mc-beta-server/server/Workers/ChunkPacketGenerator.js

95 lines
2.6 KiB
JavaScript

const { Worker, MessageChannel, MessagePort, isMainThread, parentPort } = require('worker_threads');
const bufferStuff = require("../bufferStuff.js");
let chunkY = 0;
let busyInterval = null;
parentPort.on("message", (data) => {
// This stops the thread from stopping :)
if (busyInterval == null) busyInterval = setInterval(() => {}, 86400000);
switch (data[0]) {
case "chunk":
chunkY = 0;
parentPort.postMessage([data[0], doSquareChunk(data[1]), data[2]]);
chunkY += 16;
parentPort.postMessage([data[0], doSquareChunk(data[1]), data[2]]);
chunkY += 16;
parentPort.postMessage([data[0], doSquareChunk(data[1]), data[2]]);
chunkY += 16;
parentPort.postMessage([data[0], doSquareChunk(data[1]), data[2]]);
chunkY += 16;
parentPort.postMessage([data[0], doSquareChunk(data[1]), data[2]]);
chunkY += 16;
parentPort.postMessage([data[0], doSquareChunk(data[1]), data[2]]);
chunkY += 16;
parentPort.postMessage([data[0], doSquareChunk(data[1]), data[2]]);
chunkY += 16;
parentPort.postMessage([data[0], doSquareChunk(data[1]), data[2]]);
parentPort.postMessage(["remove", data[3]]);
break;
case "generate":
parentPort.postMessage([data[0], generateChunk(), data[1], data[2], data[3]]);
break;
}
});
function generateChunk() {
let chunk = {};
for (let y = 0; y < 128; y++) {
chunk[y] = {};
for (let x = 0; x < 16; x++) {
chunk[y][x] = {};
for (let z = 0; z < 16; z++) {
if (y == 64) {
chunk[y][x][z] = 2;
}
else if (y == 63 || y == 62) chunk[y][x][z] = 3;
else if (y == 0) chunk[y][x][z] = 7;
else if (y < 62) chunk[y][x][z] = 1;
else chunk[y][x][z] = 0;
}
}
}
return chunk;
}
function doSquareChunk(chunk) {
let blocksToSend = [];
for (let y = 0; y < 16; y++) {
for (let x = 0; x < 16; x++) {
for (let z = 0; z < 16; z++) {
if (chunk[2][chunkY + y][x][z] == 0) continue; // don't send air lol
blocksToSend.push([chunk[2][chunkY + y][x][z], x & 0xf, z & 0xf, chunkY + y]);
}
}
}
// I couldn't figure out how to construct a chunk lmao
// Using multi block chunks for now
// TODO: yknow, figure out how to actually chunk.
const writer = new bufferStuff.Writer();
writer.writeByte(0x34);
writer.writeInt(chunk[0]);
writer.writeInt(chunk[1]);
writer.writeShort(blocksToSend.length);
// Block coords
for (let blocks of blocksToSend) {
writer.writeShort((blocks[1] << 12 | blocks[2] << 8 | blocks[3]) - 32768);
}
// Block types
for (let blocks of blocksToSend) {
writer.writeByte(blocks[0]);
}
// Block metadata
for (let blocks of blocksToSend) {
writer.writeByte(0);
}
return writer.buffer;
}