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# mc-beta-server [![CodeFactor](https://www.codefactor.io/repository/github/tgpholly/mc-beta-server/badge/typescript)](https://www.codefactor.io/repository/github/tgpholly/mc-beta-server/overview/typescript) [![Node.js CI](https://github.com/tgpholly/mc-beta-server/actions/workflows/node.js.yml/badge.svg?branch=typescript)](https://github.com/tgpholly/mc-beta-server/actions/workflows/node.js.yml)
me trying to understand minecraft beta's protocol
-
+ - [Running the server](#running-the-server)
+ - ~~[Running from a release](#running-from-a-release)~~
+ - [Building yourself](#building-yourself)
+ - [Setting up for development](#setting-up-for-development)
+
+
+
+
**Implemented:**
- Basic flat terrain generation
@@ -30,3 +37,35 @@ me trying to understand minecraft beta's protocol
**Long Term:**
- Make this as fast as possible on a single thread.
- Only use thread pools if absolutely neccesary.
+
+
+
+## Running the server
+```
+**** Heads Up! ****
+This server is under pretty heavy development with most likley breaking changes, I will try my best to keep compatibility in the save formats (or provide migration paths) with updates but cannot guarentee it.
+```
+To use the server either grab a [release](https://github.com/tgpholly/mc-beta-server/releases/latest) or build it yourself.
+
+### Running from a release
+~~When using a release all you need to do is run the executable you get from the download.~~
+
+### Building yourself
+To build the server yourself clone the repo and run
+```
+npm i
+npm run build
+```
+This will automatically build the server and pack it into a single js file, you'll find your resulting js file in the `./build` folder.
+
+## Setting up for development
+To run the server simply clone the repo, and run:
+```
+npm i
+```
+Copy the [`config.example.json`](https://github.com/tgpholly/mc-beta-server/blob/typescript/config.example.json) to `config.json` and edit how you want it, then run:
+```
+npm run dev:run
+```
+You are now running a server locally!
+When running the server with `npm run dev:run` it is running with nodemon, this means that the server will auto restart as you edit.
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diff --git a/config.example.json b/config.example.json
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+{
+ "port": 25565,
+ "maxPlayers": 20,
+ "saveCompression": "DEFLATE",
+ "worldName": "world"
+}
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