export default class Vec3 { public x:number; public y:number; public z:number; public constructor(x?:Vec3 | number, y?:number, z?:number) { if (typeof(x) === "number" && typeof(y) === "number" && typeof(z) === "number") { this.x = x; this.y = y; this.z = z; } else if (typeof(x) === "number" && typeof(y) !== "number" && typeof(z) !== "number") { this.x = x; this.y = x; this.z = x; } else if (x instanceof Vec3) { this.x = x.x; this.y = x.y; this.z = x.z; } else { this.x = this.y = this.z = 0; } } public get isZero() { return this.x === 0 && this.y === 0 && this.z === 0; } public set(x?:Vec3 | number, y?:number, z?:number) { if (x instanceof Vec3) { this.x = x.x; this.y = x.y; this.z = x.z; } else if (typeof(x) === "number" && typeof(y) === "number" && typeof(z) === "number") { this.x = x; this.y = y; this.z = z; } else { throw new Error(`Invalid arguments for Vec3.set : ${typeof(x)}, ${typeof(y)}, ${typeof(z)}`); } } add(x:Vec3 | number, y?:number, z?:number) { if (x instanceof Vec3) { this.set(this.x + x.x, this.y + x.y, this.z + x.z); } else if (typeof(x) === "number" && typeof(y) === "number" && typeof(z) === "number") { this.set(this.x + x, this.y + y, this.z + z); } else { throw new Error(`Invalid arguments for Vec3.add : ${typeof(x)}, ${typeof(y)}, ${typeof(z)}`); } } sub(x:Vec3 | number, y?:number, z?:number) { if (x instanceof Vec3) { this.set(this.x - x.x, this.y - x.y, this.z - x.z); } else if (typeof(x) === "number" && typeof(y) === "number" && typeof(z) === "number") { this.set(this.x - x, this.y - y, this.z - z); } else { throw new Error(`Invalid arguments for Vec3.add : ${typeof(x)}, ${typeof(y)}, ${typeof(z)}`); } } mult(x:Vec3 | number, y?:number, z?:number) { if (x instanceof Vec3) { this.set(this.x * x.x, this.y * x.y, this.z * x.z); } else if (typeof(x) === "number" && typeof(y) === "number" && typeof(z) === "number") { this.set(this.x * x, this.y * y, this.z * z); } else { throw new Error(`Invalid arguments for Vec3.mult : ${typeof(x)}, ${typeof(y)}, ${typeof(z)}`); } } toAbs() { return new Vec3(Math.round(this.x * 32), Math.round(this.y * 32), Math.round(this.z * 32)); } }