Merge branch 'typescript' of https://github.com/tgpholly/mc-beta-server into typescript
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README.md
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README.md
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@ -11,6 +11,11 @@ me trying to understand minecraft beta's protocol
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<img src="https://eusv.net/images/mc-beta-server-readme-1-overworld.webp" alt="Minecraft landscape with trees, caves, flowers, shrubs and an ocean.">
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<img src="https://eusv.net/images/mc-beta-server-readme-1-overworld.webp" alt="Minecraft landscape with trees, caves, flowers, shrubs and an ocean.">
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<img src="https://eusv.net/images/mc-beta-server-readme-1-nether.webp" alt="WIP Minecraft Nether with very simple terrain.">
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<img src="https://eusv.net/images/mc-beta-server-readme-1-nether.webp" alt="WIP Minecraft Nether with very simple terrain.">
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**Goals:**
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- Make this as fast as possible on a single thread.
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- Only use thread pools if absolutely neccesary.
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- Build the server in a way where it should be easy to multithread it.
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**Implemented:**
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**Implemented:**
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- Basic flat terrain generation
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- Basic flat terrain generation
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- Basic (top to bottom, no spread) Lighting
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- Basic (top to bottom, no spread) Lighting
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@ -20,26 +25,24 @@ me trying to understand minecraft beta's protocol
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- Cross chunk structure generation (trees, buildings, etc...)
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- Cross chunk structure generation (trees, buildings, etc...)
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- World/Chunk saving to disk
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- World/Chunk saving to disk
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- Block breaking
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- Block breaking
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- Player Inventory
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**WIP:**
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**WIP:**
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- Entities:
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- Entities:
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- Players
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- Players
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- Dimensions:
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- Dimensions:
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- Nether
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- Nether
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- Inventories (containers, etc...)
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**To Implement:**
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**To Implement:**
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- Block placement
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- Block placement
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- Entities:
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- Entities:
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- Items
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- Items
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- Mobs
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- Mobs
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- Inventories (player inventory, containers, etc...)
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- Saving inventories
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- Sleeping in beds
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- Sleeping in beds
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- Tile entities
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- Tile entities
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- Probably a bunch more things that i'm forgetting
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- Probably a bunch more things that i'm forgetting
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**Long Term:**
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- Make this as fast as possible on a single thread.
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- Only use thread pools if absolutely neccesary.
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<hr>
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<hr>
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