/* ===========- ChunkWorker.js -=========== Created by Holly (tgpethan) (c) 2021 Licenced under MIT ======================================== */ const { parentPort } = require('worker_threads'), { deflateSync } = require("zlib"); const GeneratorFlat = require("../Generators/GeneratorFlat.js"); const GeneratorPerlin = require("../Generators/GeneratorPerlin.js"); const bufferStuff = require("../bufferStuff.js"); let busyInterval = null; parentPort.on("message", (data) => { // This stops the thread from stopping :) if (busyInterval == null) busyInterval = setInterval(() => {}, 86400000); // Runs once a day switch (data[0]) { case "chunk": parentPort.postMessage([data[0], doChunk(data[1]), data[2]]); break; case "generate": const startTime = new Date().getTime(); const chunkData = generateChunk(data[1], data[2], data[4]); parentPort.postMessage([data[0], chunkData[0], data[1], data[2], data[3], chunkData[1]]); console.log(`Chunk took ${new Date().getTime() - startTime}ms`); break; } }); function generateChunk(x = 0, z = 0, seed = 0) { return GeneratorPerlin(x, z, seed); } function doChunk(chunk) { const writer = new bufferStuff.Writer(18); writer.writeByte(0x33); // Chunk writer.writeInt(chunk[0] << 4); // Chunk X writer.writeShort(0 << 7); // Chunk Y writer.writeInt(chunk[1] << 4); // Chunk Z writer.writeByte(15); // Size X writer.writeByte(127); // Size Y writer.writeByte(15); // Size Z // pre-alloc since doing an alloc 98,304 times takes a while yknow. const blocks = new bufferStuff.Writer(32768); const metadata = new bufferStuff.Writer(32768); const lighting = new bufferStuff.Writer(32768); let blockMeta = false; for (let x = 0; x < 16; x++) { for (let z = 0; z < 16; z++) { for (let y = 0; y < 128; y++) { blocks.writeByte(chunk[2][y][x][z][0]); if (blockMeta) { metadata.writeNibble(chunk[2][y - 1][x][z][1], chunk[2][y][x][z][1]); // NOTE: This is sorta jank but it does work // Light level 15 for 2 blocks (1111 1111) lighting.writeNibble(15, 15); // TODO: Lighting (Client seems to do it's own (when a block update happens) so it's not top priority) } // Hack for nibble stuff blockMeta = !blockMeta; } } } // These are hacks for the nibbles blocks.writeBuffer(metadata.buffer); blocks.writeBuffer(lighting.buffer); // Block lighting //blocks.writeBuffer(lighting.buffer); // Sky lighting (Looks like this isn't needed???) // We're on another thread we don't care if we halt const deflated = deflateSync(blocks.buffer); writer.writeInt(deflated.length); // Compressed Size writer.writeBuffer(deflated); // Compressed chunk data return writer.buffer; }