Add "Block" class and replace all usages of id's with static block referances
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@ -0,0 +1,86 @@
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class Block {
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static blocksList = [];
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static blockOpaqueList = [];
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static blockOpacity = [];
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static blockGrassable = [];
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static blockContainer = [];
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constructor(blockID = 0) {
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this.blockID = blockID;
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this.blockHardness = 0;
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this.blockResistance = 0;
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this.blockName = "";
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if (Block.blocksList[blockID] != null) {
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throw `[Block] Slot ${blockID} is already occupied by ${Block.blocksList[blockID]} when adding ID:${blockID}`;
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} else {
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Block.blocksList[blockID] = this;
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Block.blockOpaqueList[blockID] = false; // TODO: Block opaque
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Block.blockOpacity[blockID] = 0; // TODO: Opacity
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Block.blockGrassable[blockID] = false; // TODO: Get if block can be grass'd
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Block.blockContainer[blockID] = false; // TODO: Containers
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}
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}
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setHardness(hardness = 0) {
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this.blockHardness = hardness;
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return this;
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}
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setBlockUnbreakable() {
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this.blockHardness = -1;
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return this;
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}
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setResistance(resistance = 0) {
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this.blockHardness = resistance;
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return this;
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}
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setName(name = "") {
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this.blockName = name;
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return this;
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}
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static stone = new Block(1).setHardness(1.5).setResistance(10).setName("Stone");
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static grass = new Block(2).setHardness(0.6).setName("Grass");
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static dirt = new Block(3).setHardness(0.5).setName("Dirt");
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static cobblestone = new Block(4).setHardness(2.0).setResistance(10).setName("Cobblestone");
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static planks = new Block(5).setHardness(2).setResistance(5).setName("Planks");
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static sapling = new Block(6).setName("Sapling");
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static bedrock = new Block(7).setBlockUnbreakable().setResistance(6000000).setName("Bedrock");
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static waterFlowing = new Block(8).setHardness(100).setName("Flowing Water");
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static waterStill = new Block(9).setHardness(100).setName("Still Water");
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static lavaMoving = new Block(10).setHardness(1.5).setResistance(10).setName("Flowing Lava");
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static lavaStill = new Block(11).setHardness(1.5).setResistance(10).setName("Still Lava");
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static sand = new Block(12).setHardness(1.5).setResistance(10).setName("Sand");
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static gravel = new Block(13).setHardness(1.5).setResistance(10).setName("Gravel");
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static goldOre = new Block(14).setHardness(1.5).setResistance(10).setName("Gold Ore");
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static ironOre = new Block(15).setHardness(1.5).setResistance(10).setName("Iron Ore");
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static coalOre = new Block(16).setHardness(1.5).setResistance(10).setName("Coal Ore");
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static wood = new Block(17).setHardness(1.5).setResistance(10).setName("Wood");
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static leaves = new Block(18).setHardness(1.5).setResistance(10).setName("Leaves");
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static sponge = new Block(19).setHardness(1.5).setResistance(10).setName("Sponge");
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static glass = new Block(20).setHardness(1.5).setResistance(10).setName("Glass");
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static lapisOre = new Block(21).setHardness(1.5).setResistance(10).setName("Lapis Ore");
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static lapisBlock = new Block(22).setHardness(1.5).setResistance(10).setName("Lapis Block");
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static dispenser = new Block(23).setHardness(1.5).setResistance(10).setName("Dispenser");
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static sandStone = new Block(24).setHardness(1.5).setResistance(10).setName("Sandstone");
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static noteBlock = new Block(25).setHardness(1.5).setResistance(10).setName("Noteblock");
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static blockBed = new Block(26).setHardness(1.5).setResistance(10).setName("Bed");
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static poweredRail = new Block(27).setHardness(1.5).setResistance(10).setName("Powered Rail");
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static detectorRail = new Block(28).setHardness(1.5).setResistance(10).setName("Detector Rail");
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static stickyPisonBase = new Block(29).setHardness(1.5).setResistance(10).setName("Sticky Piston Base");
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static cobweb = new Block(30).setHardness(4).setName("Cobweb");
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static tallGrass = new Block(31).setName("Tall Grass");
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static deadBush = new Block(32).setName("Dead Bush");
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static pistonBase = new Block(33).setName("Piston Base");
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static pistonExtension = new Block(34).setName("Piston Extension");
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static wool = new Block(35).setHardness(0.8).setName("Wool");
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static pistonMoving = new Block(36).setName("Piston Moving")
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static dandilion = new Block(37).setName("Dandilion");
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static rose = new Block(38).setName("Rose");
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}
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module.exports = Block;
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@ -1,3 +1,5 @@
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const Block = require("../Blocks/Block.js");
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module.exports = function(x = 0, z = 0) {
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// Create chunk
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let chunk = {};
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@ -6,7 +8,7 @@ module.exports = function(x = 0, z = 0) {
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for (let x = 0; x < 16; x++) {
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chunk[y][x] = {};
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for (let z = 0; z < 16; z++) {
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chunk[y][x][z] = 0;
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chunk[y][x][z] = [0, 0];
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}
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}
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}
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@ -17,10 +19,10 @@ module.exports = function(x = 0, z = 0) {
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if (y == 64) {
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chunk[y][x][z] = 2;
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}
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else if (y == 63 || y == 62) chunk[y][x][z] = 3;
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else if (y == 0) chunk[y][x][z] = 7;
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else if (y < 62) chunk[y][x][z] = 1;
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else chunk[y][x][z] = 0;
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else if (y == 63 || y == 62) chunk[y][x][z][0] = Block.dirt.blockID;
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else if (y == 0) chunk[y][x][z][0] = Block.bedrock.blockID;
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else if (y < 62) chunk[y][x][z][0] = Block.stone.blockID;
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else chunk[y][x][z][0] = 0;
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}
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}
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}
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@ -1,4 +1,5 @@
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const { perlin2D } = require("./perlin.js");
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const Block = require("../Blocks/Block.js");
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module.exports = function(cx = 0, cz = 0, seed = 0) {
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// Create bare chunk
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@ -34,7 +35,7 @@ module.exports = function(cx = 0, cz = 0, seed = 0) {
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const layer3 = (layer3_1 + layer3_2) / 2;
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const average = Math.floor((layer1 + layer2 + layer3) / 3);
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stripTopCoord[x][z] = average;
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chunk[average][x][z][0] = 2;
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chunk[average][x][z][0] = Block.grass.blockID;
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}
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}
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@ -46,9 +47,9 @@ module.exports = function(cx = 0, cz = 0, seed = 0) {
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topM2 = topM1 - 1;
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for (let y = stripTopCoord[x][z]; y != -1; y--) {
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if (y == topM1 || y == topM2) chunk[y][x][z][0] = 3;
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else if (y == 0) chunk[y][x][z][0] = 7;
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else if (y < topM2) chunk[y][x][z][0] = 1;
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if (y == topM1 || y == topM2) chunk[y][x][z][0] = Block.dirt.blockID;
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else if (y == 0) chunk[y][x][z][0] = Block.bedrock.blockID;
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else if (y < topM2) chunk[y][x][z][0] = Block.stone.blockID;
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}
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}
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}
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@ -57,9 +58,9 @@ module.exports = function(cx = 0, cz = 0, seed = 0) {
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for (let y = 0; y < 128; y++) {
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for (let x = 0; x < 16; x++) {
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for (let z = 0; z < 16; z++) {
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if (chunk[y][x][z][0] == 0 && y < 64) chunk[y][x][z][0] = 9;
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if (chunk[y][x][z][0] == 0 && y < 64) chunk[y][x][z][0] = Block.waterStill.blockID;
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if (y < 127 && y > 0) if (chunk[y][x][z][0] == 9 && chunk[y - 1][x][z][0] == 2) chunk[y - 1][x][z][0] = 3;
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if (y < 127 && y > 0) if (chunk[y][x][z][0] == Block.waterStill.blockID && chunk[y - 1][x][z][0] == 2) chunk[y - 1][x][z][0] = Block.dirt.blockID;
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//if (x == 0 && z == 0) chunk[y][x][z] = 57;
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}
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@ -76,14 +77,14 @@ module.exports = function(cx = 0, cz = 0, seed = 0) {
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for (let z = 0; z < 16; z++) {
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topBlock = stripTopCoord[x][z];
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if (chunk[topBlock][x][z][0] == 2) {
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if (chunk[topBlock][x][z][0] == Block.grass.blockID) {
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if (Math.floor(Math.random() * 5) == 0) {
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chunk[topBlock + 1][x][z][0] = 31;
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chunk[topBlock + 1][x][z][0] = Block.tallGrass.blockID;
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chunk[topBlock + 1][x][z][1] = 1;
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} else if (Math.floor(Math.random() * 150) == 0) {
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chunk[topBlock + 1][x][z][0] = 38;
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chunk[topBlock + 1][x][z][0] = Block.rose.blockID;
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} else if (Math.floor(Math.random() * 150) == 0) {
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chunk[topBlock + 1][x][z][0] = 37;
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chunk[topBlock + 1][x][z][0] = Block.dandilion.blockID;
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}
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}
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if (chunk[topBlock][x][z][0] == 2 && Math.floor(Math.random() * 200) == 0) {
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chunk[topBlock][x][z][0] = 3;
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// Logs
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treeBlocks.push([(chunkX + x), topBlock + 1, (chunkZ + z), 17]);
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treeBlocks.push([(chunkX + x), topBlock + 2, (chunkZ + z), 17]);
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treeBlocks.push([(chunkX + x), topBlock + 3, (chunkZ + z), 17]);
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treeBlocks.push([(chunkX + x), topBlock + 4, (chunkZ + z), 17]);
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treeBlocks.push([(chunkX + x), topBlock + 5, (chunkZ + z), 17]);
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treeBlocks.push([(chunkX + x), topBlock + 1, (chunkZ + z), Block.wood.blockID]);
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treeBlocks.push([(chunkX + x), topBlock + 2, (chunkZ + z), Block.wood.blockID]);
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treeBlocks.push([(chunkX + x), topBlock + 3, (chunkZ + z), Block.wood.blockID]);
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treeBlocks.push([(chunkX + x), topBlock + 4, (chunkZ + z), Block.wood.blockID]);
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treeBlocks.push([(chunkX + x), topBlock + 5, (chunkZ + z), Block.wood.blockID]);
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// Leaves
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// Layer 1
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treeBlocks.push([(chunkX + x) - 1, topBlock + 3, (chunkZ + z), 18]);
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treeBlocks.push([(chunkX + x) - 2, topBlock + 3, (chunkZ + z), 18]);
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treeBlocks.push([(chunkX + x) + 1, topBlock + 3, (chunkZ + z), 18]);
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treeBlocks.push([(chunkX + x) + 2, topBlock + 3, (chunkZ + z), 18]);
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treeBlocks.push([(chunkX + x) - 1, topBlock + 3, (chunkZ + z), Block.leaves.blockID]);
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treeBlocks.push([(chunkX + x) - 2, topBlock + 3, (chunkZ + z), Block.leaves.blockID]);
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treeBlocks.push([(chunkX + x) + 1, topBlock + 3, (chunkZ + z), Block.leaves.blockID]);
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treeBlocks.push([(chunkX + x) + 2, topBlock + 3, (chunkZ + z), Block.leaves.blockID]);
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treeBlocks.push([(chunkX + x), topBlock + 3, (chunkZ + z) - 1, 18]);
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treeBlocks.push([(chunkX + x), topBlock + 3, (chunkZ + z) - 2, 18]);
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treeBlocks.push([(chunkX + x), topBlock + 3, (chunkZ + z) + 1, 18]);
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treeBlocks.push([(chunkX + x), topBlock + 3, (chunkZ + z) + 2, 18]);
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treeBlocks.push([(chunkX + x), topBlock + 3, (chunkZ + z) - 1, Block.leaves.blockID]);
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treeBlocks.push([(chunkX + x), topBlock + 3, (chunkZ + z) - 2, Block.leaves.blockID]);
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treeBlocks.push([(chunkX + x), topBlock + 3, (chunkZ + z) + 1, Block.leaves.blockID]);
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treeBlocks.push([(chunkX + x), topBlock + 3, (chunkZ + z) + 2, Block.leaves.blockID]);
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treeBlocks.push([(chunkX + x) + 1, topBlock + 3, (chunkZ + z) - 1, 18]);
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treeBlocks.push([(chunkX + x) + 1, topBlock + 3, (chunkZ + z) - 2, 18]);
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treeBlocks.push([(chunkX + x) + 1, topBlock + 3, (chunkZ + z) + 1, 18]);
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treeBlocks.push([(chunkX + x) + 1, topBlock + 3, (chunkZ + z) + 2, 18]);
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treeBlocks.push([(chunkX + x) + 1, topBlock + 3, (chunkZ + z) - 1, Block.leaves.blockID]);
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treeBlocks.push([(chunkX + x) + 1, topBlock + 3, (chunkZ + z) - 2, Block.leaves.blockID]);
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treeBlocks.push([(chunkX + x) + 1, topBlock + 3, (chunkZ + z) + 1, Block.leaves.blockID]);
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treeBlocks.push([(chunkX + x) + 1, topBlock + 3, (chunkZ + z) + 2, Block.leaves.blockID]);
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treeBlocks.push([(chunkX + x) + 2, topBlock + 3, (chunkZ + z) - 1, 18]);
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treeBlocks.push([(chunkX + x) + 2, topBlock + 3, (chunkZ + z) - 2, 18]);
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treeBlocks.push([(chunkX + x) + 2, topBlock + 3, (chunkZ + z) + 1, 18]);
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treeBlocks.push([(chunkX + x) + 2, topBlock + 3, (chunkZ + z) + 2, 18]);
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treeBlocks.push([(chunkX + x) + 2, topBlock + 3, (chunkZ + z) - 1, Block.leaves.blockID]);
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treeBlocks.push([(chunkX + x) + 2, topBlock + 3, (chunkZ + z) - 2, Block.leaves.blockID]);
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treeBlocks.push([(chunkX + x) + 2, topBlock + 3, (chunkZ + z) + 1, Block.leaves.blockID]);
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treeBlocks.push([(chunkX + x) + 2, topBlock + 3, (chunkZ + z) + 2, Block.leaves.blockID]);
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treeBlocks.push([(chunkX + x) - 1, topBlock + 3, (chunkZ + z) - 1, 18]);
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treeBlocks.push([(chunkX + x) - 1, topBlock + 3, (chunkZ + z) - 2, 18]);
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treeBlocks.push([(chunkX + x) - 1, topBlock + 3, (chunkZ + z) + 1, 18]);
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treeBlocks.push([(chunkX + x) - 1, topBlock + 3, (chunkZ + z) + 2, 18]);
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treeBlocks.push([(chunkX + x) - 1, topBlock + 3, (chunkZ + z) - 1, Block.leaves.blockID]);
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treeBlocks.push([(chunkX + x) - 1, topBlock + 3, (chunkZ + z) - 2, Block.leaves.blockID]);
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treeBlocks.push([(chunkX + x) - 1, topBlock + 3, (chunkZ + z) + 1, Block.leaves.blockID]);
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treeBlocks.push([(chunkX + x) - 1, topBlock + 3, (chunkZ + z) + 2, Block.leaves.blockID]);
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treeBlocks.push([(chunkX + x) - 2, topBlock + 3, (chunkZ + z) - 1, 18]);
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treeBlocks.push([(chunkX + x) - 2, topBlock + 3, (chunkZ + z) - 2, 18]);
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treeBlocks.push([(chunkX + x) - 2, topBlock + 3, (chunkZ + z) + 1, 18]);
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treeBlocks.push([(chunkX + x) - 2, topBlock + 3, (chunkZ + z) + 2, 18]);
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treeBlocks.push([(chunkX + x) - 2, topBlock + 3, (chunkZ + z) - 1, Block.leaves.blockID]);
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treeBlocks.push([(chunkX + x) - 2, topBlock + 3, (chunkZ + z) - 2, Block.leaves.blockID]);
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treeBlocks.push([(chunkX + x) - 2, topBlock + 3, (chunkZ + z) + 1, Block.leaves.blockID]);
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treeBlocks.push([(chunkX + x) - 2, topBlock + 3, (chunkZ + z) + 2, Block.leaves.blockID]);
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// Layer 2
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treeBlocks.push([(chunkX + x) - 1, topBlock + 4, (chunkZ + z), 18]);
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treeBlocks.push([(chunkX + x) - 2, topBlock + 4, (chunkZ + z), 18]);
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treeBlocks.push([(chunkX + x) + 1, topBlock + 4, (chunkZ + z), 18]);
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treeBlocks.push([(chunkX + x) + 2, topBlock + 4, (chunkZ + z), 18]);
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treeBlocks.push([(chunkX + x) - 1, topBlock + 4, (chunkZ + z), Block.leaves.blockID]);
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treeBlocks.push([(chunkX + x) - 2, topBlock + 4, (chunkZ + z), Block.leaves.blockID]);
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treeBlocks.push([(chunkX + x) + 1, topBlock + 4, (chunkZ + z), Block.leaves.blockID]);
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treeBlocks.push([(chunkX + x) + 2, topBlock + 4, (chunkZ + z), Block.leaves.blockID]);
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treeBlocks.push([(chunkX + x), topBlock + 4, (chunkZ + z) - 1, 18]);
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treeBlocks.push([(chunkX + x), topBlock + 4, (chunkZ + z) - 2, 18]);
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treeBlocks.push([(chunkX + x), topBlock + 4, (chunkZ + z) + 1, 18]);
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treeBlocks.push([(chunkX + x), topBlock + 4, (chunkZ + z) + 2, 18]);
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treeBlocks.push([(chunkX + x), topBlock + 4, (chunkZ + z) - 1, Block.leaves.blockID]);
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treeBlocks.push([(chunkX + x), topBlock + 4, (chunkZ + z) - 2, Block.leaves.blockID]);
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treeBlocks.push([(chunkX + x), topBlock + 4, (chunkZ + z) + 1, Block.leaves.blockID]);
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treeBlocks.push([(chunkX + x), topBlock + 4, (chunkZ + z) + 2, Block.leaves.blockID]);
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treeBlocks.push([(chunkX + x) + 1, topBlock + 4, (chunkZ + z) - 1, 18]);
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treeBlocks.push([(chunkX + x) + 1, topBlock + 4, (chunkZ + z) - 2, 18]);
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treeBlocks.push([(chunkX + x) + 1, topBlock + 4, (chunkZ + z) + 1, 18]);
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treeBlocks.push([(chunkX + x) + 1, topBlock + 4, (chunkZ + z) + 2, 18]);
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treeBlocks.push([(chunkX + x) + 1, topBlock + 4, (chunkZ + z) - 1, Block.leaves.blockID]);
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treeBlocks.push([(chunkX + x) + 1, topBlock + 4, (chunkZ + z) - 2, Block.leaves.blockID]);
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treeBlocks.push([(chunkX + x) + 1, topBlock + 4, (chunkZ + z) + 1, Block.leaves.blockID]);
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treeBlocks.push([(chunkX + x) + 1, topBlock + 4, (chunkZ + z) + 2, Block.leaves.blockID]);
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treeBlocks.push([(chunkX + x) + 2, topBlock + 4, (chunkZ + z) - 1, 18]);
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treeBlocks.push([(chunkX + x) + 2, topBlock + 4, (chunkZ + z) - 2, 18]);
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treeBlocks.push([(chunkX + x) + 2, topBlock + 4, (chunkZ + z) + 1, 18]);
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treeBlocks.push([(chunkX + x) + 2, topBlock + 4, (chunkZ + z) + 2, 18]);
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treeBlocks.push([(chunkX + x) + 2, topBlock + 4, (chunkZ + z) - 1, Block.leaves.blockID]);
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treeBlocks.push([(chunkX + x) + 2, topBlock + 4, (chunkZ + z) - 2, Block.leaves.blockID]);
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treeBlocks.push([(chunkX + x) + 2, topBlock + 4, (chunkZ + z) + 1, Block.leaves.blockID]);
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treeBlocks.push([(chunkX + x) + 2, topBlock + 4, (chunkZ + z) + 2, Block.leaves.blockID]);
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treeBlocks.push([(chunkX + x) - 1, topBlock + 4, (chunkZ + z) - 1, 18]);
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treeBlocks.push([(chunkX + x) - 1, topBlock + 4, (chunkZ + z) - 2, 18]);
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treeBlocks.push([(chunkX + x) - 1, topBlock + 4, (chunkZ + z) + 1, 18]);
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treeBlocks.push([(chunkX + x) - 1, topBlock + 4, (chunkZ + z) + 2, 18]);
|
||||
treeBlocks.push([(chunkX + x) - 1, topBlock + 4, (chunkZ + z) - 1, Block.leaves.blockID]);
|
||||
treeBlocks.push([(chunkX + x) - 1, topBlock + 4, (chunkZ + z) - 2, Block.leaves.blockID]);
|
||||
treeBlocks.push([(chunkX + x) - 1, topBlock + 4, (chunkZ + z) + 1, Block.leaves.blockID]);
|
||||
treeBlocks.push([(chunkX + x) - 1, topBlock + 4, (chunkZ + z) + 2, Block.leaves.blockID]);
|
||||
|
||||
treeBlocks.push([(chunkX + x) - 2, topBlock + 4, (chunkZ + z) - 1, 18]);
|
||||
treeBlocks.push([(chunkX + x) - 2, topBlock + 4, (chunkZ + z) - 2, 18]);
|
||||
treeBlocks.push([(chunkX + x) - 2, topBlock + 4, (chunkZ + z) + 1, 18]);
|
||||
treeBlocks.push([(chunkX + x) - 2, topBlock + 4, (chunkZ + z) + 2, 18]);
|
||||
treeBlocks.push([(chunkX + x) - 2, topBlock + 4, (chunkZ + z) - 1, Block.leaves.blockID]);
|
||||
treeBlocks.push([(chunkX + x) - 2, topBlock + 4, (chunkZ + z) - 2, Block.leaves.blockID]);
|
||||
treeBlocks.push([(chunkX + x) - 2, topBlock + 4, (chunkZ + z) + 1, Block.leaves.blockID]);
|
||||
treeBlocks.push([(chunkX + x) - 2, topBlock + 4, (chunkZ + z) + 2, Block.leaves.blockID]);
|
||||
|
||||
// Layer 3
|
||||
treeBlocks.push([(chunkX + x) - 1, topBlock + 5, (chunkZ + z), 18]);
|
||||
treeBlocks.push([(chunkX + x) + 1, topBlock + 5, (chunkZ + z), 18]);
|
||||
treeBlocks.push([(chunkX + x), topBlock + 5, (chunkZ + z) - 1, 18]);
|
||||
treeBlocks.push([(chunkX + x), topBlock + 5, (chunkZ + z) + 1, 18]);
|
||||
treeBlocks.push([(chunkX + x) - 1, topBlock + 5, (chunkZ + z), Block.leaves.blockID]);
|
||||
treeBlocks.push([(chunkX + x) + 1, topBlock + 5, (chunkZ + z), Block.leaves.blockID]);
|
||||
treeBlocks.push([(chunkX + x), topBlock + 5, (chunkZ + z) - 1, Block.leaves.blockID]);
|
||||
treeBlocks.push([(chunkX + x), topBlock + 5, (chunkZ + z) + 1, Block.leaves.blockID]);
|
||||
|
||||
treeBlocks.push([(chunkX + x) - 1, topBlock + 5, (chunkZ + z) - 1, 18]);
|
||||
treeBlocks.push([(chunkX + x) + 1, topBlock + 5, (chunkZ + z) + 1, 18]);
|
||||
treeBlocks.push([(chunkX + x) - 1, topBlock + 5, (chunkZ + z) - 1, 18]);
|
||||
treeBlocks.push([(chunkX + x) + 1, topBlock + 5, (chunkZ + z) + 1, 18]);
|
||||
treeBlocks.push([(chunkX + x) + 1, topBlock + 5, (chunkZ + z) - 1, 18]);
|
||||
treeBlocks.push([(chunkX + x) - 1, topBlock + 5, (chunkZ + z) - 1, Block.leaves.blockID]);
|
||||
treeBlocks.push([(chunkX + x) + 1, topBlock + 5, (chunkZ + z) + 1, Block.leaves.blockID]);
|
||||
treeBlocks.push([(chunkX + x) - 1, topBlock + 5, (chunkZ + z) - 1, Block.leaves.blockID]);
|
||||
treeBlocks.push([(chunkX + x) + 1, topBlock + 5, (chunkZ + z) + 1, Block.leaves.blockID]);
|
||||
treeBlocks.push([(chunkX + x) + 1, topBlock + 5, (chunkZ + z) - 1, Block.leaves.blockID]);
|
||||
|
||||
// Layer 4
|
||||
treeBlocks.push([(chunkX + x) - 1, topBlock + 6, (chunkZ + z), 18]);
|
||||
treeBlocks.push([(chunkX + x) + 1, topBlock + 6, (chunkZ + z), 18]);
|
||||
treeBlocks.push([(chunkX + x), topBlock + 6, (chunkZ + z) - 1, 18]);
|
||||
treeBlocks.push([(chunkX + x), topBlock + 6, (chunkZ + z) + 1, 18]);
|
||||
treeBlocks.push([(chunkX + x), topBlock + 6, (chunkZ + z), 18]);
|
||||
treeBlocks.push([(chunkX + x) - 1, topBlock + 6, (chunkZ + z), Block.leaves.blockID]);
|
||||
treeBlocks.push([(chunkX + x) + 1, topBlock + 6, (chunkZ + z), Block.leaves.blockID]);
|
||||
treeBlocks.push([(chunkX + x), topBlock + 6, (chunkZ + z) - 1, Block.leaves.blockID]);
|
||||
treeBlocks.push([(chunkX + x), topBlock + 6, (chunkZ + z) + 1, Block.leaves.blockID]);
|
||||
treeBlocks.push([(chunkX + x), topBlock + 6, (chunkZ + z), Block.leaves.blockID]);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -12,6 +12,7 @@ const EntityPlayer = require("./Entities/EntityPlayer.js");
|
|||
const PacketMappingTable = require("./PacketMappingTable.js");
|
||||
const NamedPackets = require("./NamedPackets.js");
|
||||
const Converter = require("./Converter.js");
|
||||
const Block = require("./Blocks/Block.js");
|
||||
|
||||
const Socket = require("net").Socket;
|
||||
|
||||
|
@ -84,7 +85,8 @@ module.exports.init = function(config) {
|
|||
}
|
||||
// Do chunk updates
|
||||
// Don't update if chunk is generating
|
||||
if (true) {
|
||||
if (global.chunkManager.queuedBlockUpdates.getLength() > 0) {
|
||||
console.log("Queue length: " + global.chunkManager.queuedBlockUpdates.getLength())
|
||||
let itemsToRemove = [];
|
||||
// Do a max of 128 block updates per tick
|
||||
for (let i = 0; i < Math.min(global.chunkManager.queuedBlockUpdates.getLength(), 128); i++) {
|
||||
|
@ -176,7 +178,7 @@ module.exports.connection = async function(socket = new Socket) {
|
|||
break;
|
||||
|
||||
case NamedPackets.LoginRequest:
|
||||
socket.write(new PacketMappingTable[NamedPackets.LoginRequest](reader.readInt(), reader.readString(), reader.readLong(), reader.readByte()).writePacket(thisUser.id));
|
||||
socket.write(new PacketMappingTable[NamedPackets.LoginRequest](reader.readInt(), reader.readString(), global.chunkManager.seed, reader.readByte()).writePacket(thisUser.id));
|
||||
socket.write(new PacketMappingTable[NamedPackets.SpawnPosition]().writePacket());
|
||||
|
||||
for (let x = -3; x < 4; x++) {
|
||||
|
@ -188,7 +190,7 @@ module.exports.connection = async function(socket = new Socket) {
|
|||
// Place a layer of glass under the player so they don't fall n' die
|
||||
for (let x = 0; x < 16; x++) {
|
||||
for (let z = 0; z < 16; z++) {
|
||||
socket.write(new PacketMappingTable[NamedPackets.BlockChange](x, 64, z, 20, 0).writePacket());
|
||||
socket.write(new PacketMappingTable[NamedPackets.BlockChange](x, 64, z, Block.glass.blockID, 0).writePacket());
|
||||
}
|
||||
}
|
||||
|
||||
|
|
Loading…
Reference in New Issue