mc-beta-server/server/World.ts
2023-04-08 20:52:47 +01:00

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1,010 B
TypeScript

import { FunkyArray } from "../funkyArray";
import { Chunk } from "./Chunk";
import { IEntity } from "./entities/IEntity";
import { FlatGenerator } from "./generators/Flat";
import { IGenerator } from "./generators/IGenerator";
export class World {
public chunks:FunkyArray<number, Chunk>;
public entites:FunkyArray<number, IEntity>;
public generator:IGenerator;
public constructor() {
this.chunks = new FunkyArray<number, Chunk>();
this.entites = new FunkyArray<number, IEntity>();
this.generator = new FlatGenerator();
this.chunks.set(Chunk.CreateCoordPair(0, 0), new Chunk(this, 0, 0));
}
public addEntity(entity:IEntity) {
this.entites.set(entity.entityId, entity);
}
public removeEntity(entity:IEntity|number) {
if (typeof(entity) === "number") {
return this.entites.remove(entity);
}
return this.entites.remove(entity.entityId);
}
public getChunk(x:number, z:number) {
return this.chunks.get(Chunk.CreateCoordPair(x, z));
}
public tick(tickCount:number) {
}
}