implement time sending
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98957538dc
commit
fd133827ec
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@ -2,6 +2,7 @@ const Packet0KeepAlive = require("./Packets/Packet0KeepAlive.js"),
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Packet1LoginRequest = require("./Packets/Packet1LoginRequest.js"),
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Packet2Handshake = require("./Packets/Packet2Handshake.js"),
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Packet3Chat = require("./Packets/Packet3Chat.js"),
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Packet4TimeUpdate = require("./Packets/Packet4TimeUpdate"),
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Packet6SpawnPosition = require("./Packets/Packet6SpawnPosition.js"),
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Packet10Player = require("./Packets/Packet10Player.js"),
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Packet13PlayerPositionAndLook = require("./Packets/Packet13PlayerPositionAndLook.js"),
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@ -13,6 +14,7 @@ const mappingTable = {
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0x01: Packet1LoginRequest,
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0x02: Packet2Handshake,
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0x03: Packet3Chat,
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0x04: Packet4TimeUpdate,
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0x06: Packet6SpawnPosition,
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0x0A: Packet10Player,
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0x0D: Packet13PlayerPositionAndLook,
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@ -0,0 +1,23 @@
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const Packet = require("./Packet.js");
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class Packet4TimeUpdate extends Packet {
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constructor(time = BigInt(0)) {
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super(0x04);
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this.time = time;
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}
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readPacket() {
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}
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writePacket(EID = 0) {
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super.writePacket();
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this.writer.writeLong(this.time);
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return this.toBuffer();
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}
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}
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module.exports = Packet4TimeUpdate;
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@ -11,7 +11,6 @@ let idPool = 1;
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global.fromIDPool = function() {
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const oldVal = idPool;
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idPool++;
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console.log(idPool);
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return oldVal;
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}
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@ -38,6 +37,7 @@ function removeUser(id) {
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let config = {};
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let entities = {};
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let entityKeys = {};
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global.chunkManager = new ChunkManager();
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global.generatingChunks = false;
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@ -50,15 +50,18 @@ module.exports.init = function(config) {
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console.log(`Up! Running at 0.0.0.0:${config.port}`);
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tickInterval = setInterval(() => {
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// Runs every sec
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if (tickCounter % tickRate == 0) {
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for (let key of netUserKeys) {
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netUsers[key].socket.write(new PacketMappingTable[NamedPackets.KeepAlive]().writePacket());
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const user = netUsers[key];
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user.socket.write(new PacketMappingTable[NamedPackets.KeepAlive]().writePacket());
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if (user.loginFinished) user.socket.write(new PacketMappingTable[NamedPackets.TimeUpdate](tickCounter).writePacket());
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}
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}
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// Update Chunks
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// Do chunk updates
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if (!global.generatingChunks) {
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let itemsToRemove = [];
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// Do a max of 128 chunk updates per tick
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for (let i = 0; i < Math.min(global.chunkManager.queuedBlockUpdates.getLength(), 128); i++) {
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const chunkUpdateKey = global.chunkManager.queuedBlockUpdates.itemKeys[i];
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const chunkUpdate = global.chunkManager.queuedBlockUpdates.items[chunkUpdateKey];
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@ -82,7 +85,14 @@ module.exports.init = function(config) {
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}
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}
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// Update users
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// Entity update!
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for (let key of netUserKeys) {
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const user = netUsers[key];
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}
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// Send queued chunks to users
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for (let key of netUserKeys) {
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const user = netUsers[key];
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@ -123,14 +133,13 @@ module.exports.connection = async function(socket = new Socket) {
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socket.write(new PacketMappingTable[NamedPackets.LoginRequest](reader.readInt(), reader.readString(), reader.readLong(), reader.readByte()).writePacket(thisUser.id));
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socket.write(new PacketMappingTable[NamedPackets.SpawnPosition]().writePacket());
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const dt = new Date().getTime();
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for (let x = -3; x < 4; x++) {
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for (let z = -3; z < 4; z++) {
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socket.write(new PacketMappingTable[NamedPackets.PreChunk](x, z, true).writePacket());
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}
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}
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console.log("Chunk packet generation took " + (new Date().getTime() - dt) + "ms");
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// Place a layer of glass under the player so they don't fall n' die
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for (let x = 0; x < 16; x++) {
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for (let z = 0; z < 16; z++) {
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socket.write(new PacketMappingTable[NamedPackets.BlockChange](x, 64, z, 20, 0).writePacket());
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@ -158,6 +167,46 @@ module.exports.connection = async function(socket = new Socket) {
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socket.write(new PacketMappingTable[NamedPackets.Handshake](thisUser.username).writePacket());
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break;
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case NamedPackets.ChatMessage:
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const message = reader.readString();
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// Hacky commands until I made a command system
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if (message.startsWith("/")) {
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const command = message.substring(1, message.length).split(" ");
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console.log(command);
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if (command[0] == "time") {
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if (command.length < 2) {
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} else if (command[1] == "set") {
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if (command.length < 3) {
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} else {
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switch (command[2]) {
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case "day":
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tickCounter = (BigInt(24000) * (tickCounter / BigInt(24000)));
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break;
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case "noon":
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tickCounter = (BigInt(24000) * (tickCounter / BigInt(24000))) + BigInt(6000);
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break;
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case "sunset":
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tickCounter = (BigInt(24000) * (tickCounter / BigInt(24000))) + BigInt(12000);
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break;
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case "midnight":
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tickCounter = (BigInt(24000) * (tickCounter / BigInt(24000))) + BigInt(18000);
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break;
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}
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}
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}
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}
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} else {
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// Send player's message to all players
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const cachedPacket = new PacketMappingTable[NamedPackets.ChatMessage](`<${thisUser.username}> ${message}`).writePacket();
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for (let key of netUserKeys) {
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netUsers[key].socket.write(cachedPacket);
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}
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}
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break;
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case NamedPackets.Player:
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break;
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