.. |
blocks
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Implement EntityLiving -> EntityLiving damage & block break sfx / effects
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2023-12-24 17:47:20 +00:00 |
entities
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make entity collision on the Y axis more reliable
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2023-12-29 16:32:07 +00:00 |
enums
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Implement EntityLiving -> EntityLiving damage & block break sfx / effects
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2023-12-24 17:47:20 +00:00 |
generators
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Update WorldSaveManager to support multiple dimensions and add the nether
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2023-09-04 01:43:11 +01:00 |
inventories
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Make item collection work
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2023-12-18 11:18:15 +00:00 |
items
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Implement EntityLiving -> EntityLiving damage & block break sfx / effects
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2023-12-24 17:47:20 +00:00 |
packets
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Make dropped items properly work
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2023-12-25 02:45:21 +00:00 |
queuedUpdateTypes
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fix a bunch more codefactor issues
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2023-06-26 09:57:40 +01:00 |
AABB.ts
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Implement Entity / Player data saving
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2023-11-09 21:59:45 +00:00 |
Chunk.ts
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WIP: Inventories
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2023-10-29 05:08:26 +00:00 |
EntityMetadata.ts
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WIP: Inventories
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2023-10-29 05:08:26 +00:00 |
MetadataWriter.ts
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WIP: Inventories
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2023-10-29 05:08:26 +00:00 |
MinecraftServer.ts
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stop storing individual worlds in class vars
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2023-12-05 20:36:50 +00:00 |
MPClient.ts
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Make dropped items properly work
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2023-12-25 02:45:21 +00:00 |
mulberry32.ts
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Update WorldSaveManager to support multiple dimensions and add the nether
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2023-09-04 01:43:11 +01:00 |
Rotation.ts
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Block getting
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2023-11-02 08:31:43 +00:00 |
TrackedProperty.ts
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add TrackedProperty
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2023-12-18 11:19:51 +00:00 |
Vec2.ts
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Add isZero getter to Vec2 and Vec3
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2023-11-05 10:56:28 +00:00 |
Vec3.ts
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make entity collision on the Y axis more reliable
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2023-12-29 16:32:07 +00:00 |
World.ts
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WIP: Item Collection
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2023-12-18 01:23:52 +00:00 |
WorldSaveManager.ts
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Implement Entity / Player data saving
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2023-11-09 21:59:45 +00:00 |