Allow blocks to update neighboring blocks
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3351888f19
commit
c80dcd2d4f
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@ -70,7 +70,7 @@ export class Console {
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Console.QUEUED_FOR_LOG = "";
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Console.logFileWriteStream.write(strRef);
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}
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}, 1000 * 10);
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}, 5000);
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public static printInfo(s:string) : void {
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log(LogTag.INFO, s);
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@ -139,7 +139,7 @@ export class MPClient {
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// Started digging
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} else if (packet.status === 2) {
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if (this.entity.world.getBlockId(this.diggingAt.x, this.diggingAt.y, this.diggingAt.z) != 0) {
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this.entity.world.setBlockWithMetadata(0, 0, this.diggingAt.x, this.diggingAt.y, this.diggingAt.z, true);
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this.entity.world.setBlockWithNotify(this.diggingAt.x, this.diggingAt.y, this.diggingAt.z, 0);
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}
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}
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}
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@ -1,6 +1,7 @@
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import { FunkyArray } from "../funkyArray";
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import { Chunk } from "./Chunk";
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import { WorldSaveManager } from "./WorldSaveManager";
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import { Block } from "./blocks/Block";
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import { IEntity } from "./entities/IEntity";
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import { Player } from "./entities/Player";
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//import { FlatGenerator } from "./generators/Flat";
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@ -159,6 +160,32 @@ export class World {
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}
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}
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public setBlockWithNotify(x:number, y:number, z:number, blockId:number) {
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this.setBlock(blockId, x, y, z, true);
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this.notifyNeighborBlocksOfChange(x, y, z, blockId);
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}
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public setBlockAndMetadataWithNotify(x:number, y:number, z:number, blockId:number, metadata:number) {
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this.setBlockWithMetadata(blockId, metadata, x, y, z, true);
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this.notifyNeighborBlocksOfChange(x, y, z, blockId);
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}
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public notifyNeighborBlocksOfChange(x:number, y:number, z:number, blockId:number) {
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this.notifyNeighborBlockOfChange(x - 1, y, z, blockId);
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this.notifyNeighborBlockOfChange(x + 1, y, z, blockId);
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this.notifyNeighborBlockOfChange(x, y - 1, z, blockId);
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this.notifyNeighborBlockOfChange(x, y + 1, z, blockId);
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this.notifyNeighborBlockOfChange(x, y, z - 1, blockId);
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this.notifyNeighborBlockOfChange(x, y, z + 1, blockId);
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}
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private notifyNeighborBlockOfChange(x:number, y:number, z:number, blockId:number) {
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const block = Block.blocks[this.getBlockId(x, y, z)];
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if (block != null && block.blockId !== 0) {
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block.neighborBlockChange(this, x, y, z, block.blockId);
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}
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}
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public sendToNearbyClients(sentFrom:IEntity, buffer:Buffer) {
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this.players.forEach(player => {
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if (sentFrom.entityId !== player.entityId && Math.abs(sentFrom.distanceTo(player)) < World.ENTITY_MAX_SEND_DISTANCE) {
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@ -1,3 +1,5 @@
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import { World } from "../World";
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export class Block {
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public readonly blockId:number;
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public static readonly blocks:Array<Block> = new Array<Block>();
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@ -37,6 +39,15 @@ export class Block {
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return this;
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}
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public neighborBlockChange(world:World, x:number, y:number, z:number, blockId:number) {
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if (blockId === Block.flowerDandelion.blockId || blockId === Block.flowerRose.blockId || blockId === Block.tallGrass.blockId) {
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const block = world.getBlockId(x, y - 1, z);
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if (block !== Block.grass.blockId && block !== Block.dirt.blockId) {
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world.setBlockWithNotify(x, y, z, 0);
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}
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}
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}
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// Define statics here
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static readonly stone = new Block(1).setBlockName("Stone");
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static readonly grass = new Block(2).setBlockName("Grass");
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