code cleanup
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3d24527e50
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@ -1,3 +1,7 @@
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module.exports.toAbsoluteInt = function(float = 0.0) {
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return Math.round(float * 32.0);
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}
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module.exports.to360Fraction = function(float = 0.0) {
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return Math.floor((float / 360) * 256);
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}
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@ -1,9 +1,11 @@
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const Entity = require("./Entity.js");
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class EntityItem extends Entity {
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constructor(itemID = 0x00, x = 0, y = 0, z = 0) {
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constructor(itemStack, x = 0, y = 0, z = 0) {
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super(global.fromIDPool(), x, y, z);
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this.itemStack = itemStack;
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this.motionX = (Math.random() * 0.2 - 0.1);
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this.motionY = 0.2;
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this.motionZ = (Math.random() * 0.2 - 0.1);
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@ -10,8 +10,8 @@ class Packet20NamedEntitySpawn extends Packet {
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this.absX = Converter.toAbsoluteInt(x);
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this.absY = Converter.toAbsoluteInt(y);
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this.absZ = Converter.toAbsoluteInt(z);
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this.packedYaw = 0; // TODO: Add rotation.
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this.packedPitch = 0;
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this.packedYaw = Converter.to360Fraction(yaw);
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this.packedPitch = Converter.to360Fraction(pitch);
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this.currentItem = currentItem;
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}
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@ -11,7 +11,7 @@ class Packet4TimeUpdate extends Packet {
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}
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writePacket(EID = 0) {
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writePacket() {
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super.writePacket();
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this.writer.writeLong(this.time);
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@ -22,9 +22,10 @@ module.exports = class {
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this.threadPool.push([false, worker]);
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const myID = i;
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worker.on("message", (data) => {
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let user;
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switch (data[0]) {
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case "chunk":
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const user = global.getUserByKey(data[2]);
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user = global.getUserByKey(data[2]);
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user.chunksToSend.add(Buffer.from(data[1]));
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this.toRemove.push(data[1]);
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this.threadPool[myID][0] = false;
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