mc-beta-server/server/entities/Player.ts
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crafting table
2024-11-29 15:00:48 +00:00

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TypeScript

import { IReader, IWriter } from "bufferstuff";
import Block from "../blocks/Block";
import Chunk from "../Chunk";
import Entity from "./Entity";
import EntityItem from "./EntityItem";
import EntityLiving from "./EntityLiving";
import Item from "../items/Item";
import ItemStack from "../inventories/ItemStack";
import MinecraftServer from "../MinecraftServer";
import MPClient from "../MPClient";
import PacketCollectItem from "../packets/CollectItem";
import PacketEntityEquipment from "../packets/EntityEquipment";
import PacketMapChunk from "../packets/MapChunk";
import PacketPreChunk from "../packets/PreChunk";
import PacketUpdateHealth from "../packets/UpdateHealth";
import PlayerInventory from "../inventories/PlayerInventory";
import World from "../World";
const CHUNK_LOAD_RANGE = 15;
export default class Player extends EntityLiving {
public username:string;
private server:MinecraftServer;
private firstUpdate:boolean;
public loadedChunks:Array<number>;
public justUnloaded:Array<number>;
public mpClient?:MPClient;
public inventory:PlayerInventory;
public trackedEquipment:Array<ItemStack | null>;
public constructor(server:MinecraftServer, world:World, username:string) {
super(world, true);
this.server = server;
this.firstUpdate = true;
this.loadedChunks = new Array<number>();
this.justUnloaded = new Array<number>();
this.inventory = new PlayerInventory(this);
this.inventory.setSlotItemStack(36, new ItemStack(Item.ironSword, 1));
this.inventory.setSlotItemStack(37, new ItemStack(Item.ironPickaxe, 1));
this.inventory.setSlotItemStack(38, new ItemStack(Item.ironShovel, 1));
this.inventory.setSlotItemStack(39, new ItemStack(Item.ironAxe, 1));
this.inventory.setSlotItemStack(41, new ItemStack(Block.craftingTable, 1));
this.inventory.setSlotItemStack(42, new ItemStack(Block.chest, 32));
this.inventory.setSlotItemStack(43, new ItemStack(Block.dirt, 32));
this.trackedEquipment = new Array<ItemStack | null>();
for (let i = 0; i < 5; i++) {
this.trackedEquipment.push(null);
}
this.username = username;
this.position.set(8, 64, 8);
}
public fromSave(reader:IReader) {
super.fromSave(reader);
this.inventory.fromSave(reader);
}
public toSave(writer:IWriter) {
super.toSave(writer);
this.inventory.toSave(writer);
}
// Forces a player chunk update *next tick*
public forceUpdatePlayerChunks() {
this.firstUpdate = true;
}
public itemPickup(entity:Entity, stackSize:number) {
if (!this.isDead) {
if (entity instanceof EntityItem) {
this.sendToAllNearby(new PacketCollectItem(entity.entityId, this.entityId).writeData());
}
}
}
dropAllItems() {
for (const itemStack of this.inventory.itemStacks) {
if (itemStack) {
const item = new EntityItem(this.world, itemStack);
item.position.set(this.position);
this.world.addEntity(item);
}
}
}
private async updatePlayerChunks() {
const bitX = this.position.x >> 4;
const bitZ = this.position.z >> 4;
if (bitX != this.lastPosition.x >> 4 || bitZ != this.lastPosition.z >> 4 || this.firstUpdate) {
if (this.firstUpdate) {
this.firstUpdate = false;
// TODO: Make this based on the player's initial coords
this.mpClient?.send(new PacketPreChunk(0, 0, true).writeData());
const chunk = await this.world.getChunkSafe(0, 0);
const chunkData = await (new PacketMapChunk(0, 0, 0, 15, 127, 15, chunk).writeData());
this.mpClient?.send(chunkData);
}
// Load or keep any chunks we need
const currentLoads = [];
for (let x = bitX - CHUNK_LOAD_RANGE; x < bitX + CHUNK_LOAD_RANGE; x++) {
for (let z = bitZ - CHUNK_LOAD_RANGE; z < bitZ + CHUNK_LOAD_RANGE; z++) {
const coordPair = Chunk.CreateCoordPair(x, z);
if (!this.loadedChunks.includes(coordPair)) {
const chunk = await this.world.getChunkSafe(x, z);
this.mpClient?.send(new PacketPreChunk(x, z, true).writeData());
this.loadedChunks.push(coordPair);
chunk.playersInChunk.set(this.entityId, this);
const chunkData = await (new PacketMapChunk(x, 0, z, 15, 127, 15, chunk).writeData());
this.mpClient?.send(chunkData);
}
currentLoads.push(coordPair);
}
}
// Mark any unaccounted chunks for unload
for (const coordPair of this.loadedChunks) {
if (!currentLoads.includes(coordPair) && this.world.chunkExists(coordPair)) {
this.justUnloaded.push(coordPair);
const chunkToUnload = this.world.getChunkByCoordPair(coordPair);
this.mpClient?.send(new PacketPreChunk(chunkToUnload.x, chunkToUnload.z, false).writeData());
}
}
// Overwrite loaded chunks
this.loadedChunks = currentLoads;
}
}
private getEquipmentForVirtualSlot(slot:number) {
if (slot === 0) {
return this.mpClient?.getHeldItemStack() ?? null;
} else {
this.inventory.getSlotItemStack(4 + slot); // 5 - 8
}
return null;
}
private sendEquipment(equipmentId:number, itemStack:ItemStack | null) {
this.sendToNearby(new PacketEntityEquipment(this.entityId, equipmentId, itemStack == null ? -1 : itemStack.itemID, itemStack == null ? 0 : itemStack.damage).writeData());
}
private sendEquipmentPlayer(mpClient:MPClient, equipmentId:number, itemStack:ItemStack | null) {
mpClient.send(new PacketEntityEquipment(this.entityId, equipmentId, itemStack == null ? -1 : itemStack.itemID, itemStack == null ? 0 : itemStack.damage).writeData());
}
// For login.
public sendPlayerEquipment(playerToSendTo:Player) {
const mpClient = playerToSendTo.mpClient;
if (mpClient == null) {
return;
}
for (let slotId = 0; slotId < 5; slotId++) {
const itemStack = this.getEquipmentForVirtualSlot(slotId);
const trackedEquipment = this.trackedEquipment[slotId];
if ((itemStack == null || trackedEquipment == null) || !itemStack.compare(trackedEquipment)) {
this.trackedEquipment[slotId] = itemStack;
this.sendEquipmentPlayer(mpClient, slotId, itemStack);
}
}
}
public onTick() {
this.updatePlayerChunks();
// Calculate player motion since we don't have it serverside.
this.motion.set(this.position.x - this.lastPosition.x, this.position.y - this.lastPosition.y, this.position.z - this.lastPosition.z);
if (!this.motion.isZero) {
this.entityAABB.move(this.position);
}
super.onTick();
for (let slotId = 0; slotId < 5; slotId++) {
const itemStack = this.getEquipmentForVirtualSlot(slotId);
const trackedEquipment = this.trackedEquipment[slotId];
if ((itemStack == null || trackedEquipment == null) || !itemStack.compare(trackedEquipment)) {
this.trackedEquipment[slotId] = itemStack;
this.sendEquipment(slotId, itemStack);
}
}
if (this.health != this.lastHealth) {
if (this.health <= 0 && this.isDead) {
this.dropAllItems();
}
this.lastHealth = this.health;
this.mpClient?.send(new PacketUpdateHealth(this.health).writeData());
}
}
}