mc-beta-server/server/chunkManager.js

135 lines
3.8 KiB
JavaScript

const FunkyArray = require("./Util/funkyArray.js");
const bufferStuff = require("./bufferStuff.js");
const { Worker, isMainThread, parentPort } = require('worker_threads');
const workerPath = __dirname + "/Workers/ChunkPacketGenerator.js";
module.exports = class {
constructor() {
this.chunks = {};
this.queuedBlockUpdates = new FunkyArray();
global.generatingChunks = true;
this.threadPool = [];
this.workPool = new FunkyArray();
this.toRemove = [];
for (let i = 0; i < 4; i++) {
const worker = new Worker(workerPath);
this.threadPool.push([false, worker]);
const myID = i;
worker.on("message", (message) => {
const user = global.getUserByKey(message[0]);
for (let square of message[1]) { user.chunksToSend.add(Buffer.from(square)); }
this.threadPool[myID][0] = false;
this.toRemove.push(message[2]);
});
}
setInterval(() => {
if (this.workPool.getLength() > 0) {
let limit = Math.min(this.workPool.getLength(), this.threadPool.length);
for (let i = 0; i < limit; i++) {
for (let i1 = 0; i1 < this.threadPool.length; i1++) {
let thread = this.threadPool[i1];
if (!thread[0]) {
const key = this.workPool.itemKeys[i];
const item = this.workPool.getByKey(key);
// Already being processed
if (item == null) break;
if (item[0] == true) {
limit += 1;
break;
}
item[0] = true;
item[1][4] = key;
item[1][5] = i1;
thread[1].postMessage(item[1]);
thread[0] = true;
break;
}
}
}
for (let item of this.toRemove) {
//console.log("removing item " + this.workPool.getByKey(item)[0]);
this.workPool.remove(item);
}
this.toRemove = [];
}
}, 1000 / 20);
const chunkStartTime = new Date().getTime();
for (let x = -3; x < 4; x++) {
for (let z = -3; z < 4; z++) {
this.createChunk(x, z);
}
}
console.log("Chunk generation took " + (new Date().getTime() - chunkStartTime) + "ms");
global.generatingChunks = false;
}
// TODO: Store metadata!
createChunk(cx = 0, cz = 0) {
if (this.chunks[cx] == null) this.chunks[cx] = {};
this.chunks[cx][cz] = {};
let chunkQueuedBlocks = [];
for (let y = 0; y < 128; y++) {
this.chunks[cx][cz][y] = {};
for (let x = 0; x < 16; x++) {
this.chunks[cx][cz][y][x] = {};
for (let z = 0; z < 16; z++) {
if (y == 64) {
// Make a tree :)
if (Math.random() <= 0.01) {
this.chunks[cx][cz][y][x][z] = 3;
const newX = x + (16 * cx), newZ = z + (16 * cz);
// trunk
this.setBlock(17, newX, y + 1, newZ);
this.setBlock(17, newX, y + 2, newZ);
this.setBlock(17, newX, y + 3, newZ);
this.setBlock(17, newX, y + 4, newZ);
// leaves
// left
this.setBlock(18, newX, y + 5, newZ);
// right line
} else {
this.chunks[cx][cz][y][x][z] = 2;
}
}
else if (y == 63 || y == 62) this.chunks[cx][cz][y][x][z] = 3;
else if (y == 0) this.chunks[cx][cz][y][x][z] = 7;
else if (y < 62) this.chunks[cx][cz][y][x][z] = 1;
else this.chunks[cx][cz][y][x][z] = 0;
}
}
}
}
async multiBlockChunk(chunkX = 0, chunkZ = 0, user) {
//worker.postMessage([chunkX, chunkZ, this.chunks[chunkX][chunkZ]]);
this.workPool.add([false, [chunkX, chunkZ, this.chunks[chunkX][chunkZ], user.id, null, null]]);
}
setBlock(id = 0, x = 0, y = 0, z = 0) {
if (y < 0 || y > 127) throw "Tried to set a block outside of the world!";
const chunkX = Math.floor(x / 16);
const chunkZ = Math.floor(z / 16);
const blockX = x - (16 * chunkX);
const blockZ = z - (16 * chunkZ);
// Don't queue a block update if that block is already this block
//if (this.chunks[chunkX][chunkZ][y][blockX][blockZ] == id) return;
this.queuedBlockUpdates.add([id, chunkX, chunkZ, y, blockX, blockZ]);
}
}