import { readFileSync, readFile, writeFile, existsSync, mkdirSync, writeFileSync, readdirSync, renameSync } from "fs"; import { createWriter, createReader, Endian, IWriter, IReader } from "bufferstuff"; import { Config } from "../config"; import { Chunk } from "./Chunk"; import { SaveCompressionType } from "./enums/SaveCompressionType"; import { deflate, inflate } from "zlib"; import { World } from "./World"; import { FunkyArray } from "../funkyArray"; import { Console } from "hsconsole"; enum FileMagic { Chunk = 0xFC, Info = 0xFD, Player = 0xFE } export class WorldSaveManager { private readonly worldFolderPath; private readonly globalDataPath; private readonly worldPlayerDataFolderPath; private readonly infoFilePath; private readonly config:Config; public worldCreationDate = new Date(); public worldLastLoadDate = new Date(); public worldSeed = Number.MIN_VALUE; public chunksOnDisk:FunkyArray>; public playerDataOnDisk:Array; public constructor(config:Config, dimensions:Array, numericalSeed:number) { this.chunksOnDisk = new FunkyArray>(); this.playerDataOnDisk = new Array(); this.worldFolderPath = `./${config.worldName}`; this.worldPlayerDataFolderPath = `${this.worldFolderPath}/playerdata`; this.globalDataPath = `${this.worldFolderPath}/data`; this.infoFilePath = `${this.worldFolderPath}/info.hwd`; this.config = config; // Create world folder if it doesn't exist if (!existsSync(this.worldFolderPath)) { mkdirSync(this.worldFolderPath); mkdirSync(this.globalDataPath); } if (existsSync(this.infoFilePath)) { this.readInfoFile(); } else { // World info file does not exist this.worldSeed = numericalSeed; this.createInfoFile(numericalSeed); } for (const dimension of dimensions) { const chunksArray = new Array(); this.chunksOnDisk.set(dimension, chunksArray); const dimensionFolderPath = `${this.worldFolderPath}/DIM${dimension}` if (!existsSync(dimensionFolderPath)) { mkdirSync(dimensionFolderPath); mkdirSync(`${dimensionFolderPath}/chunks`); mkdirSync(`${dimensionFolderPath}/data`); } else { const chunkFiles = readdirSync(`${dimensionFolderPath}/chunks`); for (const file of chunkFiles) { if (file.endsWith(".hwc")) { const name = file.split(".")[0]; chunksArray.push(parseInt(name.startsWith("-") ? name.replace("-", "-0x") : `0x${name}`)); } } } } if (!existsSync(this.worldPlayerDataFolderPath)) { mkdirSync(this.worldPlayerDataFolderPath); } const playerDataFiles = readdirSync(this.worldPlayerDataFolderPath); for (const dataFile of playerDataFiles) { if (dataFile.endsWith(".hpd")) { this.playerDataOnDisk.push(dataFile.replace(".hpd", "")); } } } private createInfoFile(numericalSeed:number) { const infoFileWriter = createWriter(Endian.BE, 26); infoFileWriter.writeUByte(FileMagic.Info); // Info File Magic infoFileWriter.writeUByte(2); // File Version infoFileWriter.writeLong(this.worldCreationDate.getTime()); // World creation date infoFileWriter.writeLong(this.worldLastLoadDate.getTime()); // Last load date infoFileWriter.writeLong(numericalSeed); writeFileSync(this.infoFilePath, infoFileWriter.toBuffer()); } private readInfoFile() { const infoFileReader = createReader(Endian.BE, readFileSync(this.infoFilePath)); const fileMagic = infoFileReader.readUByte(); if (fileMagic !== FileMagic.Info) { throw new Error("World info file is invalid"); } const fileVersion = infoFileReader.readByte(); // v0, v1 and v2 all contain the same data apart from version numbers // All that changed between them was the folder format. if (fileVersion === 0 || fileVersion === 1 || fileVersion === 2) { this.worldCreationDate = new Date(Number(infoFileReader.readLong())); infoFileReader.readLong(); // Last load time is currently ignored this.worldSeed = Number(infoFileReader.readLong()); // Upgrade v0 to v1 if (fileVersion === 0) { Console.printInfo("Upgrading world to format v1 from v0"); renameSync(`${this.worldFolderPath}/chunks`, `${this.worldFolderPath}/DIM0`); this.createInfoFile(this.worldSeed); } // Upgrade v1 to v2 if (fileVersion === 1) { Console.printInfo("Upgrading world to format v2 from v1"); const files = readdirSync(`${this.worldFolderPath}/`); for (const file of files) { if (file.startsWith("DIM")) { renameSync(`${this.worldFolderPath}/${file}`, `${this.worldFolderPath}/OLD${file}`); mkdirSync(`${this.worldFolderPath}/${file}`); mkdirSync(`${this.worldFolderPath}/${file}/data`); renameSync(`${this.worldFolderPath}/OLD${file}`, `${this.worldFolderPath}/${file}/chunks`); } } this.createInfoFile(this.worldSeed); } } } public writeChunkToDisk(chunk:Chunk) { return new Promise((resolve, reject) => { const saveType = this.config.saveCompression; const chunkFileWriter = createWriter(Endian.BE, 10); chunkFileWriter.writeUByte(FileMagic.Chunk); // Chunk File Magic // TODO: Change to 1 when lighting actually works chunkFileWriter.writeUByte(1); // File Version chunkFileWriter.writeUByte(saveType); // Save compression type chunkFileWriter.writeUByte(16); // Chunk X chunkFileWriter.writeUByte(128); // Chunk Y chunkFileWriter.writeUByte(16); // Chunk Z const chunkData = createWriter(Endian.BE) .writeBuffer(Buffer.from(chunk.getBlockData())) .writeBuffer(chunk.getMetadataBuffer()) .writeBuffer(chunk.getBlockLightBuffer()) .writeBuffer(chunk.getSkyLightBuffer()).toBuffer(); const codArr = this.chunksOnDisk.get(chunk.world.dimension); if (saveType === SaveCompressionType.NONE) { chunkFileWriter.writeInt(chunkData.length); // Data length chunkFileWriter.writeBuffer(chunkData); // Chunk data writeFile(`${this.worldFolderPath}/DIM${chunk.world.dimension}/chunks/${Chunk.CreateCoordPair(chunk.x, chunk.z).toString(16)}.hwc`, chunkFileWriter.toBuffer(), () => { const cPair = Chunk.CreateCoordPair(chunk.x, chunk.z); if (!codArr?.includes(cPair)) { codArr?.push(cPair); } resolve(true); }); } else if (saveType === SaveCompressionType.DEFLATE) { deflate(chunkData, (err, data) => { if (err) { return reject(err); } chunkFileWriter.writeInt(data.length); chunkFileWriter.writeBuffer(data); writeFile(`${this.worldFolderPath}/DIM${chunk.world.dimension}/chunks/${Chunk.CreateCoordPair(chunk.x, chunk.z).toString(16)}.hwc`, chunkFileWriter.toBuffer(), () => { const cPair = Chunk.CreateCoordPair(chunk.x, chunk.z); if (!codArr?.includes(cPair)) { codArr?.push(cPair); } //console.log(`Wrote ${chunk.x},${chunk.z} to disk`); resolve(true); }); }) } else if (saveType === SaveCompressionType.XZ) { // TODO: Implement XZ chunk saving } }); } readChunkFromDisk(world:World, x:number, z:number) { return new Promise((resolve, reject) => { readFile(`${this.worldFolderPath}/DIM${world.dimension}/chunks/${Chunk.CreateCoordPair(x, z).toString(16)}.hwc`, (err, data) => { if (err) { return reject(err); } const chunkFileReader = createReader(Endian.BE, data); // Check file validity if (chunkFileReader.readUByte() !== FileMagic.Chunk) { return reject(new Error("Chunk file is invalid")); } const fileVersion = chunkFileReader.readUByte(); if (fileVersion === 0) { const saveCompressionType:SaveCompressionType = chunkFileReader.readUByte(); const chunkX = chunkFileReader.readUByte(); const chunkY = chunkFileReader.readUByte(); const chunkZ = chunkFileReader.readUByte(); const totalByteSize = chunkX * chunkZ * chunkY; const contentLength = chunkFileReader.readInt(); if (saveCompressionType === SaveCompressionType.NONE) { const chunkData = createReader(Endian.BE, chunkFileReader.readBuffer(contentLength)); const chunk = new Chunk(world, x, z, chunkData.readUint8Array(totalByteSize), chunkData.readUint8Array(totalByteSize / 2)); resolve(chunk); } else if (saveCompressionType === SaveCompressionType.DEFLATE) { inflate(chunkFileReader.readBuffer(contentLength), (err, data) => { if (err) { return reject(err); } const chunkData = createReader(Endian.BE, data); const chunk = new Chunk(world, x, z, chunkData.readUint8Array(totalByteSize), chunkData.readUint8Array(totalByteSize / 2)); resolve(chunk); }); } } else if (fileVersion === 1) { const saveCompressionType:SaveCompressionType = chunkFileReader.readUByte(); const chunkX = chunkFileReader.readUByte(); const chunkY = chunkFileReader.readUByte(); const chunkZ = chunkFileReader.readUByte(); const totalByteSize = chunkX * chunkZ * chunkY; const contentLength = chunkFileReader.readInt(); if (saveCompressionType === SaveCompressionType.NONE) { const chunkData = createReader(Endian.BE, chunkFileReader.readBuffer(contentLength)); const chunk = new Chunk(world, x, z, chunkData.readUint8Array(totalByteSize), chunkData.readUint8Array(totalByteSize / 2), chunkData.readUint8Array(totalByteSize / 2), chunkData.readUint8Array(totalByteSize / 2)); resolve(chunk); } else if (saveCompressionType === SaveCompressionType.DEFLATE) { inflate(chunkFileReader.readBuffer(contentLength), (err, data) => { if (err) { return reject(err); } const chunkData = createReader(Endian.BE, data); const chunk = new Chunk(world, x, z, chunkData.readUint8Array(totalByteSize), chunkData.readUint8Array(totalByteSize / 2), chunkData.readUint8Array(totalByteSize / 2), chunkData.readUint8Array(totalByteSize / 2)); resolve(chunk); }); } } }); }); } writePlayerSaveToDisk(username:string, playerData:IWriter) { return new Promise((resolve, reject) => { const playerDataWriter = createWriter(Endian.BE); playerDataWriter.writeUByte(FileMagic.Player); // File magic playerDataWriter.writeUByte(0); // File version playerDataWriter.writeBuffer(playerData.toBuffer()); // Player data writeFile(`${this.worldPlayerDataFolderPath}/${username}.hpd`, playerDataWriter.toBuffer(), (err) => { if (err) { return reject(err); } if (!this.playerDataOnDisk.includes(username)) { this.playerDataOnDisk.push(username); } resolve(true); }) }); } readPlayerDataFromDisk(username:string) { return new Promise((resolve, reject) => { readFile(`${this.worldPlayerDataFolderPath}/${username}.hpd`, (err, data) => { if (err) { return reject(err); } const reader = createReader(Endian.BE, data); if (reader.readUByte() !== FileMagic.Player) { return reject(new Error("Player data file is invalid")); } const fileVersion = reader.readUByte(); if (fileVersion === 0) { resolve(reader); } }); }); } }