Add basic cave generation
This commit is contained in:
parent
0653da20b2
commit
e21bda6201
7 changed files with 698 additions and 19 deletions
596
external/OpenSimplex3D.ts
vendored
Normal file
596
external/OpenSimplex3D.ts
vendored
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@ -0,0 +1,596 @@
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// This is free and unencumbered software released into the public domain
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import shuffleSeed from "./shuffle_seed";
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const NORM_3D = 1.0 / 103.0;
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const SQUISH_3D = (Math.sqrt(3 + 1) - 1) / 3;
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const STRETCH_3D = (1 / Math.sqrt(3 + 1) - 1) / 3;
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export type Noise3D = (x: number, y: number, z: number) => number;
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interface Contribution3D {
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dx: number;
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dy: number;
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dz: number;
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next?: Contribution3D;
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xsb: number;
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ysb: number;
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zsb: number;
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}
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function contribution3D(
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multiplier: number,
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xsb: number,
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ysb: number,
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zsb: number,
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): Contribution3D {
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return {
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dx: -xsb - multiplier * SQUISH_3D,
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dy: -ysb - multiplier * SQUISH_3D,
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dz: -zsb - multiplier * SQUISH_3D,
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xsb,
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ysb,
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zsb,
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};
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}
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export function makeNoise3D(clientSeed: number): Noise3D {
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const contributions: Contribution3D[] = [];
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for (let i = 0; i < p3D.length; i += 9) {
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const baseSet = base3D[p3D[i]];
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let previous: Contribution3D | null = null;
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let current: Contribution3D | null = null;
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for (let k = 0; k < baseSet.length; k += 4) {
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current = contribution3D(
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baseSet[k],
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baseSet[k + 1],
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baseSet[k + 2],
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baseSet[k + 3],
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);
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if (previous === null) contributions[i / 9] = current;
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else previous.next = current;
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previous = current;
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}
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current!.next = contribution3D(
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p3D[i + 1],
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p3D[i + 2],
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p3D[i + 3],
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p3D[i + 4],
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);
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current!.next.next = contribution3D(
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p3D[i + 5],
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p3D[i + 6],
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p3D[i + 7],
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p3D[i + 8],
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);
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}
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const lookup: Contribution3D[] = [];
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for (let i = 0; i < lookupPairs3D.length; i += 2) {
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lookup[lookupPairs3D[i]] = contributions[lookupPairs3D[i + 1]];
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}
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const perm = new Uint8Array(256);
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const perm3D = new Uint8Array(256);
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const source = new Uint8Array(256);
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for (let i = 0; i < 256; i++) source[i] = i;
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let seed = new Uint32Array(1);
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seed[0] = clientSeed;
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seed = shuffleSeed(shuffleSeed(shuffleSeed(seed)));
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for (let i = 255; i >= 0; i--) {
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seed = shuffleSeed(seed);
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const r = new Uint32Array(1);
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r[0] = (seed[0] + 31) % (i + 1);
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if (r[0] < 0) r[0] += i + 1;
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perm[i] = source[r[0]];
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perm3D[i] = (perm[i] % 24) * 3;
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source[r[0]] = source[i];
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}
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return (x: number, y: number, z: number): number => {
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const stretchOffset = (x + y + z) * STRETCH_3D;
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const xs = x + stretchOffset;
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const ys = y + stretchOffset;
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const zs = z + stretchOffset;
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const xsb = Math.floor(xs);
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const ysb = Math.floor(ys);
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const zsb = Math.floor(zs);
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const squishOffset = (xsb + ysb + zsb) * SQUISH_3D;
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const dx0 = x - (xsb + squishOffset);
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const dy0 = y - (ysb + squishOffset);
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const dz0 = z - (zsb + squishOffset);
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const xins = xs - xsb;
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const yins = ys - ysb;
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const zins = zs - zsb;
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const inSum = xins + yins + zins;
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const hash = (yins - zins + 1) |
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((xins - yins + 1) << 1) |
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((xins - zins + 1) << 2) |
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(inSum << 3) |
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((inSum + zins) << 5) |
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((inSum + yins) << 7) |
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((inSum + xins) << 9);
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let value = 0;
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for (
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let c: Contribution3D | undefined = lookup[hash];
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c !== undefined;
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c = c.next
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) {
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const dx = dx0 + c.dx;
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const dy = dy0 + c.dy;
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const dz = dz0 + c.dz;
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const attn = 2 - dx * dx - dy * dy - dz * dz;
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if (attn > 0) {
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const px = xsb + c.xsb;
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const py = ysb + c.ysb;
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const pz = zsb + c.zsb;
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const indexPartA = perm[px & 0xff];
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const indexPartB = perm[(indexPartA + py) & 0xff];
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const index = perm3D[(indexPartB + pz) & 0xff];
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const valuePart = gradients3D[index] * dx +
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gradients3D[index + 1] * dy +
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gradients3D[index + 2] * dz;
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value += attn * attn * attn * attn * valuePart;
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}
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}
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return value * NORM_3D;
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};
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}
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const base3D = [
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[0, 0, 0, 0, 1, 1, 0, 0, 1, 0, 1, 0, 1, 0, 0, 1],
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[2, 1, 1, 0, 2, 1, 0, 1, 2, 0, 1, 1, 3, 1, 1, 1],
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[1, 1, 0, 0, 1, 0, 1, 0, 1, 0, 0, 1, 2, 1, 1, 0, 2, 1, 0, 1, 2, 0, 1, 1],
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];
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const gradients3D = [
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-11,
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4,
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4,
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-4,
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11,
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4,
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-4,
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4,
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11,
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11,
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4,
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4,
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4,
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11,
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4,
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4,
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4,
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11,
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-11,
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-4,
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4,
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-4,
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-11,
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4,
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-4,
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-4,
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11,
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11,
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-4,
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4,
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4,
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-11,
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4,
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4,
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-4,
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11,
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-11,
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4,
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-4,
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-4,
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11,
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-4,
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-4,
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4,
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-11,
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11,
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4,
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-4,
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4,
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11,
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-4,
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4,
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4,
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-11,
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-11,
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-4,
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-4,
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-4,
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-11,
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-4,
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-4,
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-4,
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-11,
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11,
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-4,
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-4,
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4,
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-11,
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-4,
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4,
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-4,
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-11,
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];
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const lookupPairs3D = [
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0,
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2,
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1,
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1,
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2,
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2,
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5,
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1,
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6,
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0,
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7,
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0,
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32,
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2,
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34,
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2,
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129,
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1,
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133,
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1,
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160,
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5,
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161,
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5,
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518,
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0,
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519,
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0,
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546,
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4,
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550,
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4,
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645,
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3,
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647,
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3,
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672,
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5,
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673,
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5,
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674,
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4,
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677,
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3,
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678,
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4,
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679,
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3,
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680,
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13,
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681,
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13,
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682,
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12,
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685,
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14,
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686,
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12,
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687,
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14,
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712,
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20,
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714,
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18,
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809,
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21,
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813,
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23,
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840,
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20,
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841,
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21,
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1198,
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19,
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1199,
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22,
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1226,
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18,
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1230,
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19,
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1325,
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23,
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1327,
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22,
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1352,
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15,
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1353,
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17,
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1354,
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15,
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1357,
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17,
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1358,
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16,
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1359,
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16,
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1360,
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11,
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1361,
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10,
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1362,
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11,
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1365,
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10,
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1366,
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9,
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1367,
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9,
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1392,
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11,
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1394,
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11,
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1489,
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10,
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1493,
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10,
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1520,
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8,
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1521,
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8,
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1878,
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9,
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1879,
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9,
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1906,
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7,
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1910,
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7,
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2005,
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6,
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2007,
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6,
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2032,
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8,
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2033,
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8,
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2034,
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7,
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2037,
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6,
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2038,
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7,
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2039,
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6,
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];
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const p3D = [
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0,
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0,
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1,
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-1,
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0,
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0,
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1,
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0,
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-1,
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0,
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0,
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-1,
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1,
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0,
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0,
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0,
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1,
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-1,
|
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0,
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0,
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-1,
|
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0,
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1,
|
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0,
|
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0,
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-1,
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1,
|
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0,
|
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2,
|
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1,
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1,
|
||||
0,
|
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1,
|
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1,
|
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1,
|
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-1,
|
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0,
|
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2,
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1,
|
||||
0,
|
||||
1,
|
||||
1,
|
||||
1,
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-1,
|
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1,
|
||||
0,
|
||||
2,
|
||||
0,
|
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1,
|
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1,
|
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1,
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-1,
|
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1,
|
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1,
|
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1,
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3,
|
||||
2,
|
||||
1,
|
||||
0,
|
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3,
|
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1,
|
||||
2,
|
||||
0,
|
||||
1,
|
||||
3,
|
||||
2,
|
||||
0,
|
||||
1,
|
||||
3,
|
||||
1,
|
||||
0,
|
||||
2,
|
||||
1,
|
||||
3,
|
||||
0,
|
||||
2,
|
||||
1,
|
||||
3,
|
||||
0,
|
||||
1,
|
||||
2,
|
||||
1,
|
||||
1,
|
||||
1,
|
||||
0,
|
||||
0,
|
||||
2,
|
||||
2,
|
||||
0,
|
||||
0,
|
||||
1,
|
||||
1,
|
||||
0,
|
||||
1,
|
||||
0,
|
||||
2,
|
||||
0,
|
||||
2,
|
||||
0,
|
||||
1,
|
||||
1,
|
||||
0,
|
||||
0,
|
||||
1,
|
||||
2,
|
||||
0,
|
||||
0,
|
||||
2,
|
||||
2,
|
||||
0,
|
||||
0,
|
||||
0,
|
||||
0,
|
||||
1,
|
||||
1,
|
||||
-1,
|
||||
1,
|
||||
2,
|
||||
0,
|
||||
0,
|
||||
0,
|
||||
0,
|
||||
1,
|
||||
-1,
|
||||
1,
|
||||
1,
|
||||
2,
|
||||
0,
|
||||
0,
|
||||
0,
|
||||
0,
|
||||
1,
|
||||
1,
|
||||
1,
|
||||
-1,
|
||||
2,
|
||||
3,
|
||||
1,
|
||||
1,
|
||||
1,
|
||||
2,
|
||||
0,
|
||||
0,
|
||||
2,
|
||||
2,
|
||||
3,
|
||||
1,
|
||||
1,
|
||||
1,
|
||||
2,
|
||||
2,
|
||||
0,
|
||||
0,
|
||||
2,
|
||||
3,
|
||||
1,
|
||||
1,
|
||||
1,
|
||||
2,
|
||||
0,
|
||||
2,
|
||||
0,
|
||||
2,
|
||||
1,
|
||||
1,
|
||||
-1,
|
||||
1,
|
||||
2,
|
||||
0,
|
||||
0,
|
||||
2,
|
||||
2,
|
||||
1,
|
||||
1,
|
||||
-1,
|
||||
1,
|
||||
2,
|
||||
2,
|
||||
0,
|
||||
0,
|
||||
2,
|
||||
1,
|
||||
-1,
|
||||
1,
|
||||
1,
|
||||
2,
|
||||
0,
|
||||
0,
|
||||
2,
|
||||
2,
|
||||
1,
|
||||
-1,
|
||||
1,
|
||||
1,
|
||||
2,
|
||||
0,
|
||||
2,
|
||||
0,
|
||||
2,
|
||||
1,
|
||||
1,
|
||||
1,
|
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-1,
|
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2,
|
||||
2,
|
||||
0,
|
||||
0,
|
||||
2,
|
||||
1,
|
||||
1,
|
||||
1,
|
||||
-1,
|
||||
2,
|
||||
0,
|
||||
2,
|
||||
0,
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];
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@ -40,6 +40,16 @@ export class Chunk {
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}
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}
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public getTopBlockY(x:number, z:number) {
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let castY = this.MAX_HEIGHT;
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while (castY-- > 0) {
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if (this.getBlockId(x, castY, z) !== 0) {
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break;
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}
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}
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return castY;
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}
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public calculateLighting() {
|
||||
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}
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|
|
|
@ -84,6 +84,12 @@ export class MPClient {
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|||
const consoleMessage = `[CONSOLE] ${message.slice(1, message.length).join(" ")}`;
|
||||
Console.printChat(consoleMessage);
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||||
this.mcServer.sendToAllClients(new PacketChat(consoleMessage).writeData());
|
||||
} else if (message[0] === "/top") {
|
||||
// TODO: Figure out why this is broken
|
||||
packet.message = `Woosh!`;
|
||||
const topBlock = this.entity.world.getChunk(this.entity.x >> 4, this.entity.z >> 4).getTopBlockY(this.entity.x & 0xf, this.entity.z & 0xf);
|
||||
console.log(topBlock);
|
||||
this.send(new PacketPlayerPositionLook(this.entity.x, topBlock, topBlock + 0.62, this.entity.z, this.entity.yaw, this.entity.pitch, false).writeData());
|
||||
}
|
||||
|
||||
if (packet.message !== "") {
|
||||
|
|
|
@ -86,9 +86,9 @@ export class WorldSaveManager {
|
|||
}
|
||||
|
||||
public writeChunkToDisk(chunk:Chunk) {
|
||||
/*return new Promise<boolean>((resolve, reject) => {
|
||||
return new Promise<boolean>((resolve, reject) => {
|
||||
resolve(true);
|
||||
});*/
|
||||
});
|
||||
return new Promise<boolean>((resolve, reject) => {
|
||||
const saveType = this.config.saveCompression;
|
||||
const chunkFileWriter = new Writer(10);
|
||||
|
|
|
@ -26,6 +26,8 @@ export class Block {
|
|||
|
||||
static readonly waterStill = new Block(9);
|
||||
|
||||
static readonly lavaStill = new Block(11);
|
||||
|
||||
static readonly sand = new Block(12);
|
||||
static readonly gravel = new Block(13);
|
||||
|
||||
|
@ -34,5 +36,8 @@ export class Block {
|
|||
|
||||
static readonly tallGrass = new Block(31);
|
||||
|
||||
static readonly flowerDandelion = new Block(37);
|
||||
static readonly flowerRose = new Block(38);
|
||||
|
||||
static readonly clay = new Block(82);
|
||||
}
|
13
server/entities/Item.ts
Normal file
13
server/entities/Item.ts
Normal file
|
@ -0,0 +1,13 @@
|
|||
import { World } from "../World";
|
||||
import { ItemStack } from "../containers/ItemStack";
|
||||
import { Entity } from "./Entity";
|
||||
|
||||
export class EntityItem extends Entity {
|
||||
public age:number;
|
||||
|
||||
public constructor(world:World, x:number, y:number, z:number, itemStack:ItemStack) {
|
||||
super(world);
|
||||
this.age = 0;
|
||||
this.health = 5;
|
||||
}
|
||||
}
|
|
@ -2,6 +2,7 @@ import { Block } from "../blocks/Block";
|
|||
import { Chunk } from "../Chunk";
|
||||
import { IGenerator } from "./IGenerator";
|
||||
import { Noise2D, makeNoise2D } from "../../external/OpenSimplex2D";
|
||||
import { Noise3D, makeNoise3D } from "../../external/OpenSimplex3D";
|
||||
import { QueuedBlockUpdate } from "../queuedUpdateTypes/BlockUpdate";
|
||||
|
||||
export class HillyGenerator implements IGenerator {
|
||||
|
@ -16,33 +17,53 @@ export class HillyGenerator implements IGenerator {
|
|||
private generator5:Noise2D;
|
||||
private generator6:Noise2D;
|
||||
private oceanGenerator:Noise2D;
|
||||
private mountainGenerator:Noise2D;
|
||||
private hillGenerator:Noise2D;
|
||||
|
||||
private caveGenerator1:Noise3D;
|
||||
private caveGenerator2:Noise3D;
|
||||
private caveGenerator3:Noise3D;
|
||||
private caveGenerator4:Noise3D;
|
||||
|
||||
private underwaterGravelGenerator:Noise2D;
|
||||
private underwaterSandGenerator:Noise2D;
|
||||
private underwaterClayGenerator:Noise2D;
|
||||
private flowerGenerator:Noise2D;
|
||||
|
||||
public constructor(seed:number) {
|
||||
this.seed = seed;
|
||||
this.seedGenerator = this.mulberry32(this.seed);
|
||||
|
||||
this.generator = this.createGenerator();
|
||||
this.generator1 = this.createGenerator();
|
||||
this.generator2 = this.createGenerator();
|
||||
this.generator3 = this.createGenerator();
|
||||
this.generator4 = this.createGenerator();
|
||||
this.generator5 = this.createGenerator();
|
||||
this.generator6 = this.createGenerator();
|
||||
this.oceanGenerator = this.createGenerator();
|
||||
this.mountainGenerator = this.createGenerator();
|
||||
this.underwaterGravelGenerator = this.createGenerator();
|
||||
this.underwaterSandGenerator = this.createGenerator();
|
||||
this.underwaterClayGenerator = this.createGenerator();
|
||||
this.generator = this.createGenerator2D();
|
||||
this.generator1 = this.createGenerator2D();
|
||||
this.generator2 = this.createGenerator2D();
|
||||
this.generator3 = this.createGenerator2D();
|
||||
this.generator4 = this.createGenerator2D();
|
||||
this.generator5 = this.createGenerator2D();
|
||||
this.generator6 = this.createGenerator2D();
|
||||
this.oceanGenerator = this.createGenerator2D();
|
||||
this.hillGenerator = this.createGenerator2D();
|
||||
|
||||
this.caveGenerator1 = this.createGenerator3D();
|
||||
this.caveGenerator2 = this.createGenerator3D();
|
||||
this.caveGenerator3 = this.createGenerator3D();
|
||||
this.caveGenerator4 = this.createGenerator3D();
|
||||
|
||||
this.underwaterGravelGenerator = this.createGenerator2D();
|
||||
this.underwaterSandGenerator = this.createGenerator2D();
|
||||
this.underwaterClayGenerator = this.createGenerator2D();
|
||||
this.flowerGenerator = this.createGenerator2D();
|
||||
|
||||
|
||||
}
|
||||
|
||||
private createGenerator() {
|
||||
private createGenerator2D() {
|
||||
return makeNoise2D(this.seedGenerator() * Number.MAX_SAFE_INTEGER);
|
||||
}
|
||||
|
||||
private createGenerator3D() {
|
||||
return makeNoise3D(this.seedGenerator() * Number.MAX_SAFE_INTEGER);
|
||||
}
|
||||
|
||||
// This is soooo much faster than using Math.round in here
|
||||
private fastRound(num:number) {
|
||||
return num >= 0.5 ? (num | 0) + 1 : num | 0;
|
||||
|
@ -62,6 +83,7 @@ export class HillyGenerator implements IGenerator {
|
|||
public generate(chunk:Chunk) {
|
||||
const treeRNG = this.mulberry32(this.seed + chunk.x + chunk.z);
|
||||
const grassRNG = this.mulberry32(this.seed + chunk.x + chunk.z);
|
||||
const flowerRNG = this.mulberry32(this.seed + chunk.x + chunk.z);
|
||||
|
||||
let colY = 0, colDirtMin = 0, colWaterY = 0, orgColY = 0;
|
||||
for (let x = 0; x < 16; x++) {
|
||||
|
@ -76,7 +98,7 @@ export class HillyGenerator implements IGenerator {
|
|||
this.generator5((chunk.x * 16 + x) / 10, (chunk.z * 16 + z) / 10) * 10 +
|
||||
this.generator6((chunk.x * 16 + x) / 16, (chunk.z * 16 + z) / 16) * 16 +
|
||||
oceanValue +
|
||||
(Math.max(this.mountainGenerator((chunk.x * 16 + x) / 128, (chunk.z * 16 + z) / 128), 0) * 50 + Math.min(oceanValue, 0))
|
||||
(Math.max(this.hillGenerator((chunk.x * 16 + x) / 128, (chunk.z * 16 + z) / 128), 0) * 50 + Math.min(oceanValue, 0))
|
||||
) / 9);
|
||||
colDirtMin = colY - 2;
|
||||
const sandNoise = this.underwaterSandGenerator((chunk.x * 16 + x) / 16, (chunk.z * 16 + z) / 16);
|
||||
|
@ -86,6 +108,7 @@ export class HillyGenerator implements IGenerator {
|
|||
chunk.setBlock(Block.grass.blockId, x, colY, z);
|
||||
}
|
||||
|
||||
let caveY = colY + 1;
|
||||
while (colY-- > 0) {
|
||||
if (colY >= colDirtMin) {
|
||||
chunk.setBlock(Block.dirt.blockId, x, colY, z);
|
||||
|
@ -113,6 +136,22 @@ export class HillyGenerator implements IGenerator {
|
|||
chunk.setBlock(Block.waterStill.blockId, x, colWaterY, z);
|
||||
}
|
||||
|
||||
|
||||
while (caveY-- > 1) {
|
||||
if (
|
||||
this.caveGenerator1((chunk.x * 16 + x) / 16, caveY / 16, (chunk.z * 16 + z) / 16) > 0.45 ||
|
||||
this.caveGenerator2((chunk.x * 16 + x) / 8, caveY / 8, (chunk.z * 16 + z) / 8) > 0.6 ||
|
||||
this.caveGenerator3((chunk.x * 16 + x) / 256, caveY / 256, (chunk.z * 16 + z) / 256) > 0.6 ||
|
||||
this.caveGenerator4((chunk.x * 16 + x) / 128, caveY / 128, (chunk.z * 16 + z) / 128) > 0.6
|
||||
) {
|
||||
if (caveY <= 3) {
|
||||
chunk.setBlock(Block.lavaStill.blockId, x, caveY, z);
|
||||
} else {
|
||||
chunk.setBlock(0, x, caveY, z);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
const queuedChunkBlocks = chunk.world.queuedChunkBlocks;
|
||||
if (queuedChunkBlocks.length > 0) {
|
||||
const thisCoordPair = Chunk.CreateCoordPair(chunk.x, chunk.z);
|
||||
|
@ -125,9 +164,19 @@ export class HillyGenerator implements IGenerator {
|
|||
}
|
||||
}
|
||||
|
||||
if (grassRNG() > 0.9 && chunk.getBlockId(x, orgColY, z) === Block.grass.blockId) {
|
||||
// Grass and flowers
|
||||
if (chunk.getBlockId(x, orgColY, z) === Block.grass.blockId) {
|
||||
if (grassRNG() > 0.9) {
|
||||
chunk.setBlockWithMetadata(Block.tallGrass.blockId, 1, x, orgColY + 1, z);
|
||||
} else if (this.flowerGenerator((chunk.x * 16 + x) / 16, (chunk.z * 16 + z) / 16) > 0.5 && flowerRNG() > 0.9) {
|
||||
if (flowerRNG() > 0.4) {
|
||||
chunk.setBlockWithMetadata(Block.flowerRose.blockId, 1, x, orgColY + 1, z);
|
||||
} else {
|
||||
chunk.setBlockWithMetadata(Block.flowerDandelion.blockId, 1, x, orgColY + 1, z);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
// TODO: Move trees to it's own generator
|
||||
if (chunk.getBlockId(x, orgColY + 1, z) !== Block.waterStill.blockId && chunk.getBlockId(x, orgColY, z) === Block.grass.blockId && treeRNG() > 0.995) {
|
||||
|
|
Loading…
Reference in a new issue