From d64f9469cb0ce8fc92620581421e0c3cf0fe7f8c Mon Sep 17 00:00:00 2001 From: Holly Date: Sun, 5 Nov 2023 10:56:57 +0000 Subject: [PATCH] Destroy entities on the client when they are removed from the world --- server/World.ts | 2 ++ 1 file changed, 2 insertions(+) diff --git a/server/World.ts b/server/World.ts index a209153..cda91e6 100644 --- a/server/World.ts +++ b/server/World.ts @@ -8,6 +8,7 @@ import { Player } from "./entities/Player"; import { HillyGenerator } from "./generators/Hilly"; import { IGenerator } from "./generators/IGenerator"; import { PacketBlockChange } from "./packets/BlockChange"; +import { PacketDestroyEntity } from "./packets/DestroyEntity"; import { QueuedBlockUpdate } from "./queuedUpdateTypes/BlockUpdate"; import { IQueuedUpdate } from "./queuedUpdateTypes/IQueuedUpdate"; @@ -66,6 +67,7 @@ export class World { entity.justUnloaded = new Array(); this.players.remove(entity.entityId); + this.sendToNearbyClients(entity, new PacketDestroyEntity(entity.entityId).writeData()); } this.entites.remove(entity.entityId);