mc-beta-server/server/entities/Player.ts

78 lines
2.4 KiB
TypeScript

import { Chunk } from "../Chunk";
import { MPClient } from "../MPClient";
import { MinecraftServer } from "../MinecraftServer";
import { World } from "../World";
import { PacketMapChunk } from "../packets/MapChunk";
import { EntityLiving } from "./EntityLiving";
import { PacketPreChunk } from "../packets/PreChunk";
export class Player extends EntityLiving {
public username:string;
private server:MinecraftServer;
private firstUpdate:boolean;
public loadedChunks:Array<number>;
public justUnloaded:Array<number>;
public mpClient?:MPClient;
public constructor(server:MinecraftServer, world:World, username:string) {
super(world);
this.server = server;
this.firstUpdate = true;
this.loadedChunks = new Array<number>();
this.justUnloaded = new Array<number>();
this.username = username;
this.x = 8;
this.y = 64;
this.z = 8;
}
onTick() {
const bitX = this.x >> 4;
const bitZ = this.z >> 4;
if (bitX != this.lastX >> 4 || bitZ != this.lastZ >> 4 || this.firstUpdate) {
if (this.firstUpdate) {
this.firstUpdate = false;
this.mpClient?.send(new PacketPreChunk(0, 0, true).writeData());
const chunk = this.world.getChunk(0, 0);
(async () => {
const chunkData = await (new PacketMapChunk(0, 0, 0, 15, 127, 15, chunk).writeData());
this.mpClient?.send(chunkData);
})();
}
// Load or keep any chunks we need
const currentLoads = [];
for (let x = bitX - 6; x < bitX + 6; x++) {
for (let z = bitZ - 6; z < bitZ + 6; z++) {
const coordPair = Chunk.CreateCoordPair(x, z);
if (!this.loadedChunks.includes(coordPair)) {
const chunk = this.world.getChunk(x, z);
this.mpClient?.send(new PacketPreChunk(x, z, true).writeData());
this.loadedChunks.push(coordPair);
chunk.playersInChunk.set(this.entityId, this);
(async () => {
const chunkData = await (new PacketMapChunk(x, 0, z, 15, 127, 15, chunk).writeData());
this.mpClient?.send(chunkData);
})();
}
currentLoads.push(coordPair);
}
}
// Mark any unaccounted chunks for unload
for (const coordPair of this.loadedChunks) {
if (!currentLoads.includes(coordPair)) {
this.justUnloaded.push(coordPair);
const chunkToUnload = this.world.getChunkByCoordPair(coordPair);
this.mpClient?.send(new PacketPreChunk(chunkToUnload.x, chunkToUnload.z, false).writeData());
}
}
// Overwrite loaded chunks
this.loadedChunks = currentLoads;
}
super.onTick();
}
}