implement time sending
This commit is contained in:
parent
98957538dc
commit
fd133827ec
3 changed files with 82 additions and 8 deletions
|
@ -2,6 +2,7 @@ const Packet0KeepAlive = require("./Packets/Packet0KeepAlive.js"),
|
|||
Packet1LoginRequest = require("./Packets/Packet1LoginRequest.js"),
|
||||
Packet2Handshake = require("./Packets/Packet2Handshake.js"),
|
||||
Packet3Chat = require("./Packets/Packet3Chat.js"),
|
||||
Packet4TimeUpdate = require("./Packets/Packet4TimeUpdate"),
|
||||
Packet6SpawnPosition = require("./Packets/Packet6SpawnPosition.js"),
|
||||
Packet10Player = require("./Packets/Packet10Player.js"),
|
||||
Packet13PlayerPositionAndLook = require("./Packets/Packet13PlayerPositionAndLook.js"),
|
||||
|
@ -13,6 +14,7 @@ const mappingTable = {
|
|||
0x01: Packet1LoginRequest,
|
||||
0x02: Packet2Handshake,
|
||||
0x03: Packet3Chat,
|
||||
0x04: Packet4TimeUpdate,
|
||||
0x06: Packet6SpawnPosition,
|
||||
0x0A: Packet10Player,
|
||||
0x0D: Packet13PlayerPositionAndLook,
|
||||
|
|
23
server/Packets/Packet4TimeUpdate.js
Normal file
23
server/Packets/Packet4TimeUpdate.js
Normal file
|
@ -0,0 +1,23 @@
|
|||
const Packet = require("./Packet.js");
|
||||
|
||||
class Packet4TimeUpdate extends Packet {
|
||||
constructor(time = BigInt(0)) {
|
||||
super(0x04);
|
||||
|
||||
this.time = time;
|
||||
}
|
||||
|
||||
readPacket() {
|
||||
|
||||
}
|
||||
|
||||
writePacket(EID = 0) {
|
||||
super.writePacket();
|
||||
|
||||
this.writer.writeLong(this.time);
|
||||
|
||||
return this.toBuffer();
|
||||
}
|
||||
}
|
||||
|
||||
module.exports = Packet4TimeUpdate;
|
|
@ -11,7 +11,6 @@ let idPool = 1;
|
|||
global.fromIDPool = function() {
|
||||
const oldVal = idPool;
|
||||
idPool++;
|
||||
console.log(idPool);
|
||||
return oldVal;
|
||||
}
|
||||
|
||||
|
@ -38,6 +37,7 @@ function removeUser(id) {
|
|||
let config = {};
|
||||
|
||||
let entities = {};
|
||||
let entityKeys = {};
|
||||
|
||||
global.chunkManager = new ChunkManager();
|
||||
global.generatingChunks = false;
|
||||
|
@ -50,15 +50,18 @@ module.exports.init = function(config) {
|
|||
console.log(`Up! Running at 0.0.0.0:${config.port}`);
|
||||
|
||||
tickInterval = setInterval(() => {
|
||||
// Runs every sec
|
||||
if (tickCounter % tickRate == 0) {
|
||||
for (let key of netUserKeys) {
|
||||
netUsers[key].socket.write(new PacketMappingTable[NamedPackets.KeepAlive]().writePacket());
|
||||
|
||||
const user = netUsers[key];
|
||||
user.socket.write(new PacketMappingTable[NamedPackets.KeepAlive]().writePacket());
|
||||
if (user.loginFinished) user.socket.write(new PacketMappingTable[NamedPackets.TimeUpdate](tickCounter).writePacket());
|
||||
}
|
||||
}
|
||||
// Update Chunks
|
||||
// Do chunk updates
|
||||
if (!global.generatingChunks) {
|
||||
let itemsToRemove = [];
|
||||
// Do a max of 128 chunk updates per tick
|
||||
for (let i = 0; i < Math.min(global.chunkManager.queuedBlockUpdates.getLength(), 128); i++) {
|
||||
const chunkUpdateKey = global.chunkManager.queuedBlockUpdates.itemKeys[i];
|
||||
const chunkUpdate = global.chunkManager.queuedBlockUpdates.items[chunkUpdateKey];
|
||||
|
@ -82,7 +85,14 @@ module.exports.init = function(config) {
|
|||
}
|
||||
}
|
||||
|
||||
// Update users
|
||||
// Entity update!
|
||||
for (let key of netUserKeys) {
|
||||
const user = netUsers[key];
|
||||
|
||||
|
||||
}
|
||||
|
||||
// Send queued chunks to users
|
||||
for (let key of netUserKeys) {
|
||||
const user = netUsers[key];
|
||||
|
||||
|
@ -123,14 +133,13 @@ module.exports.connection = async function(socket = new Socket) {
|
|||
socket.write(new PacketMappingTable[NamedPackets.LoginRequest](reader.readInt(), reader.readString(), reader.readLong(), reader.readByte()).writePacket(thisUser.id));
|
||||
socket.write(new PacketMappingTable[NamedPackets.SpawnPosition]().writePacket());
|
||||
|
||||
const dt = new Date().getTime();
|
||||
for (let x = -3; x < 4; x++) {
|
||||
for (let z = -3; z < 4; z++) {
|
||||
socket.write(new PacketMappingTable[NamedPackets.PreChunk](x, z, true).writePacket());
|
||||
}
|
||||
}
|
||||
console.log("Chunk packet generation took " + (new Date().getTime() - dt) + "ms");
|
||||
|
||||
|
||||
// Place a layer of glass under the player so they don't fall n' die
|
||||
for (let x = 0; x < 16; x++) {
|
||||
for (let z = 0; z < 16; z++) {
|
||||
socket.write(new PacketMappingTable[NamedPackets.BlockChange](x, 64, z, 20, 0).writePacket());
|
||||
|
@ -158,6 +167,46 @@ module.exports.connection = async function(socket = new Socket) {
|
|||
socket.write(new PacketMappingTable[NamedPackets.Handshake](thisUser.username).writePacket());
|
||||
break;
|
||||
|
||||
case NamedPackets.ChatMessage:
|
||||
const message = reader.readString();
|
||||
// Hacky commands until I made a command system
|
||||
if (message.startsWith("/")) {
|
||||
const command = message.substring(1, message.length).split(" ");
|
||||
console.log(command);
|
||||
if (command[0] == "time") {
|
||||
if (command.length < 2) {
|
||||
} else if (command[1] == "set") {
|
||||
if (command.length < 3) {
|
||||
} else {
|
||||
switch (command[2]) {
|
||||
case "day":
|
||||
tickCounter = (BigInt(24000) * (tickCounter / BigInt(24000)));
|
||||
break;
|
||||
|
||||
case "noon":
|
||||
tickCounter = (BigInt(24000) * (tickCounter / BigInt(24000))) + BigInt(6000);
|
||||
break;
|
||||
|
||||
case "sunset":
|
||||
tickCounter = (BigInt(24000) * (tickCounter / BigInt(24000))) + BigInt(12000);
|
||||
break;
|
||||
|
||||
case "midnight":
|
||||
tickCounter = (BigInt(24000) * (tickCounter / BigInt(24000))) + BigInt(18000);
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
} else {
|
||||
// Send player's message to all players
|
||||
const cachedPacket = new PacketMappingTable[NamedPackets.ChatMessage](`<${thisUser.username}> ${message}`).writePacket();
|
||||
for (let key of netUserKeys) {
|
||||
netUsers[key].socket.write(cachedPacket);
|
||||
}
|
||||
}
|
||||
break;
|
||||
|
||||
case NamedPackets.Player:
|
||||
|
||||
break;
|
||||
|
|
Loading…
Reference in a new issue