import { Player } from "../entities/Player"; import { PacketSetSlot } from "../packets/SetSlot"; import { PacketWindowItems } from "../packets/WindowItems"; import { Inventory } from "./Inventory"; import { ItemStack } from "./ItemStack"; export default class PlayerInventory extends Inventory { private player:Player; public constructor(player:Player) { super(44, "Player Inventory"); this.player = player; } sendUpdatedStacks(stackIdsChanged:Array) { let updateBuffer = Buffer.alloc(0); for (const slotId of stackIdsChanged) { const slotItem = this.itemStacks[slotId]; let buffer:Buffer; if (slotItem == null) { buffer = new PacketSetSlot(0, slotId, -1).writeData(); } else { buffer = new PacketSetSlot(0, slotId, slotItem.itemID, slotItem.size, slotItem.damage).writeData(); } updateBuffer = Buffer.concat([updateBuffer, buffer], updateBuffer.length + buffer.length); } if (updateBuffer.length > 0) { this.player.mpClient?.send(updateBuffer); } } addItemStack(itemStack:ItemStack) { const itemStacksOfSameType:Array = new Array(); const itemStackIds:Array = new Array(); const stackIdsChanged:Array = new Array(); // Check bottom inventory row (hotbar) first. let workingItemStack:ItemStack | null; for (let slotId = 36; slotId <= 44; slotId++) { if ((workingItemStack = this.itemStacks[slotId]) != null) { itemStacksOfSameType.push(workingItemStack); itemStackIds.push(slotId); } } for (let slotId = 9; slotId <= 35; slotId++) { if ((workingItemStack = this.itemStacks[slotId]) != null) { itemStacksOfSameType.push(workingItemStack); itemStackIds.push(slotId); } } // Insert into existing stacks first. for (let i = 0; i < itemStacksOfSameType.length; i++) { const inventoryItemStack = itemStacksOfSameType[i]; // Exit early if we have nothing left if (itemStack.size === 0) { return this.sendUpdatedStacks(stackIdsChanged); } if (inventoryItemStack.itemID !== itemStack.itemID || inventoryItemStack.damage !== itemStack.damage) { continue; } if (inventoryItemStack.insert(itemStack)) { stackIdsChanged.push(itemStackIds[i]); } } // Exit early if we have nothing left if (itemStack.size === 0) { return this.sendUpdatedStacks(stackIdsChanged); } for (let slotId = 36; slotId <= 44; slotId++) { // Exit early if we have nothing left if (itemStack.size === 0) { return this.sendUpdatedStacks(stackIdsChanged); } if ((workingItemStack = this.itemStacks[slotId]) == null) { const stack = this.itemStacks[slotId] = new ItemStack(itemStack.itemID, 0, itemStack.damage); if (stack.insert(itemStack)) { stackIdsChanged.push(slotId); } } } for (let slotId = 9; slotId <= 35; slotId++) { // Exit early if we have nothing left if (itemStack.size === 0) { return this.sendUpdatedStacks(stackIdsChanged); } if ((workingItemStack = this.itemStacks[slotId]) == null) { const stack = this.itemStacks[slotId] = new ItemStack(itemStack.itemID, 0, itemStack.damage); if (stack.insert(itemStack)) { stackIdsChanged.push(slotId); } } } this.sendUpdatedStacks(stackIdsChanged) } }