import InventoryType from "../enums/InventoryType"; import Inventory from "../inventories/Inventory"; import PlayerCombinedInventory from "../inventories/PlayerCombinedInventory"; import MPClient from "../MPClient"; import Window from "./Window"; export default class WindowCrafting extends Window { public constructor(mpClient: MPClient, inventory: PlayerCombinedInventory) { super(InventoryType.CraftingTable, inventory, mpClient, 45); } }