299 lines
No EOL
11 KiB
TypeScript
299 lines
No EOL
11 KiB
TypeScript
import { createWriter, createReader, Endian, IWriter, IReader } from "bufferstuff";
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import { readFileSync, readFile, writeFile, existsSync, mkdirSync, writeFileSync, readdirSync, renameSync } from "fs";
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import { Console } from "hsconsole";
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import { deflate, inflate } from "zlib";
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import Chunk from "./Chunk";
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import Config from "../config";
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import FunkyArray from "funky-array";
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import SaveCompressionType from "./enums/SaveCompressionType";
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import World from "./World";
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enum FileMagic {
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Chunk = 0xFC,
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Info = 0xFD,
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Player = 0xFE
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}
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export default class WorldSaveManager {
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private readonly worldFolderPath;
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private readonly globalDataPath;
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private readonly worldPlayerDataFolderPath;
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private readonly infoFilePath;
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private readonly config:Config;
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public worldCreationDate = new Date();
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public worldLastLoadDate = new Date();
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public worldSeed = Number.MIN_VALUE;
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public chunksOnDisk:FunkyArray<number, Array<number>>;
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public playerDataOnDisk:Array<string>;
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public constructor(config:Config, dimensions:Array<number>, numericalSeed:number) {
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this.chunksOnDisk = new FunkyArray<number, Array<number>>();
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this.playerDataOnDisk = new Array<string>();
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this.worldFolderPath = `./${config.worldName}`;
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this.worldPlayerDataFolderPath = `${this.worldFolderPath}/playerdata`;
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this.globalDataPath = `${this.worldFolderPath}/data`;
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this.infoFilePath = `${this.worldFolderPath}/info.hwd`;
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this.config = config;
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// Create world folder if it doesn't exist
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if (!existsSync(this.worldFolderPath)) {
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mkdirSync(this.worldFolderPath);
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mkdirSync(this.globalDataPath);
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}
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if (existsSync(this.infoFilePath)) {
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this.readInfoFile();
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} else {
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// World info file does not exist
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this.worldSeed = numericalSeed;
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this.createInfoFile(numericalSeed);
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}
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for (const dimension of dimensions) {
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const chunksArray = new Array<number>();
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this.chunksOnDisk.set(dimension, chunksArray);
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const dimensionFolderPath = `${this.worldFolderPath}/DIM${dimension}`
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if (!existsSync(dimensionFolderPath)) {
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mkdirSync(dimensionFolderPath);
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mkdirSync(`${dimensionFolderPath}/chunks`);
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mkdirSync(`${dimensionFolderPath}/data`);
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} else {
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const chunkFiles = readdirSync(`${dimensionFolderPath}/chunks`);
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for (const file of chunkFiles) {
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if (file.endsWith(".hwc")) {
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const name = file.split(".")[0];
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chunksArray.push(parseInt(name.startsWith("-") ? name.replace("-", "-0x") : `0x${name}`));
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}
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}
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}
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}
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if (!existsSync(this.worldPlayerDataFolderPath)) {
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mkdirSync(this.worldPlayerDataFolderPath);
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}
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const playerDataFiles = readdirSync(this.worldPlayerDataFolderPath);
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for (const dataFile of playerDataFiles) {
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if (dataFile.endsWith(".hpd")) {
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this.playerDataOnDisk.push(dataFile.replace(".hpd", ""));
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}
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}
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}
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private createInfoFile(numericalSeed:number) {
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const infoFileWriter = createWriter(Endian.BE, 26);
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infoFileWriter.writeUByte(FileMagic.Info); // Info File Magic
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infoFileWriter.writeUByte(2); // File Version
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infoFileWriter.writeLong(this.worldCreationDate.getTime()); // World creation date
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infoFileWriter.writeLong(this.worldLastLoadDate.getTime()); // Last load date
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infoFileWriter.writeLong(numericalSeed);
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writeFileSync(this.infoFilePath, infoFileWriter.toBuffer());
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}
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private readInfoFile() {
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const infoFileReader = createReader(Endian.BE, readFileSync(this.infoFilePath));
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const fileMagic = infoFileReader.readUByte();
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if (fileMagic !== FileMagic.Info) {
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throw new Error("World info file is invalid");
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}
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const fileVersion = infoFileReader.readByte();
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// v0, v1 and v2 all contain the same data apart from version numbers
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// All that changed between them was the folder format.
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if (fileVersion === 0 || fileVersion === 1 || fileVersion === 2) {
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this.worldCreationDate = new Date(Number(infoFileReader.readLong()));
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infoFileReader.readLong(); // Last load time is currently ignored
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this.worldSeed = Number(infoFileReader.readLong());
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// Upgrade v0 to v1
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if (fileVersion === 0) {
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Console.printInfo("Upgrading world to format v1 from v0");
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renameSync(`${this.worldFolderPath}/chunks`, `${this.worldFolderPath}/DIM0`);
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this.createInfoFile(this.worldSeed);
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}
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// Upgrade v1 to v2
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if (fileVersion === 1) {
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Console.printInfo("Upgrading world to format v2 from v1");
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const files = readdirSync(`${this.worldFolderPath}/`);
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for (const file of files) {
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if (file.startsWith("DIM")) {
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renameSync(`${this.worldFolderPath}/${file}`, `${this.worldFolderPath}/OLD${file}`);
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mkdirSync(`${this.worldFolderPath}/${file}`);
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mkdirSync(`${this.worldFolderPath}/${file}/data`);
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renameSync(`${this.worldFolderPath}/OLD${file}`, `${this.worldFolderPath}/${file}/chunks`);
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}
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}
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this.createInfoFile(this.worldSeed);
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}
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}
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}
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public writeChunkToDisk(chunk:Chunk) {
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return new Promise<boolean>((resolve, reject) => {
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const saveType = this.config.saveCompression;
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const chunkFileWriter = createWriter(Endian.BE, 10);
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chunkFileWriter.writeUByte(FileMagic.Chunk); // Chunk File Magic
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// TODO: Change to 1 when lighting actually works
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chunkFileWriter.writeUByte(1); // File Version
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chunkFileWriter.writeUByte(saveType); // Save compression type
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chunkFileWriter.writeUByte(16); // Chunk X
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chunkFileWriter.writeUByte(128); // Chunk Y
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chunkFileWriter.writeUByte(16); // Chunk Z
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const chunkData = createWriter(Endian.BE)
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.writeBuffer(Buffer.from(chunk.getBlockData()))
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.writeBuffer(chunk.getMetadataBuffer())
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.writeBuffer(chunk.getBlockLightBuffer())
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.writeBuffer(chunk.getSkyLightBuffer()).toBuffer();
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const codArr = this.chunksOnDisk.get(chunk.world.dimension);
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if (saveType === SaveCompressionType.NONE) {
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chunkFileWriter.writeInt(chunkData.length); // Data length
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chunkFileWriter.writeBuffer(chunkData); // Chunk data
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writeFile(`${this.worldFolderPath}/DIM${chunk.world.dimension}/chunks/${Chunk.CreateCoordPair(chunk.x, chunk.z).toString(16)}.hwc`, chunkFileWriter.toBuffer(), () => {
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const cPair = Chunk.CreateCoordPair(chunk.x, chunk.z);
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if (!codArr?.includes(cPair)) {
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codArr?.push(cPair);
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}
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resolve(true);
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});
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} else if (saveType === SaveCompressionType.DEFLATE) {
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deflate(chunkData, (err, data) => {
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if (err) {
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return reject(err);
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}
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chunkFileWriter.writeInt(data.length);
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chunkFileWriter.writeBuffer(data);
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writeFile(`${this.worldFolderPath}/DIM${chunk.world.dimension}/chunks/${Chunk.CreateCoordPair(chunk.x, chunk.z).toString(16)}.hwc`, chunkFileWriter.toBuffer(), () => {
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const cPair = Chunk.CreateCoordPair(chunk.x, chunk.z);
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if (!codArr?.includes(cPair)) {
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codArr?.push(cPair);
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}
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//console.log(`Wrote ${chunk.x},${chunk.z} to disk`);
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resolve(true);
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});
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})
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} else if (saveType === SaveCompressionType.XZ) {
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// TODO: Implement XZ chunk saving
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}
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});
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}
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readChunkFromDisk(world:World, x:number, z:number) {
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return new Promise<Chunk>((resolve, reject) => {
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readFile(`${this.worldFolderPath}/DIM${world.dimension}/chunks/${Chunk.CreateCoordPair(x, z).toString(16)}.hwc`, (err, data) => {
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if (err) {
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return reject(err);
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}
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const chunkFileReader = createReader(Endian.BE, data);
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// Check file validity
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if (chunkFileReader.readUByte() !== FileMagic.Chunk) {
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return reject(new Error("Chunk file is invalid"));
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}
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const fileVersion = chunkFileReader.readUByte();
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if (fileVersion === 0) {
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const saveCompressionType:SaveCompressionType = chunkFileReader.readUByte();
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const chunkX = chunkFileReader.readUByte();
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const chunkY = chunkFileReader.readUByte();
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const chunkZ = chunkFileReader.readUByte();
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const totalByteSize = chunkX * chunkZ * chunkY;
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const contentLength = chunkFileReader.readInt();
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if (saveCompressionType === SaveCompressionType.NONE) {
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const chunkData = createReader(Endian.BE, chunkFileReader.readBuffer(contentLength));
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const chunk = new Chunk(world, x, z, chunkData.readUint8Array(totalByteSize), chunkData.readUint8Array(totalByteSize / 2));
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resolve(chunk);
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} else if (saveCompressionType === SaveCompressionType.DEFLATE) {
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inflate(chunkFileReader.readBuffer(contentLength), (err, data) => {
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if (err) {
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return reject(err);
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}
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const chunkData = createReader(Endian.BE, data);
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const chunk = new Chunk(world, x, z, chunkData.readUint8Array(totalByteSize), chunkData.readUint8Array(totalByteSize / 2));
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resolve(chunk);
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});
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}
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} else if (fileVersion === 1) {
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const saveCompressionType:SaveCompressionType = chunkFileReader.readUByte();
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const chunkX = chunkFileReader.readUByte();
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const chunkY = chunkFileReader.readUByte();
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const chunkZ = chunkFileReader.readUByte();
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const totalByteSize = chunkX * chunkZ * chunkY;
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const contentLength = chunkFileReader.readInt();
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if (saveCompressionType === SaveCompressionType.NONE) {
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const chunkData = createReader(Endian.BE, chunkFileReader.readBuffer(contentLength));
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const chunk = new Chunk(world, x, z, chunkData.readUint8Array(totalByteSize), chunkData.readUint8Array(totalByteSize / 2), chunkData.readUint8Array(totalByteSize / 2), chunkData.readUint8Array(totalByteSize / 2));
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resolve(chunk);
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} else if (saveCompressionType === SaveCompressionType.DEFLATE) {
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inflate(chunkFileReader.readBuffer(contentLength), (err, data) => {
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if (err) {
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return reject(err);
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}
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const chunkData = createReader(Endian.BE, data);
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const chunk = new Chunk(world, x, z, chunkData.readUint8Array(totalByteSize), chunkData.readUint8Array(totalByteSize / 2), chunkData.readUint8Array(totalByteSize / 2), chunkData.readUint8Array(totalByteSize / 2));
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resolve(chunk);
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});
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}
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}
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});
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});
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}
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writePlayerSaveToDisk(username:string, playerData:IWriter) {
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return new Promise<boolean>((resolve, reject) => {
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const playerDataWriter = createWriter(Endian.BE);
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playerDataWriter.writeUByte(FileMagic.Player); // File magic
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playerDataWriter.writeUByte(0); // File version
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playerDataWriter.writeBuffer(playerData.toBuffer()); // Player data
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writeFile(`${this.worldPlayerDataFolderPath}/${username}.hpd`, playerDataWriter.toBuffer(), (err) => {
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if (err) {
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return reject(err);
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}
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if (!this.playerDataOnDisk.includes(username)) {
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this.playerDataOnDisk.push(username);
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}
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resolve(true);
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})
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});
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}
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readPlayerDataFromDisk(username:string) {
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return new Promise<IReader>((resolve, reject) => {
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readFile(`${this.worldPlayerDataFolderPath}/${username}.hpd`, (err, data) => {
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if (err) {
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return reject(err);
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}
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const reader = createReader(Endian.BE, data);
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if (reader.readUByte() !== FileMagic.Player) {
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return reject(new Error("Player data file is invalid"));
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}
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const fileVersion = reader.readUByte();
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if (fileVersion === 0) {
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resolve(reader);
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}
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});
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});
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}
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} |