mc-beta-server/index.js

198 lines
4.0 KiB
JavaScript

const net = require('net');
const port = 25565;
const { createGzip, deflateSync } = require("zlib");
const chunk = require("./chunk.js");
const myman = require("./bufferStuff.js");
const users = [];
function addUser(socket, username) {
users.push([users.length + 1, socket, username]);
}
const server = new net.Server();
const protocolVersion = 14;
server.listen(port, function() {
console.log(`Server listening for connection requests on socket localhost:${port}`);
});
server.on('connection', function(socket) {
console.log('A new connection has been established.');
//socket.write('Hello, client.');
socket.on('data', function(chunk) {
//console.log(chunk);
const reader = new myman.Reader(chunk);
const id = reader.readByte();
console.log(`ID: ${id}`);
switch (id) {
case 0:
keepAlive(socket);
break;
case 1:
loginRequest(socket, reader);
break;
case 2:
handshake(socket, reader);
break;
case 3:
sendChat(socket, reader);
break;
case 0x0B:
playerLook(socket, reader);
break;
}
});
socket.on('end', function() {
console.log('Closing connection with the client');
});
socket.on('error', function(err) {
console.log(`Error: ${err}`);
});
});
function keepAlive(socket) {
const writer = new myman.Writer();
writer.writeByte(0x00);
socket.write(writer.buffer);
}
function loginRequest(socket, reader = new myman.Reader) {
const proto = reader.readInt();
const username = reader.readString();
const mapSeed = reader.readLong();
const dimension = reader.readByte();
console.log("Protocol Version: " + proto);
console.log("Username: " + username);
const writer = new myman.Writer();
writer.writeByte(0x01);
writer.writeInt(1);
writer.writeString("");
writer.writeLong(971768181197178410);
writer.writeByte(0);
socket.write(writer.buffer);
writer.buffer = Buffer.alloc(0);
writer.writeByte(0x06);
writer.writeInt(0);
writer.writeInt(65);
writer.writeInt(0);
socket.write(writer.buffer);
preChunk(socket, 0, 0, true);
//writeChunk(socket);
writer.buffer = Buffer.alloc(0);
writer.writeByte(0x0A);
writer.writeBool(true);
socket.write(writer.buffer);
}
function handshake(socket, reader = new myman.Reader) {
const username = reader.readString();
const writer = new myman.Writer();
writer.writeByte(0x02);
writer.writeString("-");
socket.write(writer.buffer);
}
function sendChat(socket, reader = new myman.Reader) {
const message = reader.readString();
if (message.length < 120) {
const writer = new myman.Writer();
writer.writeByte(0x03);
writer.writeString(message);
socket.write(writer.buffer);
}
}
function playerLook(socket, reader = new myman.Reader) {
const x = reader.readDouble();
const y = reader.readDouble();
const stance = reader.readDouble();
const z = reader.readDouble();
const onGround = reader.readBool();
/*console.log("X: " + x);
console.log("Y: " + y);
console.log("Z: " + z);
console.log("Stance: " + stance);
console.log("On Ground: " + onGround);*/
}
// Write
function preChunk(socket, x, y, load = false) {
const writer = new myman.Writer();
writer.writeByte(0x32);
writer.writeInt(x);
writer.writeInt(y);
writer.writeBool(load);
socket.write(writer.buffer);
}
function writeChunk(socket) {
const writer = new myman.Writer();
writer.writeByte(0x33); // ID
const chank = new chunk(0, 0);
const buf = Buffer.alloc((15 * 127 * 15 * 5) / 2);
const defl = deflateSync(chank.getChunkData(0, 0, 0, 15, 127, 15), {level:-1});
writer.writeInt(0); // Chunk X
writer.writeShort(0); // Chunk Y
writer.writeInt(0); // Chunk Z
writer.writeByte(15); // Chunk Size X
writer.writeByte(127); // Chunk Size Y
writer.writeByte(15); // Chunk Size Z
writer.writeInt(defl.length); // Compressed size
console.log(defl.length);
console.log(defl.toString());
for (let i = 0; i < defl.length; i++) {
writer.writeByte(defl[i] - 128); // Compressed data
}
socket.write(writer.buffer);
}