import { createReader, IReader, Endian } from "bufferstuff"; import { getRandomValues } from "crypto"; import { Console } from "hsconsole"; import { Server, Socket } from "net"; import Config from "../config"; import Chunk from "./Chunk"; import FunkyArray from "funky-array"; import HillyGenerator from "./generators/terrain/Hilly"; import MPClient from "./MPClient"; import NetherGenerator from "./generators/terrain/Nether"; import Packet from "./enums/Packet"; import PacketKeepAlive from "./packets/KeepAlive"; import PacketHandshake from "./packets/Handshake"; import PacketLoginRequest from "./packets/LoginRequest"; import PacketChat from "./packets/Chat"; import PacketSpawnPosition from "./packets/SpawnPosition"; import PacketPlayerPositionLook from "./packets/PlayerPositionLook"; import PacketNamedEntitySpawn from "./packets/NamedEntitySpawn"; import PacketDisconnectKick from "./packets/DisconnectKick"; import PacketTimeUpdate from "./packets/TimeUpdate"; import PacketWindowItems from "./packets/WindowItems"; import Player from "./entities/Player"; import SaveCompressionType from "./enums/SaveCompressionType"; import World from "./World"; import WorldSaveManager from "./WorldSaveManager"; const chunkFrom = -15; const chunkTo = 15; const chunkCount = Math.abs(chunkFrom * 2) * (chunkTo * 2); function getRandomSeed() { const arr = new Uint32Array(1); return getRandomValues(arr)[0]; } export default class MinecraftServer { private static readonly PROTOCOL_VERSION = 14; private static readonly TICK_RATE = 20; private static readonly TICK_RATE_MS = 1000 / MinecraftServer.TICK_RATE; private readonly keepalivePacket = new PacketKeepAlive().writeData(); private config:Config; private server:Server; private readonly serverClock:NodeJS.Timeout; private tickCounter:number = 0; private clients:FunkyArray; public worlds:FunkyArray; public saveManager:WorldSaveManager; // https://stackoverflow.com/a/7616484 // Good enough for the world seed. private hashCode(string:string) : number { let hash = 0, i, chr; if (string.length === 0) { return hash; } for (i = 0; i < string.length; i++) { chr = string.charCodeAt(i); hash = ((hash << 5) - hash) + chr; hash |= 0; } return hash; } public constructor(config:Config) { this.config = config; let shuttingDown = false; process.on("SIGINT", async (signal) => { if (shuttingDown) { return; } shuttingDown = true; Console.printInfo("Shutting down..."); // Stop the server timer clearInterval(this.serverClock); // Disconnect all players const kickPacket = new PacketDisconnectKick("Server shutting down.").writeData(); this.sendToAllClients(kickPacket); // Save chunks Console.printInfo("Saving worlds..."); let savedWorldCount = 0; let savedChunkCount = 0; const worldsSaveStartTime = Date.now(); await this.worlds.forEach(async (world) => { const worldSaveStartTime = Date.now(); if (world.chunks.length !== 0) { await world.chunks.forEach(async (chunk) => { await world.unloadChunk(Chunk.CreateCoordPair(chunk.x, chunk.z)); savedChunkCount++; }); } Console.printInfo(`Saved DIM${world.dimension} to disk. Took ${Date.now() - worldSaveStartTime}ms`); savedWorldCount++; }); Console.printInfo(`Saved ${savedChunkCount} chunks from ${savedWorldCount} world(s). Took ${Date.now() - worldsSaveStartTime}ms`); // Flush final console log to disk and close all writers Console.cleanup(); // hsconsole is gone now so we have to use built in. console.log("Goodbye"); // Shut down the tcp server this.server.close(); }); if (this.config.saveCompression === SaveCompressionType.NONE) { Console.printWarn("=============- WARNING -============="); Console.printWarn(" Chunk compression is disabled. This"); Console.printWarn(" will lead to large file sizes!"); Console.printWarn("====================================="); } this.clients = new FunkyArray(); // Convert seed if needed let worldSeed = typeof(this.config.seed) === "string" ? this.hashCode(this.config.seed) : typeof(this.config.seed) === "number" ? this.config.seed : getRandomSeed(); // Init save manager and load seed from it if possible this.saveManager = new WorldSaveManager(this.config, [0, -1], worldSeed); if (this.saveManager.worldSeed !== Number.MIN_VALUE) { worldSeed = this.saveManager.worldSeed; } this.worlds = new FunkyArray(); //this.worlds.set(0, new World(this.saveManager, 0, worldSeed, new NewOverworld(worldSeed))); this.worlds.set(0, new World(this.saveManager, 0, worldSeed, new HillyGenerator(worldSeed))); this.worlds.set(-1, new World(this.saveManager, -1, worldSeed, new NetherGenerator(worldSeed))); (async () => { const generateStartTime = Date.now(); let timer = Date.now(); await this.worlds.forEach(async world => { timer = Date.now(); let chunksGenerated = 0; let chunksPerSecond = 0; Console.printInfo(`Generating spawn area for DIM${world.dimension}...`); for (let x = chunkFrom; x < chunkTo; x++) { for (let z = chunkFrom; z < chunkTo; z++) { const chunk = await world.getChunkSafe(x, z); chunk.forceLoaded = true; chunksGenerated++; chunksPerSecond++; if (Date.now() - timer >= 1000) { Console.printInfo(`DIM${world.dimension} Progress [${chunksGenerated}/${chunkCount}] (${chunksPerSecond} chunks/s) ${((chunksGenerated / chunkCount) * 100).toFixed(2)}%`); timer = Date.now(); chunksPerSecond = 0; } } } }); Console.printInfo(`Done! Took ${Date.now() - generateStartTime}ms`); this.initServer(); }).bind(this)(); const timeUpdate = new PacketTimeUpdate(BigInt(this.tickCounter)); this.serverClock = setInterval(() => { // Every 1 sec if (this.tickCounter % MinecraftServer.TICK_RATE === 0) { if (this.clients.length !== 0) { timeUpdate.time = BigInt(this.tickCounter); const timePacket = timeUpdate.writeData(); this.clients.forEach(client => { // Keep the client happy client.send(this.keepalivePacket); client.send(timePacket); }); } // const memoryUsage = process.memoryUsage(); // console.log(`Memory Usage: ${(memoryUsage.heapUsed / 1024 / 1024).toFixed(1)}MB / ${(memoryUsage.heapTotal / 1024 / 1024).toFixed(1)}MB ArrayBuffers: ${(memoryUsage.arrayBuffers / 1024 / 1024).toFixed(1)}MB`); } this.worlds.forEach(world => { world.tick(); }); this.tickCounter++; }, MinecraftServer.TICK_RATE_MS); this.server = new Server(); this.server.on("connection", this.onConnection.bind(this)); } initServer() { this.server.listen(this.config.port, () => Console.printInfo(`Minecraft server started at ${this.config.port}`)); } sendToAllClients(buffer:Buffer) { this.clients.forEach(client => { client.send(buffer); }); } sendChatMessage(text:string) { this.sendToAllClients(new PacketChat(text).writeData()); Console.printInfo(`[CHAT] ${text}`); } async handleLoginRequest(reader:IReader, socket:Socket, setMPClient:(mpclient:MPClient) => void) { const loginPacket = new PacketLoginRequest().readData(reader); if (loginPacket.protocolVersion !== MinecraftServer.PROTOCOL_VERSION) { if (loginPacket.protocolVersion > MinecraftServer.PROTOCOL_VERSION) { socket.write(new PacketDisconnectKick("Outdated server!").writeData()); } else { socket.write(new PacketDisconnectKick("Outdated or modded client!").writeData()); } return; } const dimension = 0; const world = this.worlds.get(dimension); if (world instanceof World) { const clientEntity = new Player(this, world, loginPacket.username); if (this.saveManager.playerDataOnDisk.includes(clientEntity.username)) { clientEntity.fromSave(await this.saveManager.readPlayerDataFromDisk(clientEntity.username)); } else { clientEntity.position.set(8, 70, 8); } world.addEntity(clientEntity); const client = new MPClient(this, socket, clientEntity); setMPClient(client); clientEntity.mpClient = client; this.clients.set(loginPacket.username, client); this.sendChatMessage(`\u00a7e${loginPacket.username} joined the game`); socket.write(new PacketLoginRequest(clientEntity.entityId, "", 0, dimension).writeData()); socket.write(new PacketSpawnPosition(8, 64, 8).writeData()); const thisPlayerSpawn = new PacketNamedEntitySpawn(clientEntity.entityId, clientEntity.username, clientEntity.absPosition.x, clientEntity.absPosition.y, clientEntity.absPosition.z, clientEntity.absRotation.yaw, clientEntity.absRotation.pitch, clientEntity.mpClient?.getHeldItemStack()?.itemID).writeData(); world.players.forEach(player => { if (player.entityId !== clientEntity.entityId && clientEntity.distanceTo(player) < World.ENTITY_MAX_SEND_DISTANCE) { // Inform the joining player of the players around them socket.write(new PacketNamedEntitySpawn(player.entityId, player.username, player.absPosition.x, player.absPosition.y, player.absPosition.z, player.absRotation.yaw, player.absRotation.pitch, player.mpClient?.getHeldItemStack()?.itemID).writeData()); player.sendPlayerEquipment(clientEntity); // Inform players around the joining player of the joined player player.mpClient?.send(thisPlayerSpawn); clientEntity.sendPlayerEquipment(player); } }); socket.write(new PacketPlayerPositionLook(clientEntity.position.x, clientEntity.position.y, clientEntity.position.y + 0.62, clientEntity.position.z, 0, 0, false).writeData()); const playerInventory = clientEntity.inventory; socket.write(new PacketWindowItems(0, playerInventory.getInventorySize(), playerInventory.constructInventoryPayload()).writeData()); } else { socket.write(new PacketDisconnectKick("Failed to find world to put player in.").writeData()); } } handleHandshake(reader:IReader, socket:Socket) { const handshakePacket = new PacketHandshake().readData(reader); socket.write(handshakePacket.writeData()); } onConnection(socket:Socket) { let mpClient:MPClient; const setMPClient = (mpclient:MPClient) => { mpClient = mpclient; } const playerDisconnect = (err:Error) => { mpClient.entity.world.removeEntity(mpClient.entity); this.clients.remove(mpClient.entity.username); this.sendChatMessage(`\u00a7e${mpClient.entity.username} left the game`); if (typeof(err) !== "boolean") { Console.printError(`Client disconnected with error: ${err.message}`); } } socket.on("close", playerDisconnect.bind(this)); socket.on("error", playerDisconnect.bind(this)); socket.on("data", chunk => { const reader = createReader(Endian.BE, chunk); // Let mpClient take over if it exists if (mpClient instanceof MPClient) { mpClient.handlePacket(reader); return; } const packetId = reader.readUByte(); switch (packetId) { // TODO: Handle timeouts at some point, idk. case Packet.KeepAlive: break; case Packet.LoginRequest: this.handleLoginRequest(reader, socket, setMPClient.bind(this)); break; case Packet.Handshake: this.handleHandshake(reader, socket); break; } }); } }