import AABB from "../AABB"; import Block from "./Block"; import Random from "../Random"; import World from "../World"; export default interface IBlockBehaviour { block:Block, placed(world:World, x:number, y:number, z:number): void, destroyed(world:World, x:number, y:number, z:number): void, neighborBlockChange(world:World, x:number, y:number, z:number, blockId:number): void, droppedItem: (blockId:number) => number, droppedCount: (blockId:number) => number, getBoundingBox: (x:number, y:number, z:number) => AABB, randomTick: (world:World, x:number, y:number, z:number, random:Random) => void, canPlaceBlockAt: (world:World, x:number, y:number, z:number) => boolean }