const EntityLiving = require("./EntityLiving.js"); class EntityPlayer extends EntityLiving { constructor(itemID = 0x00, x = 0, y = 0, z = 0) { super(x, y, z); this.motionX = (Math.random() * 0.2 - 0.1); this.motionY = 0.2; this.motionZ = (Math.random() * 0.2 - 0.1); } } module.exports = EntityPlayer;