mc-beta-server/server/inventories/PlayerInventory.ts

69 lines
1.8 KiB
TypeScript

import { Inventory } from "./Inventory";
import { ItemStack } from "./ItemStack";
export default class PlayerInventory extends Inventory {
public constructor() {
super(44, "Player Inventory");
}
addItemStack(itemStack:ItemStack) {
const itemStacksOfSameType:Array<ItemStack> = new Array<ItemStack>();
// Check bottom inventory row (hotbar) first.
let workingItemStack:ItemStack | null;
for (let slotId = 36; slotId <= 44; slotId++) {
if ((workingItemStack = this.itemStacks[slotId]) != null) {
itemStacksOfSameType.push(workingItemStack);
}
}
for (let slotId = 9; slotId <= 35; slotId++) {
if ((workingItemStack = this.itemStacks[slotId]) != null) {
itemStacksOfSameType.push(workingItemStack);
}
}
// Insert into existing stacks first.
for (const inventoryItemStack of itemStacksOfSameType) {
// Exit early if we have nothing left
if (itemStack.size === 0) {
return;
}
if (inventoryItemStack.itemID !== itemStack.itemID || inventoryItemStack.damage !== itemStack.damage) {
continue;
}
inventoryItemStack.insert(itemStack);
}
// Exit early if we have nothing left
if (itemStack.size === 0) {
return;
}
for (let slotId = 36; slotId <= 44; slotId++) {
// Exit early if we have nothing left
if (itemStack.size === 0) {
return;
}
if ((workingItemStack = this.itemStacks[slotId]) == null) {
const stack = this.itemStacks[slotId] = new ItemStack(itemStack.itemID, 0, itemStack.damage);
stack.insert(itemStack);
}
}
for (let slotId = 9; slotId <= 35; slotId++) {
// Exit early if we have nothing left
if (itemStack.size === 0) {
return;
}
if ((workingItemStack = this.itemStacks[slotId]) == null) {
const stack = this.itemStacks[slotId] = new ItemStack(itemStack.itemID, 0, itemStack.damage);
stack.insert(itemStack);
}
}
}
}