import { Rotation } from "../Rotation"; import Vec3 from "../Vec3"; import { World } from "../World"; import { Block } from "../blocks/Block"; import { EntityStatus } from "../enums/EntityStatus"; import { PacketAnimation } from "../packets/Animation"; import { PacketEntityLook } from "../packets/EntityLook"; import { PacketEntityLookRelativeMove } from "../packets/EntityLookRelativeMove"; import { PacketEntityRelativeMove } from "../packets/EntityRelativeMove"; import { PacketEntityStatus } from "../packets/EntityStatus"; import { PacketEntityTeleport } from "../packets/EntityTeleport"; import { Entity } from "./Entity"; import { IEntity } from "./IEntity"; export class EntityLiving extends Entity { public fallDistance:number; public timeInWater:number; public headHeight:number; public lastHealth:number; public constructor(world:World) { super(world); this.timeInWater = 0; this.headHeight = 1.62; this.fallDistance = 0; this.lastHealth = this.health; } damageFrom(damage:number, entity?:IEntity) { if (this.health <= 0) { return; } super.damageFrom(damage, entity); // Send Damage Animation packet or death packet if (this.health === 0) { this.sendToAllNearby(new PacketEntityStatus(this.entityId, EntityStatus.Dead).writeData()); } else { this.sendToAllNearby(new PacketEntityStatus(this.entityId, EntityStatus.Hurt).writeData()); } } isInWater(fromHead:boolean) { return this.world.getChunkBlockId(this.chunk, this.position.x, this.position.y + (fromHead ? this.headHeight : 0), this.position.z) === Block.waterStill.blockId; } fall(distance:number) { const adjustedFallDistance = Math.ceil(distance - 3); if (adjustedFallDistance > 0) { this.damageFrom(adjustedFallDistance); } } onTick() { super.onTick(); // Drowning if (this.isInWater(true)) { if (this.timeInWater == Number.MIN_SAFE_INTEGER) { this.timeInWater = 320; } if (this.timeInWater <= 0 && this.timeInWater % 20 === 0) { this.damageFrom(1); } this.timeInWater--; } else { this.timeInWater = Number.MIN_SAFE_INTEGER; } if (this.isInWater(false)) { this.fallDistance = 0; } } }