Holly
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- Tile Entities - TextColorParser for chat colours on the console - package.json ver bumps - De-dupe WorldSaveManager!!
25 lines
No EOL
912 B
TypeScript
25 lines
No EOL
912 B
TypeScript
import { IReader } from "bufferstuff";
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import Block from "../blocks/Block";
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import TileEntity from "./TileEntity";
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import TileEntityChest from "./TileEntityChest";
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import TileEntityType from "../enums/TileEntityType";
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import Vec3 from "../Vec3";
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// I would like this to be in TileEntity, but recursive dependency.
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export default abstract class TileEntityLoader {
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public static FromSave(reader:IReader) : TileEntity {
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let tileEntity:TileEntity;
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const type: TileEntityType = reader.readUByte();
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const forBlock = Block.blocks[reader.readUByte()];
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const position = new Vec3(reader.readUByte(), reader.readUByte(), reader.readUByte());
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if (type === TileEntityType.Chest) {
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tileEntity = new TileEntityChest(type, forBlock, position);
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} else {
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tileEntity = new TileEntity(type, forBlock, position);
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}
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// Call instantiated class' fromSave
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tileEntity.fromSave(reader);
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return tileEntity;
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}
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} |