203 lines
No EOL
6.7 KiB
TypeScript
203 lines
No EOL
6.7 KiB
TypeScript
import { IReader, IWriter } from "bufferstuff";
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import Block from "../blocks/Block";
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import Chunk from "../Chunk";
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import Entity from "./Entity";
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import EntityItem from "./EntityItem";
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import EntityLiving from "./EntityLiving";
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import Item from "../items/Item";
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import ItemStack from "../inventories/ItemStack";
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import MinecraftServer from "../MinecraftServer";
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import MPClient from "../MPClient";
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import PacketCollectItem from "../packets/CollectItem";
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import PacketEntityEquipment from "../packets/EntityEquipment";
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import PacketMapChunk from "../packets/MapChunk";
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import PacketPreChunk from "../packets/PreChunk";
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import PacketUpdateHealth from "../packets/UpdateHealth";
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import PlayerInventory from "../inventories/PlayerInventory";
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import World from "../World";
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const CHUNK_LOAD_RANGE = 15;
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export default class Player extends EntityLiving {
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public username:string;
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private server:MinecraftServer;
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private firstUpdate:boolean;
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public loadedChunks:Array<number>;
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public justUnloaded:Array<number>;
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public mpClient?:MPClient;
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public inventory:PlayerInventory;
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public trackedEquipment:Array<ItemStack | null>;
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public constructor(server:MinecraftServer, world:World, username:string) {
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super(world, true);
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this.server = server;
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this.firstUpdate = true;
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this.loadedChunks = new Array<number>();
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this.justUnloaded = new Array<number>();
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this.inventory = new PlayerInventory(this);
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this.inventory.setSlotItemStack(36, new ItemStack(Item.ironSword, 1));
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this.inventory.setSlotItemStack(37, new ItemStack(Item.ironPickaxe, 1));
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this.inventory.setSlotItemStack(38, new ItemStack(Item.ironShovel, 1));
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this.inventory.setSlotItemStack(39, new ItemStack(Item.ironAxe, 1));
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this.inventory.setSlotItemStack(41, new ItemStack(Block.craftingTable, 1));
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this.inventory.setSlotItemStack(42, new ItemStack(Block.chest, 32));
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this.inventory.setSlotItemStack(43, new ItemStack(Block.dirt, 32));
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this.trackedEquipment = new Array<ItemStack | null>();
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for (let i = 0; i < 5; i++) {
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this.trackedEquipment.push(null);
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}
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this.username = username;
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this.position.set(8, 64, 8);
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}
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public fromSave(reader:IReader) {
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super.fromSave(reader);
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this.inventory.fromSave(reader);
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}
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public toSave(writer:IWriter) {
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super.toSave(writer);
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this.inventory.toSave(writer);
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}
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// Forces a player chunk update *next tick*
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public forceUpdatePlayerChunks() {
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this.firstUpdate = true;
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}
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public itemPickup(entity:Entity, stackSize:number) {
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if (!this.isDead) {
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if (entity instanceof EntityItem) {
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this.sendToAllNearby(new PacketCollectItem(entity.entityId, this.entityId).writeData());
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}
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}
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}
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dropAllItems() {
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for (const itemStack of this.inventory.itemStacks) {
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if (itemStack) {
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const item = new EntityItem(this.world, itemStack);
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item.position.set(this.position);
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this.world.addEntity(item);
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}
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}
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}
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private async updatePlayerChunks() {
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const bitX = this.position.x >> 4;
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const bitZ = this.position.z >> 4;
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if (bitX != this.lastPosition.x >> 4 || bitZ != this.lastPosition.z >> 4 || this.firstUpdate) {
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if (this.firstUpdate) {
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this.firstUpdate = false;
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// TODO: Make this based on the player's initial coords
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this.mpClient?.send(new PacketPreChunk(0, 0, true).writeData());
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const chunk = await this.world.getChunkSafe(0, 0);
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const chunkData = await (new PacketMapChunk(0, 0, 0, 15, 127, 15, chunk).writeData());
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this.mpClient?.send(chunkData);
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}
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// Load or keep any chunks we need
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const currentLoads = [];
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for (let x = bitX - CHUNK_LOAD_RANGE; x < bitX + CHUNK_LOAD_RANGE; x++) {
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for (let z = bitZ - CHUNK_LOAD_RANGE; z < bitZ + CHUNK_LOAD_RANGE; z++) {
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const coordPair = Chunk.CreateCoordPair(x, z);
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if (!this.loadedChunks.includes(coordPair)) {
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const chunk = await this.world.getChunkSafe(x, z);
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this.mpClient?.send(new PacketPreChunk(x, z, true).writeData());
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this.loadedChunks.push(coordPair);
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chunk.playersInChunk.set(this.entityId, this);
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const chunkData = await (new PacketMapChunk(x, 0, z, 15, 127, 15, chunk).writeData());
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this.mpClient?.send(chunkData);
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}
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currentLoads.push(coordPair);
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}
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}
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// Mark any unaccounted chunks for unload
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for (const coordPair of this.loadedChunks) {
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if (!currentLoads.includes(coordPair) && this.world.chunkExists(coordPair)) {
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this.justUnloaded.push(coordPair);
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const chunkToUnload = this.world.getChunkByCoordPair(coordPair);
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this.mpClient?.send(new PacketPreChunk(chunkToUnload.x, chunkToUnload.z, false).writeData());
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}
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}
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// Overwrite loaded chunks
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this.loadedChunks = currentLoads;
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}
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}
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private getEquipmentForVirtualSlot(slot:number) {
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if (slot === 0) {
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return this.mpClient?.getHeldItemStack() ?? null;
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} else {
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this.inventory.getSlotItemStack(4 + slot); // 5 - 8
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}
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return null;
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}
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private sendEquipment(equipmentId:number, itemStack:ItemStack | null) {
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this.sendToNearby(new PacketEntityEquipment(this.entityId, equipmentId, itemStack == null ? -1 : itemStack.itemID, itemStack == null ? 0 : itemStack.damage).writeData());
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}
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private sendEquipmentPlayer(mpClient:MPClient, equipmentId:number, itemStack:ItemStack | null) {
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mpClient.send(new PacketEntityEquipment(this.entityId, equipmentId, itemStack == null ? -1 : itemStack.itemID, itemStack == null ? 0 : itemStack.damage).writeData());
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}
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// For login.
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public sendPlayerEquipment(playerToSendTo:Player) {
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const mpClient = playerToSendTo.mpClient;
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if (mpClient == null) {
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return;
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}
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for (let slotId = 0; slotId < 5; slotId++) {
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const itemStack = this.getEquipmentForVirtualSlot(slotId);
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const trackedEquipment = this.trackedEquipment[slotId];
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if ((itemStack == null || trackedEquipment == null) || !itemStack.compare(trackedEquipment)) {
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this.trackedEquipment[slotId] = itemStack;
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this.sendEquipmentPlayer(mpClient, slotId, itemStack);
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}
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}
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}
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public onTick() {
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this.updatePlayerChunks();
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// Calculate player motion since we don't have it serverside.
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this.motion.set(this.position.x - this.lastPosition.x, this.position.y - this.lastPosition.y, this.position.z - this.lastPosition.z);
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if (!this.motion.isZero) {
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this.entityAABB.move(this.position);
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}
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super.onTick();
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for (let slotId = 0; slotId < 5; slotId++) {
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const itemStack = this.getEquipmentForVirtualSlot(slotId);
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const trackedEquipment = this.trackedEquipment[slotId];
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if ((itemStack == null || trackedEquipment == null) || !itemStack.compare(trackedEquipment)) {
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this.trackedEquipment[slotId] = itemStack;
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this.sendEquipment(slotId, itemStack);
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}
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}
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if (this.health != this.lastHealth) {
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if (this.health <= 0 && this.isDead) {
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this.dropAllItems();
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}
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this.lastHealth = this.health;
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this.mpClient?.send(new PacketUpdateHealth(this.health).writeData());
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}
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}
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} |