const net = require('net'); const port = 25565; const { createGzip, deflate } = require("zlib"); const chunk = require("./chunk.js"); const myman = require("./bufferStuff.js"); const server = new net.Server(); const protocolVersion = 14; server.listen(port, function() { console.log(`Server listening for connection requests on socket localhost:${port}`); }); server.on('connection', function(socket) { console.log('A new connection has been established.'); //socket.write('Hello, client.'); socket.on('data', function(chunk) { //console.log(chunk); const reader = new myman.Reader(chunk); const id = reader.readByte(); console.log(`ID: ${id}`); switch (id) { case 0: keepAlive(socket); break; case 1: loginRequest(socket, reader); break; case 2: handshake(socket, reader); break; case 0x0B: playerLook(socket, reader); break; } }); socket.on('end', function() { console.log('Closing connection with the client'); }); socket.on('error', function(err) { console.log(`Error: ${err}`); }); }); function keepAlive(socket) { const writer = new myman.Writer(); writer.writeByte(0x00); socket.write(writer.buffer); } function loginRequest(socket, reader = new myman.Reader) { const proto = reader.readInt(); const username = reader.readString(); const mapSeed = reader.readLong(); const dimension = reader.readByte(); console.log("Protocol Version: " + proto); console.log("Username: " + username); const writer = new myman.Writer(); writer.writeByte(0x01); writer.writeInt(1); writer.writeString(""); writer.writeLong(971768181197178410); writer.writeByte(0); socket.write(writer.buffer); writer.buffer = Buffer.alloc(0); writer.writeByte(0x06); writer.writeInt(0); writer.writeInt(65); writer.writeInt(0); socket.write(writer.buffer); preChunk(socket, 0, 0, true); } function handshake(socket, reader = new myman.Reader) { const username = reader.readString(); const writer = new myman.Writer(); writer.writeByte(0x02); writer.writeString("-"); socket.write(writer.buffer); } function playerLook(socket, reader = new myman.Reader) { const x = reader.readDouble(); const y = reader.readDouble(); const stance = reader.readDouble(); const z = reader.readDouble(); const onGround = reader.readBool(); /*console.log("X: " + x); console.log("Y: " + y); console.log("Z: " + z); console.log("Stance: " + stance); console.log("On Ground: " + onGround);*/ } // Write function preChunk(socket, x, y, load = false) { const writer = new myman.Writer(); writer.writeByte(0x32); writer.writeInt(x); writer.writeInt(y); writer.writeBool(load); socket.write(writer.buffer); } function writeChunk() { const writer = new myman.Writer(); writer.writeByte(0x33); // ID writer.writeInt(0); // Chunk X writer.writeShort(0); // Chunk Y writer.writeByte(15); // Chunk Z writer.writeByte(127); // Chunk Size X writer.writeByte(15); // Chunk Size Y writer.writeInt(5); // Chunk Size Z }