me trying to understand minecraft beta
server | ||
.gitignore | ||
bufferStuff.ts | ||
config.json | ||
config.ts | ||
console.ts | ||
funkyArray.ts | ||
index.ts | ||
LICENSE | ||
package-lock.json | ||
package.json | ||
README.md | ||
tsconfig.json | ||
webpack.config.js |
mc-beta-server
me trying to understand minecraft beta's protocol
Implemented:
- Basic flat terrain generation
WIP:
To Implement:
- Terrain sending
- Block placement
- Block breaking
- Entities:
- Players
- Items/Blocks
- Animals
- Mobs
- Terrain generation using perlin noise
- Cross chunk structure generation (trees, buildings, etc...)
- Inventories
- Terrain saving to disk
- Sleeping in beds
- Tile entities
- Probably a bunch more things that i'm forgetting
Long Term:
- Optimise the shit out of this