users.push([users.length + 1, socket, username]);
const thething = [4 * users.length, socket, username, false, [-2890438704, -2345654261, -8972334789], [0, 0], null, false];
users.push(thething);
return thething;
}
const server = new net.Server();
@ -21,11 +23,75 @@ server.listen(port, function() {
console.log(`Server listening for connection requests on socket localhost:${port}`);
});
setInterval(() => {
// Server tick interval
for (let tickUser of users) {
if (!tickUser[7]) continue;
if (tickUser[6] == null) {
const writer = new myman.Writer();
writer.writeByte(0x22);
writer.writeInt(tickUser[0]);
writer.writeInt(Math.floor(tickUser[4][0] * 32));
writer.writeInt(Math.floor(tickUser[4][1] * 32));
writer.writeInt(Math.floor(tickUser[4][2] * 32));
writer.writeByte(Math.floor((tickUser[5][0] * 256) / 360));
writer.writeByte(Math.floor((tickUser[5][1] * 256) / 360));
for (let user of users) {
if (user[0] == tickUser[0]) continue;
user[1].write(writer.buffer);
}
tickUser[6] = [tickUser[4][0], tickUser[4][1], tickUser[4][2]];
} else {
if (Math.floor(tickUser[4][0]) != Math.floor(tickUser[6][0]) || Math.floor(tickUser[4][1]) != Math.floor(tickUser[6][1]) || Math.floor(tickUser[4][2]) != Math.floor(tickUser[6][2])) {
const relX = Math.floor(((tickUser[4][0] - tickUser[6][0]) * 32));
const relY = Math.floor(((tickUser[4][1] - tickUser[6][1]) * 32));
const relZ = Math.floor(((tickUser[4][2] - tickUser[6][2]) * 32));
const writer = new myman.Writer();
if ((relX < -128 || relX >= 128 || relY < -128 || relY >= 128 || relZ < -128 || relZ >= 128 )) {
writer.writeByte(0x22);
writer.writeInt(tickUser[0]);
writer.writeInt(Math.floor(tickUser[4][0] * 32));
writer.writeInt(Math.floor(tickUser[4][1] * 32));
writer.writeInt(Math.floor(tickUser[4][2] * 32));
writer.writeByte(Math.floor((tickUser[5][0] * 256) / 360));
writer.writeByte(Math.floor((tickUser[5][1] * 256) / 360));
} else {
writer.writeByte(0x1F);
writer.writeInt(tickUser[0]);
writer.writeByte(-relX);
writer.writeByte(relY);
writer.writeByte(-relZ);
}
for (let user of users) {
if (user[0] == tickUser[0]) continue;
user[1].write(writer.buffer);
}
tickUser[6][0] = tickUser[4][0];
tickUser[6][1] = tickUser[4][1];
tickUser[6][2] = tickUser[4][2];
}
}
}
}, 1000 / 20);
server.on('connection', function(socket) {
console.log('A new connection has been established.');
//socket.write('Hello, client.');
const me = addUser(socket, null);
socket.on('data', function(chunk) {
//console.log(chunk);
@ -33,14 +99,14 @@ server.on('connection', function(socket) {
const id = reader.readByte();
console.log(`ID: ${id}`);
//console.log(`ID: ${id}`);
switch (id) {
case 0:
keepAlive(socket);
break;
case 1:
loginRequest(socket, reader);
loginRequest(socket, reader, me);
break;
case 2:
@ -48,13 +114,15 @@ server.on('connection', function(socket) {
break;
case 3:
sendChat(socket, reader);
sendChat(reader, me);
break;
case 0x0B:
playerLook(socket, reader);
playerPos(reader, me);
break;
}
//if (me[3]) teleportPlayer(me[1], 16 * me[0], 65 + 1.6200000047683716, 65, 0, -180 * (me[0] - 1), 0);
});
socket.on('end', function() {
@ -66,15 +134,18 @@ server.on('connection', function(socket) {
});
});
function keepAlive(socket) {
function keepAlive(socket, reader = new myman.Reader) {
const thething = reader.readInt();
const writer = new myman.Writer();
writer.writeByte(0x00);
writer.writeInt(thething);
socket.write(writer.buffer);
}
function loginRequest(socket, reader = new myman.Reader) {
function loginRequest(socket, reader = new myman.Reader, me = [0, null, ""]) {
const proto = reader.readInt();
const username = reader.readString();
const mapSeed = reader.readLong();
@ -83,6 +154,8 @@ function loginRequest(socket, reader = new myman.Reader) {
console.log("Protocol Version: " + proto);
console.log("Username: " + username);
me[2] = username;
const writer = new myman.Writer();
writer.writeByte(0x01);
@ -115,6 +188,82 @@ function loginRequest(socket, reader = new myman.Reader) {
writer.writeBool(true);
socket.write(writer.buffer);
sendMessage(`\u00A7e${username} has joined the game`);
me[3] = true;
// I couldn't figure out how to construct a chunk lmao
// ima just send each block individually
// TODO: yknow, figure out how to chunk.
for (let x = 0; x < 16; x++) {
for (let z = 0; z < 16; z++) {
writer.reset();
writer.writeByte(0x35);
writer.writeInt(x);
writer.writeByte(63); // 63 == 64 because the y byte has 1 subtracted from it
writer.writeInt(z);
writer.writeByte(1); // Block ID
writer.writeByte(0); // Metadata
socket.write(writer.buffer);
}
}
writer.buffer = Buffer.alloc(0);
// Spawn this player for other players
writer.writeByte(0x14);
writer.writeInt(me[0]);
writer.writeString(me[2]);
writer.writeInt(0);
writer.writeInt(65 * 32);
writer.writeInt(0);
writer.writeByte(0);
writer.writeByte(0);
writer.writeShort(0);
for (let user of users) {
if (user[0] == me[0]) continue;
user[1].write(writer.buffer);
}
// Send other players to this player
for (let user of users) {
if (user[0] == me[0]) continue;
writer.reset();
writer.writeByte(0x14);
writer.writeInt(user[0]);
writer.writeString(user[2]);
writer.writeInt(0);
writer.writeInt(65 * 32);
writer.writeInt(0);
writer.writeByte(0);
writer.writeByte(0);
writer.writeShort(0);
socket.write(writer.buffer);
}
// spawned player equipment
for (let i = 0; i < 5; i++) {
writer.buffer = Buffer.alloc(0);
writer.writeByte(0x05);
writer.writeInt(me[0]);
writer.writeShort(i);
writer.writeShort(-1);
writer.writeShort(0);
for (let user of users) {
if (user[0] == me[0]) continue;
user[1].write(writer.buffer);
}
}
}
function handshake(socket, reader = new myman.Reader) {
@ -129,7 +278,7 @@ function handshake(socket, reader = new myman.Reader) {
socket.write(writer.buffer);
}
function sendChat(socket, reader = new myman.Reader) {
function sendChat(reader = new myman.Reader, sender) {
const message = reader.readString();
if (message.length < 120) {
@ -137,24 +286,81 @@ function sendChat(socket, reader = new myman.Reader) {
writer.writeByte(0x03);
writer.writeString(message);
if (sender != null) writer.writeString(`<${sender[2]}> ${message}`);
socket.write(writer.buffer);
for (let user of users) {
user[1].write(writer.buffer);
}
}
}
function playerLook(socket, reader = new myman.Reader) {
function sendMessage(message = "") {
if (message.length < 120) {
const writer = new myman.Writer();
writer.writeByte(0x03);
writer.writeString(message);
for (let user of users) {
user[1].write(writer.buffer);
}
}
}
function playerPos(reader = new myman.Reader, me) {
const x = reader.readDouble();
const y = reader.readDouble();
const stance = reader.readDouble();
const z = reader.readDouble();
const onGround = reader.readBool();
/*console.log("X: " + x);
console.log("Y: " + y);
console.log("Z: " + z);
/*console.log("X: " + );
console.log("Y: " + );
console.log("Z: " + );
console.log("Stance: " + stance);
console.log("On Ground: " + onGround);*/
/*const writer = new myman.Writer();
const shouldTeleport = (Math.abs(Math.floor(x * 32)) >= 8 || Math.abs(Math.floor(y * 32)) >= 8 || Math.abs(Math.floor(z * 32)) >= 8);
const relX = Math.floor(((x - me[4][0]) * 32));
const relY = Math.floor(((y - me[4][1]) * 32));
const relZ = Math.floor(((z - me[4][2]) * 32));*/
/*if ((relX < -128 || relX >= 128 || relY < -128 || relY >= 128 || relZ < -128 || relZ >= 128 )) {
writer.writeByte(0x22);
writer.writeInt(me[0]);
writer.writeInt(Math.floor(x * 32));
writer.writeInt(Math.floor(y * 32));
writer.writeInt(Math.floor(z * 32));
writer.writeByte(Math.floor((me[5][0] * 256) / 360));
writer.writeByte(Math.floor((me[5][1] * 256) / 360));
} else {
writer.writeByte(0x1F);
writer.writeInt(me[0]);
writer.writeByte(-relX);
writer.writeByte(relY);
writer.writeByte(-relZ);
}*/
/*for (let user of users) {
if (user[0] == me[0]) continue;
user[1].write(writer.buffer);
}*/
me[7] = true;
me[4][0] = x;
me[4][1] = y;
me[4][2] = z;
}
function playerLook(reader = new myman.Reader, me) {
const yaw = reader.readFloat();
const pitch = reader.readFloat();
}
// Write
@ -194,5 +400,21 @@ function writeChunk(socket) {
writer.writeByte(defl[i] - 128); // Compressed data
}
socket.write(writer.buffer);
}
function teleportPlayer(socket, x = 0.0, y = 1.6200000047683716, stance = 0.0, z = 0.0, yaw = 0.0, pitch = 0.0) {
const writer = new myman.Writer();
writer.writeByte(0x0D); // Player pos and view direction
writer.writeDouble(x);
writer.writeDouble(stance);
writer.writeDouble(y);
writer.writeDouble(z);
writer.writeFloat(yaw);
writer.writeFloat(pitch);
writer.writeBool(false);
socket.write(writer.buffer);
}