mc-beta-server/server/chunkManager.js
Holly 5b0fe58b4e
metadata support
I wanted to put tall grass down but it defaults to shrubs and needs a damage value
2021-10-21 01:29:25 +01:00

131 lines
No EOL
3.7 KiB
JavaScript

/*
===========- chunkManager.js -==========
Created by Holly (tgpethan) (c) 2021
Licenced under MIT
========================================
*/
const { Worker } = require('worker_threads');
const FunkyArray = require("./Util/funkyArray.js");
const pRandom = require("./Util/prettyRandom.js");
const config = require("../config.json");
const workerPath = `${__dirname}/Workers/ChunkWorker.js`;
module.exports = class {
constructor() {
this.chunks = {};
this.queuedBlockUpdates = new FunkyArray();
global.generatingChunks = true;
this.threadPool = [];
this.workPool = new FunkyArray();
this.toRemove = [];
// TODO: Figure out a better way of doing this?
this.seed = pRandom(-2147483647, 2147483647) - new Date().getTime() * pRandom(1, 6);
// WoAh!!! Thread pool in js!?!??!???!11!?!?!
for (let i = 0; i < config.worldThreads; i++) {
const worker = new Worker(workerPath);
this.threadPool.push([false, worker]);
const myID = i;
worker.on("message", (data) => {
let user;
switch (data[0]) {
case "chunk":
user = global.getUserByKey(data[2]);
user.chunksToSend.add(Buffer.from(data[1]));
this.toRemove.push(data[1]);
this.threadPool[myID][0] = false;
break;
case "generate":
const startTime = new Date().getTime();
this.chunks[data[2]][data[3]] = data[1];
this.toRemove.push(data[4]);
const treeBlocksRef = data[5];
treeBlocksRef.forEach((block) => {
this.setBlock(block[0], block[1], block[2], block[3]);
});
this.threadPool[myID][0] = false;
console.log(`Trees fin took ${new Date().getTime() - startTime}ms`);
break;
}
});
}
console.log("Created thread pool with " + this.threadPool.length + " threads");
setInterval(() => {
if (this.workPool.getLength() > 0) {
let limit = Math.min(this.workPool.getLength(), this.threadPool.length);
for (let i = 0; i < limit; i++) {
for (let i1 = 0; i1 < this.threadPool.length; i1++) {
let thread = this.threadPool[i1];
if (!thread[0]) {
const key = this.workPool.itemKeys[i];
const item = this.workPool.getByKey(key);
// Already being processed
if (item == null) break;
if (item[0] == true) {
limit += 1;
break;
}
item[0] = true;
item[1][3] = key;
thread[1].postMessage(item[1]);
thread[0] = true;
break;
}
}
}
for (let item of this.toRemove) {
//console.log("removing item " + this.workPool.getByKey(item)[0]);
this.workPool.remove(item);
}
this.toRemove = [];
}
}, 1000 / 60);
global.generatingChunks = false;
}
// TODO: Store metadata!
createChunk(cx = 0, cz = 0) {
if (this.chunks[cx] == null) this.chunks[cx] = {};
this.workPool.add([false, ["generate", cx, cz, null, this.seed]]);
}
chunkExists(cx = 0, cz = 0) {
if (this.chunks[cx] == null) return false;
if (this.chunks[cx][cz] == null) return false;
// In any other case the chunk exists
return true;
}
multiBlockChunk(chunkX = 0, chunkZ = 0, user) {
this.workPool.add([false, ["chunk", [chunkX, chunkZ, this.chunks[chunkX][chunkZ]], user.id, null]]);
}
setBlock(x = 0, y = 0, z = 0, id = 0, metadata = 0) {
if (y < 0 || y > 127) return console.error("Tried to set a block outside of the world!");
const chunkX = x >> 4;
const chunkZ = z >> 4;
const blockX = x - (chunkX << 4);
const blockZ = z - (chunkZ << 4);
// Don't queue a block update if that block is already this block (wow those ifs)
if (this.chunks[chunkX] != null)
if (this.chunks[chunkX][chunkZ] != null)
if (this.chunks[chunkX][chunkZ][y][blockX][blockZ] == id) return;
this.queuedBlockUpdates.add([chunkX, chunkZ, y, blockX, blockZ, id, metadata]);
}
}