314 lines
No EOL
9.3 KiB
TypeScript
314 lines
No EOL
9.3 KiB
TypeScript
import { IReader, IWriter } from "bufferstuff";
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import { MetadataEntry, MetadataWriter } from "../MetadataWriter";
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import AABB from "../AABB";
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import Block from "../blocks/Block";
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import Chunk from "../Chunk";
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import IEntity from "./IEntity";
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import MetadataFieldType from "../enums/MetadataFieldType";
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import PacketEntityLook from "../packets/EntityLook";
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import PacketEntityLookRelativeMove from "../packets/EntityLookRelativeMove";
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import PacketEntityMetadata from "../packets/EntityMetadata";
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import PacketEntityRelativeMove from "../packets/EntityRelativeMove";
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import PacketEntityTeleport from "../packets/EntityTeleport";
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import PacketEntityVelocity from "../packets/EntityVelocity";
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import Player from "./Player";
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import Rotation from "../Rotation";
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import Vec2 from "../Vec2";
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import Vec3 from "../Vec3";
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import World from "../World";
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export default class Entity implements IEntity {
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public static nextEntityId:number = 0;
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public entityId:number;
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public entitySize:Vec2;
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public world:World;
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public position:Vec3;
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public lastPosition:Vec3;
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public absPosition:Vec3;
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public lastAbsPosition:Vec3;
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public motion:Vec3;
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private moveEntityBlockPosRel:Vec3;
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public rotation:Rotation;
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public lastRotation:Rotation;
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public absRotation:Rotation;
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public lastAbsRotation:Rotation;
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public health:number;
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public wasHurt:boolean;
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public isDead:boolean;
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public fire:number;
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public fallDistance:number;
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public onGround:boolean;
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public chunk:Chunk;
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public crouching:boolean;
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private lastCrouchState:boolean;
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private lastFireState:boolean;
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public entityAABB:AABB;
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public readonly isPlayer:boolean;
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private queuedChunkUpdate:boolean;
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public markedForDisposal:boolean = false;
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public constructor(world:World, isPlayer:boolean = false) {
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this.entityId = Entity.nextEntityId++;
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this.isPlayer = isPlayer;
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this.entitySize = new Vec2(0.6, 1.8);
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this.entityAABB = new AABB(-this.entitySize.x / 2, 0, -this.entitySize.x / 2, this.entitySize.x / 2, this.entitySize.y, this.entitySize.x / 2);
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this.fire = this.fallDistance = 0;
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this.onGround = false;
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this.world = world;
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this.position = new Vec3();
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this.lastPosition = new Vec3();
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this.absPosition = new Vec3();
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this.lastAbsPosition = new Vec3();
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this.motion = new Vec3();
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this.moveEntityBlockPosRel = new Vec3();
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this.rotation = new Rotation();
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this.lastRotation = new Rotation();
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this.absRotation = new Rotation();
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this.lastAbsRotation = new Rotation();
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this.crouching = this.lastCrouchState = this.lastFireState = this.queuedChunkUpdate = false;
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this.chunk = world.getChunk(this.position.x >> 4, this.position.z >> 4);
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this.health = 20;
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this.wasHurt = false;
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this.isDead = false;
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}
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public fromSave(reader:IReader) {
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this.position.set(reader.readDouble(), reader.readDouble(), reader.readDouble());
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this.motion.set(reader.readFloat(), reader.readFloat(), reader.readFloat());
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this.rotation.set(reader.readFloat(), reader.readFloat());
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this.fire = reader.readShort();
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this.fallDistance = reader.readFloat();
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this.health = reader.readByte();
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}
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public toSave(writer:IWriter) {
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writer.writeDouble(this.position.x).writeDouble(this.position.y).writeDouble(this.position.z) // Position
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.writeFloat(this.motion.x).writeFloat(this.motion.y).writeFloat(this.motion.z) // Motion
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.writeFloat(this.rotation.x).writeFloat(this.rotation.y) // Rotation
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.writeShort(this.fire)
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.writeFloat(this.fallDistance)
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.writeByte(this.health);
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}
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async collidesWithPlayer(aabb:AABB) {
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let collidedWith:Player | undefined;
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await this.world.players.forEach(player => {
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if (this.entityAABB.intersects(player.entityAABB) && collidedWith == undefined) {
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collidedWith = player;
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}
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});
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return collidedWith;
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}
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sendToNearby(buffer:Buffer) {
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this.world.sendToNearbyClients(this, buffer);
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}
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sendToAllNearby(buffer:Buffer) {
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this.world.sendToNearbyAllNearbyClients(this, buffer);
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}
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updateMetadata() {
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const crouchStateChanged = this.crouching !== this.lastCrouchState;
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const fireStateChanged = this.fire > 0 !== this.lastFireState;
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if (crouchStateChanged || fireStateChanged) {
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const metadata = new MetadataWriter();
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// Flags:
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// 1 = On Fire
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// 2 = Player crouched
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// 4 = Player on mount?
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metadata.addMetadataEntry(0, new MetadataEntry(MetadataFieldType.Byte, Number(this.fire > 0) + Number(this.crouching) * 2));
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this.sendToNearby(new PacketEntityMetadata(this.entityId, metadata.writeBuffer()).writeData());
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this.lastCrouchState = this.crouching;
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this.lastFireState = this.fire > 0;
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}
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}
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distanceTo(entity:IEntity) {
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const dX = entity.position.x - this.position.x,
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dY = entity.position.y - this.position.y,
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dZ = entity.position.z - this.position.z;
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return Math.sqrt(Math.pow(dX, 2) + Math.pow(dY, 2) + Math.pow(dZ, 2));
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}
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damageFrom(damage:number, entity?:IEntity) {
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if (this.health <= 0) {
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return;
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}
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if (entity === undefined) {
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this.health -= damage;
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} else {
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this.health -= damage;
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}
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this.wasHurt = true;
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}
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updateEntityChunk() {
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const bitX = this.position.x >> 4;
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const bitZ = this.position.z >> 4;
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if (bitX != this.lastPosition.x >> 4 || bitZ != this.lastPosition.z >> 4 || this.queuedChunkUpdate) {
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if (this.world.chunkExists(bitX, bitZ)) {
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this.chunk = this.world.getChunk(bitX, bitZ);
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this.queuedChunkUpdate = false;
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} else {
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this.queuedChunkUpdate = true;
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}
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}
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}
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private constrainRot(rot:number) {
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return Math.min(Math.max(rot, -128), 127);
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}
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private sendPositionUpdate() {
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this.absPosition.set(Math.floor(this.position.x * 32), Math.floor(this.position.y * 32), Math.floor(this.position.z * 32));
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const yaw = this.rotation.yaw / 256 * 180;
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const pitch = this.rotation.pitch / 256 * 180;
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this.absRotation.set(
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Math.floor(yaw - Math.floor((yaw + 128) / 256) * 256),
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Math.floor(pitch - Math.floor((pitch + 128) / 256) * 256)
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);
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const diffX = this.absPosition.x - this.lastAbsPosition.x;
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const diffY = this.absPosition.y - this.lastAbsPosition.y;
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const diffZ = this.absPosition.z - this.lastAbsPosition.z;
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const diffYaw = this.absRotation.yaw - this.lastAbsRotation.yaw;
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const diffPitch = this.absRotation.pitch - this.lastAbsRotation.pitch;
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const doRelativeMove = Math.abs(diffX) >= 4 || Math.abs(diffY) >= 4 || Math.abs(diffZ) >= 4;
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const doLook = Math.abs(diffYaw) >= 4 || Math.abs(diffPitch) >= 4;
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if (Math.abs(diffX) > 128 || Math.abs(diffY) > 128 || Math.abs(diffZ) > 128) {
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this.sendToNearby(new PacketEntityTeleport(this.entityId, this.absPosition.x, this.absPosition.y, this.absPosition.z, this.absRotation.yaw, this.absRotation.pitch).writeData());
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} else if (doRelativeMove && doLook) {
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this.sendToNearby(new PacketEntityLookRelativeMove(this.entityId, diffX, diffY, diffZ, this.absRotation.yaw, this.absRotation.pitch).writeData());
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} else if (doRelativeMove) {
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this.sendToNearby(new PacketEntityRelativeMove(this.entityId, diffX, diffY, diffZ).writeData());
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} else if (doLook) {
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this.sendToNearby(new PacketEntityLook(this.entityId, this.absRotation.yaw, this.absRotation.pitch).writeData());
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}
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if (!this.motion.isZero) {
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this.sendToNearby(new PacketEntityVelocity(this.entityId, this.motion.x, this.motion.y, this.motion.z).writeData());
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}
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if (doRelativeMove) {
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this.lastAbsPosition.set(this.absPosition);
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}
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if (doLook) {
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this.lastAbsRotation.set(this.absRotation);
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}
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}
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fall(distance:number) {
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// TODO: Entity falling mount transfer
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}
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kill() {
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this.health = 0;
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this.markedForDisposal = true;
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}
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updateFalling(distance:number) {
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if (this.onGround) {
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if (this.fallDistance > 0) {
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this.fall(this.fallDistance);
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this.fallDistance = 0;
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}
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} else if (distance < 0) {
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this.fallDistance -= distance;
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}
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}
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private getBlockAABBFor(x:number, y:number, z:number) {
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const blockId = this.chunk.getBlockId(x, y, z);
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const blockEntityIsTouching = blockId > 0 ? Block.blocks[blockId] : null;
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if (blockEntityIsTouching != null) {
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return blockEntityIsTouching.getBoundingBox(Math.floor(this.position.x), Math.floor(this.position.y), Math.floor(this.position.z));
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}
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return null;
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}
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moveEntity(motionX:number, motionY:number, motionZ:number) {
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this.position.add(motionX, motionY, motionZ);
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this.entityAABB.move(this.position);
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let blockAABB = this.getBlockAABBFor(Math.floor(this.position.x) & 0xf, Math.floor(this.position.y), Math.floor(this.position.z) & 0xf);
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if (blockAABB !== null) {
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this.moveEntityBlockPosRel.set(this.position);
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this.moveEntityBlockPosRel.sub(Math.floor(this.position.x), Math.floor(this.position.y), Math.floor(this.position.z));
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// TODO: Handle X and Z collisions.
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if (this.entityAABB.intersects(blockAABB)) {
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const intersectionY = this.entityAABB.intersectionY(blockAABB);
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if (this.moveEntityBlockPosRel.y > 0.5) {
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motionY = intersectionY;
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} else {
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motionY = -intersectionY;
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}
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}
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this.position.add(0, motionY, 0);
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this.motion.y = 0;
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this.onGround = true;
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}
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}
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onTick() {
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this.updateMetadata();
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this.updateEntityChunk();
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this.updateFalling(this.motion.y);
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if (this.fire > 0) {
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if (this.fire % 20 === 0) {
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this.damageFrom(1);
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}
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this.fire--;
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}
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if (!this.isDead && this.health <= 0) {
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this.isDead = true;
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}
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if (this.wasHurt) {
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this.wasHurt = false;
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}
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this.sendPositionUpdate();
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this.lastPosition.set(this.position);
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}
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} |