const net = require('net'); const port = 25565; const { createGzip, deflateSync } = require("zlib"); const chunk = require("./chunk.js"); const myman = require("./bufferStuff.js"); const users = []; function addUser(socket, username) { const thething = [4 * users.length, socket, username, false, [-2890438704, -2345654261, -8972334789], [0, 0], null, false]; users.push(thething); return thething; } const server = new net.Server(); const protocolVersion = 14; server.listen(port, function() { console.log(`Server listening for connection requests on socket localhost:${port}`); }); setInterval(() => { // Server tick interval for (let tickUser of users) { if (!tickUser[7]) continue; if (tickUser[6] == null) { const writer = new myman.Writer(); writer.writeByte(0x22); writer.writeInt(tickUser[0]); writer.writeInt(Math.floor(tickUser[4][0] * 32)); writer.writeInt(Math.floor(tickUser[4][1] * 32)); writer.writeInt(Math.floor(tickUser[4][2] * 32)); writer.writeByte(Math.floor((tickUser[5][0] * 256) / 360)); writer.writeByte(Math.floor((tickUser[5][1] * 256) / 360)); for (let user of users) { if (user[0] == tickUser[0]) continue; user[1].write(writer.buffer); } tickUser[6] = [tickUser[4][0], tickUser[4][1], tickUser[4][2]]; } else { if (Math.floor(tickUser[4][0]) != Math.floor(tickUser[6][0]) || Math.floor(tickUser[4][1]) != Math.floor(tickUser[6][1]) || Math.floor(tickUser[4][2]) != Math.floor(tickUser[6][2])) { const relX = Math.floor(((tickUser[4][0] - tickUser[6][0]) * 32)); const relY = Math.floor(((tickUser[4][1] - tickUser[6][1]) * 32)); const relZ = Math.floor(((tickUser[4][2] - tickUser[6][2]) * 32)); const writer = new myman.Writer(); if ((relX < -128 || relX >= 128 || relY < -128 || relY >= 128 || relZ < -128 || relZ >= 128 )) { writer.writeByte(0x22); writer.writeInt(tickUser[0]); writer.writeInt(Math.floor(tickUser[4][0] * 32)); writer.writeInt(Math.floor(tickUser[4][1] * 32)); writer.writeInt(Math.floor(tickUser[4][2] * 32)); writer.writeByte(Math.floor((tickUser[5][0] * 256) / 360)); writer.writeByte(Math.floor((tickUser[5][1] * 256) / 360)); } else { writer.writeByte(0x1F); writer.writeInt(tickUser[0]); writer.writeByte(-relX); writer.writeByte(relY); writer.writeByte(-relZ); } for (let user of users) { if (user[0] == tickUser[0]) continue; user[1].write(writer.buffer); } tickUser[6][0] = tickUser[4][0]; tickUser[6][1] = tickUser[4][1]; tickUser[6][2] = tickUser[4][2]; } } } }, 1000 / 20); server.on('connection', function(socket) { console.log('A new connection has been established.'); //socket.write('Hello, client.'); const me = addUser(socket, null); socket.on('data', function(chunk) { //console.log(chunk); const reader = new myman.Reader(chunk); const id = reader.readByte(); //console.log(`ID: ${id}`); switch (id) { case 0: keepAlive(socket); break; case 1: loginRequest(socket, reader, me); break; case 2: handshake(socket, reader); break; case 3: sendChat(reader, me); break; case 0x0B: playerPos(reader, me); break; } //if (me[3]) teleportPlayer(me[1], 16 * me[0], 65 + 1.6200000047683716, 65, 0, -180 * (me[0] - 1), 0); }); socket.on('end', function() { console.log('Closing connection with the client'); }); socket.on('error', function(err) { console.log(`Error: ${err}`); }); }); function keepAlive(socket, reader = new myman.Reader) { const thething = reader.readInt(); const writer = new myman.Writer(); writer.writeByte(0x00); writer.writeInt(thething); socket.write(writer.buffer); } function loginRequest(socket, reader = new myman.Reader, me = [0, null, ""]) { const proto = reader.readInt(); const username = reader.readString(); const mapSeed = reader.readLong(); const dimension = reader.readByte(); console.log("Protocol Version: " + proto); console.log("Username: " + username); me[2] = username; const writer = new myman.Writer(); writer.writeByte(0x01); writer.writeInt(1); writer.writeString(""); writer.writeLong(971768181197178410); writer.writeByte(0); socket.write(writer.buffer); writer.buffer = Buffer.alloc(0); writer.writeByte(0x06); writer.writeInt(0); writer.writeInt(65); writer.writeInt(0); socket.write(writer.buffer); preChunk(socket, 0, 0, true); //writeChunk(socket); writer.buffer = Buffer.alloc(0); writer.writeByte(0x0A); writer.writeBool(true); socket.write(writer.buffer); sendMessage(`\u00A7e${username} has joined the game`); me[3] = true; // I couldn't figure out how to construct a chunk lmao // ima just send each block individually // TODO: yknow, figure out how to chunk. for (let x = 0; x < 16; x++) { for (let z = 0; z < 16; z++) { writer.reset(); writer.writeByte(0x35); writer.writeInt(x); writer.writeByte(63); // 63 == 64 because the y byte has 1 subtracted from it writer.writeInt(z); writer.writeByte(1); // Block ID writer.writeByte(0); // Metadata socket.write(writer.buffer); } } writer.buffer = Buffer.alloc(0); // Spawn this player for other players writer.writeByte(0x14); writer.writeInt(me[0]); writer.writeString(me[2]); writer.writeInt(0); writer.writeInt(65 * 32); writer.writeInt(0); writer.writeByte(0); writer.writeByte(0); writer.writeShort(0); for (let user of users) { if (user[0] == me[0]) continue; user[1].write(writer.buffer); } // Send other players to this player for (let user of users) { if (user[0] == me[0]) continue; writer.reset(); writer.writeByte(0x14); writer.writeInt(user[0]); writer.writeString(user[2]); writer.writeInt(0); writer.writeInt(65 * 32); writer.writeInt(0); writer.writeByte(0); writer.writeByte(0); writer.writeShort(0); socket.write(writer.buffer); } // spawned player equipment for (let i = 0; i < 5; i++) { writer.buffer = Buffer.alloc(0); writer.writeByte(0x05); writer.writeInt(me[0]); writer.writeShort(i); writer.writeShort(-1); writer.writeShort(0); for (let user of users) { if (user[0] == me[0]) continue; user[1].write(writer.buffer); } } } function handshake(socket, reader = new myman.Reader) { const username = reader.readString(); const writer = new myman.Writer(); writer.writeByte(0x02); writer.writeString("-"); socket.write(writer.buffer); } function sendChat(reader = new myman.Reader, sender) { const message = reader.readString(); if (message.length < 120) { const writer = new myman.Writer(); writer.writeByte(0x03); if (sender != null) writer.writeString(`<${sender[2]}> ${message}`); for (let user of users) { user[1].write(writer.buffer); } } } function sendMessage(message = "") { if (message.length < 120) { const writer = new myman.Writer(); writer.writeByte(0x03); writer.writeString(message); for (let user of users) { user[1].write(writer.buffer); } } } function playerPos(reader = new myman.Reader, me) { const x = reader.readDouble(); const y = reader.readDouble(); const stance = reader.readDouble(); const z = reader.readDouble(); const onGround = reader.readBool(); /*console.log("X: " + ); console.log("Y: " + ); console.log("Z: " + ); console.log("Stance: " + stance); console.log("On Ground: " + onGround);*/ /*const writer = new myman.Writer(); const shouldTeleport = (Math.abs(Math.floor(x * 32)) >= 8 || Math.abs(Math.floor(y * 32)) >= 8 || Math.abs(Math.floor(z * 32)) >= 8); const relX = Math.floor(((x - me[4][0]) * 32)); const relY = Math.floor(((y - me[4][1]) * 32)); const relZ = Math.floor(((z - me[4][2]) * 32));*/ /*if ((relX < -128 || relX >= 128 || relY < -128 || relY >= 128 || relZ < -128 || relZ >= 128 )) { writer.writeByte(0x22); writer.writeInt(me[0]); writer.writeInt(Math.floor(x * 32)); writer.writeInt(Math.floor(y * 32)); writer.writeInt(Math.floor(z * 32)); writer.writeByte(Math.floor((me[5][0] * 256) / 360)); writer.writeByte(Math.floor((me[5][1] * 256) / 360)); } else { writer.writeByte(0x1F); writer.writeInt(me[0]); writer.writeByte(-relX); writer.writeByte(relY); writer.writeByte(-relZ); }*/ /*for (let user of users) { if (user[0] == me[0]) continue; user[1].write(writer.buffer); }*/ me[7] = true; me[4][0] = x; me[4][1] = y; me[4][2] = z; } function playerLook(reader = new myman.Reader, me) { const yaw = reader.readFloat(); const pitch = reader.readFloat(); } // Write function preChunk(socket, x, y, load = false) { const writer = new myman.Writer(); writer.writeByte(0x32); writer.writeInt(x); writer.writeInt(y); writer.writeBool(load); socket.write(writer.buffer); } function writeChunk(socket) { const writer = new myman.Writer(); writer.writeByte(0x33); // ID const chank = new chunk(0, 0); const buf = Buffer.alloc((15 * 127 * 15 * 5) / 2); const defl = deflateSync(chank.getChunkData(0, 0, 0, 15, 127, 15), {level:-1}); writer.writeInt(0); // Chunk X writer.writeShort(0); // Chunk Y writer.writeInt(0); // Chunk Z writer.writeByte(15); // Chunk Size X writer.writeByte(127); // Chunk Size Y writer.writeByte(15); // Chunk Size Z writer.writeInt(defl.length); // Compressed size console.log(defl.length); console.log(defl.toString()); for (let i = 0; i < defl.length; i++) { writer.writeByte(defl[i] - 128); // Compressed data } socket.write(writer.buffer); } function teleportPlayer(socket, x = 0.0, y = 1.6200000047683716, stance = 0.0, z = 0.0, yaw = 0.0, pitch = 0.0) { const writer = new myman.Writer(); writer.writeByte(0x0D); // Player pos and view direction writer.writeDouble(x); writer.writeDouble(stance); writer.writeDouble(y); writer.writeDouble(z); writer.writeFloat(yaw); writer.writeFloat(pitch); writer.writeBool(false); socket.write(writer.buffer); }