mc-beta-server/server/generators/Hilly.ts

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7.5 KiB
TypeScript

import { Block } from "../blocks/Block";
import { Chunk } from "../Chunk";
import { IGenerator } from "./IGenerator";
import { Noise2D, makeNoise2D } from "../../external/OpenSimplex2D";
import { Noise3D, makeNoise3D } from "../../external/OpenSimplex3D";
import { QueuedBlockUpdate } from "../queuedUpdateTypes/BlockUpdate";
import mulberry32 from "../mulberry32";
export class HillyGenerator implements IGenerator {
private seed:number;
seedGenerator:() => number;
private generator:Noise2D;
private generator1:Noise2D;
private generator2:Noise2D;
private generator3:Noise2D;
private generator4:Noise2D;
private generator5:Noise2D;
private generator6:Noise2D;
private oceanGenerator:Noise2D;
private hillGenerator:Noise2D;
private caveGenerator1:Noise3D;
private caveGenerator2:Noise3D;
private caveGenerator3:Noise3D;
private caveGenerator4:Noise3D;
private underwaterGravelGenerator:Noise2D;
private underwaterSandGenerator:Noise2D;
private underwaterClayGenerator:Noise2D;
private flowerGenerator:Noise2D;
public constructor(seed:number) {
this.seed = seed;
this.seedGenerator = mulberry32(this.seed);
this.generator = this.createGenerator2D();
this.generator1 = this.createGenerator2D();
this.generator2 = this.createGenerator2D();
this.generator3 = this.createGenerator2D();
this.generator4 = this.createGenerator2D();
this.generator5 = this.createGenerator2D();
this.generator6 = this.createGenerator2D();
this.oceanGenerator = this.createGenerator2D();
this.hillGenerator = this.createGenerator2D();
this.caveGenerator1 = this.createGenerator3D();
this.caveGenerator2 = this.createGenerator3D();
this.caveGenerator3 = this.createGenerator3D();
this.caveGenerator4 = this.createGenerator3D();
this.underwaterGravelGenerator = this.createGenerator2D();
this.underwaterSandGenerator = this.createGenerator2D();
this.underwaterClayGenerator = this.createGenerator2D();
this.flowerGenerator = this.createGenerator2D();
}
private createGenerator2D() {
return makeNoise2D(this.seedGenerator() * Number.MAX_SAFE_INTEGER);
}
private createGenerator3D() {
return makeNoise3D(this.seedGenerator() * Number.MAX_SAFE_INTEGER);
}
// This is soooo much faster than using Math.round in here
private fastRound(num:number) {
return num >= 0.5 ? (num | 0) + 1 : num | 0;
}
public generate(chunk:Chunk) {
const treeRNG = mulberry32(this.seed + chunk.x + chunk.z);
const grassRNG = mulberry32(this.seed + chunk.x + chunk.z);
const flowerRNG = mulberry32(this.seed + chunk.x + chunk.z);
let colY = 0, colDirtMin = 0, colWaterY = 0, orgColY = 0;
for (let x = 0; x < 16; x++) {
for (let z = 0; z < 16; z++) {
const oceanValue = this.oceanGenerator((chunk.x * 16 + x) / 128, (chunk.z * 16 + z) / 128) * 100;
orgColY = colWaterY = colY = 60 + this.fastRound((
this.generator((chunk.x * 16 + x) / 16, (chunk.z * 16 + z) / 16) * 16 +
this.generator1((chunk.z * 16 + z) / 16, (chunk.x * 16 + x) / 16) * 16 +
this.generator2((chunk.x * 16 + x) / 8, (chunk.z * 16 + z) / 8) * 8 +
this.generator3((chunk.z * 16 + z) / 4, (chunk.x * 16 + x) / 4) * 4 +
this.generator4((chunk.x * 16 + x) / 4, (chunk.z * 16 + z) / 4) * 4 +
this.generator5((chunk.z * 16 + z) / 10, (chunk.x * 16 + x) / 10) * 10 +
this.generator6((chunk.x * 16 + x) / 16, (chunk.z * 16 + z) / 16) * 16 +
oceanValue +
(Math.max(this.hillGenerator((chunk.x * 16 + x) / 128, (chunk.z * 16 + z) / 128), 0) * 50 + Math.min(oceanValue, 0))
) / 9);
colDirtMin = colY - 2;
const sandNoise = this.underwaterSandGenerator((chunk.x * 16 + x) / 16, (chunk.z * 16 + z) / 16);
if (colY <= 60 && sandNoise > 0.5) {
chunk.setBlock(Block.sand.blockId, x, colY, z);
} else {
chunk.setBlock(Block.grass.blockId, x, colY, z);
}
let caveY = colY + 1;
while (colY-- > 0) {
if (colY >= colDirtMin) {
chunk.setBlock(Block.dirt.blockId, x, colY, z);
} else if (colY === 0) {
chunk.setBlock(Block.bedrock.blockId, x, colY, z);
} else {
chunk.setBlock(Block.stone.blockId, x, colY, z);
}
}
// Generate underwater blocks
if (colWaterY <= 58) {
if (this.underwaterGravelGenerator((chunk.x * 16 + x) / 16, (chunk.z * 16 + z) / 16) > 0.3) {
chunk.setBlock(Block.gravel.blockId, x, colWaterY, z);
} else if (sandNoise > 0.4) {
chunk.setBlock(Block.sand.blockId, x, colWaterY, z);
} else if (this.underwaterClayGenerator((chunk.x * 16 + x) / 16, (chunk.z * 16 + z) / 16) > 0.5) {
chunk.setBlock(Block.clay.blockId, x, colWaterY, z);
} else {
chunk.setBlock(Block.dirt.blockId, x, colWaterY, z);
}
}
while (colWaterY <= 58) {
colWaterY++;
chunk.setBlock(Block.waterStill.blockId, x, colWaterY, z);
}
while (caveY-- > 1) {
if (
((this.caveGenerator1((chunk.x * 16 + x) / 16, caveY / 16, (chunk.z * 16 + z) / 16) +
this.caveGenerator2((chunk.x * 16 + x) / 8, caveY / 8, (chunk.z * 16 + z) / 8)) / 2) > 0.45
|| this.caveGenerator3((chunk.x * 16 + x) / 16, caveY / 16, (chunk.z * 16 + z) / 16) > 0.6 ||
this.caveGenerator4((chunk.x * 16 + x) / 8, caveY / 8, (chunk.z * 16 + z) / 8) > 0.6
) {
if (caveY <= 3) {
chunk.setBlock(Block.lavaStill.blockId, x, caveY, z);
} else {
chunk.setBlock(0, x, caveY, z);
}
}
}
const queuedChunkBlocks = chunk.world.queuedChunkBlocks;
if (queuedChunkBlocks.length > 0) {
const thisCoordPair = Chunk.CreateCoordPair(chunk.x, chunk.z);
for (let i = queuedChunkBlocks.length - 1; i >= 0; i--) {
const blockUpdate = queuedChunkBlocks[i];
if (blockUpdate instanceof QueuedBlockUpdate && blockUpdate.coordPair === thisCoordPair) {
queuedChunkBlocks.splice(i, 1);
chunk.setBlockWithMetadata(blockUpdate.blockId, blockUpdate.metadata, blockUpdate.x, blockUpdate.y, blockUpdate.z);
}
}
}
// Grass and flowers
if (chunk.getBlockId(x, orgColY, z) === Block.grass.blockId) {
if (grassRNG() > 0.9) {
chunk.setBlockWithMetadata(Block.tallGrass.blockId, 1, x, orgColY + 1, z);
} else if (this.flowerGenerator((chunk.x * 16 + x) / 16, (chunk.z * 16 + z) / 16) > 0.5 && flowerRNG() > 0.9) {
if (flowerRNG() > 0.4) {
chunk.setBlockWithMetadata(Block.flowerRose.blockId, 1, x, orgColY + 1, z);
} else {
chunk.setBlockWithMetadata(Block.flowerDandelion.blockId, 1, x, orgColY + 1, z);
}
}
}
// TODO: Move trees to it's own generator
if (chunk.getBlockId(x, orgColY + 1, z) !== Block.waterStill.blockId && chunk.getBlockId(x, orgColY, z) === Block.grass.blockId && treeRNG() > 0.995) {
const treeType = treeRNG() >= 0.5;
chunk.setBlock(Block.dirt.blockId, x, orgColY, z);
let tYT = 0, tY = tYT = orgColY + 4 + this.fastRound(treeRNG() - 0.2), tLY = 0;
while (tY > orgColY) {
chunk.setBlockWithMetadata(Block.wood.blockId, treeType ? 2 : 0, x, tY, z);
if (tLY !== 0 && tLY < 3) {
for (let tX = -2; tX <= 2; tX++) {
for (let tZ = -2; tZ <= 2; tZ++) {
if (tX === 0 && tZ === 0) {
continue;
}
chunk.setBlockWithMetadata(Block.leaves.blockId, treeType ? 2 : 0, x + tX, tY, z + tZ);
}
}
}
tY--;
tLY++;
}
tY = 0;
while (tY < 2) {
for (let tX = -1; tX < 2; tX++) {
for (let tZ = -1; tZ < 2; tZ++) {
if (tX === 0 && tZ === 0 && tY !== 1) {
continue;
}
chunk.setBlockWithMetadata(Block.leaves.blockId, treeType ? 2 : 0, x + tX, tYT + tY, z + tZ);
}
}
tY++;
}
}
}
}
}
}