mc-beta-server/server/World.ts
Holly 63333a04aa Implement AABB collision and add EntityItem properly.
The items are fully functional apart from picking them up, they are commented out in the MPClient breakBlock function if you want to play with them.
2023-11-09 16:30:40 +00:00

285 lines
No EOL
9.6 KiB
TypeScript

import { FunkyArray } from "../funkyArray";
import { Chunk } from "./Chunk";
import { WorldSaveManager } from "./WorldSaveManager";
import { Block } from "./blocks/Block";
import { EntityItem } from "./entities/EntityItem";
import { IEntity } from "./entities/IEntity";
import { Player } from "./entities/Player";
//import { FlatGenerator } from "./generators/Flat";
import { HillyGenerator } from "./generators/Hilly";
import { IGenerator } from "./generators/IGenerator";
import { PacketBlockChange } from "./packets/BlockChange";
import { PacketDestroyEntity } from "./packets/DestroyEntity";
import { PacketPickupSpawn } from "./packets/PickupSpawn";
import { QueuedBlockUpdate } from "./queuedUpdateTypes/BlockUpdate";
import { IQueuedUpdate } from "./queuedUpdateTypes/IQueuedUpdate";
export class World {
public static ENTITY_MAX_SEND_DISTANCE = 50;
private static READ_CHUNKS_FROM_DISK = true;
private readonly saveManager;
private readonly chunksOnDisk:Array<number>;
public chunks:FunkyArray<number, Chunk>;
public entites:FunkyArray<number, IEntity>;
public players:FunkyArray<number, Player>;
public queuedChunkBlocks:Array<IQueuedUpdate>;
public queuedUpdates:Array<IQueuedUpdate>;
public generator:IGenerator;
public readonly dimension:number;
public constructor(saveManager:WorldSaveManager, dimension:number, seed:number, generator:IGenerator) {
this.dimension = dimension;
this.saveManager = saveManager;
this.chunksOnDisk = this.saveManager.chunksOnDisk.get(dimension) ?? new Array<number>;
this.chunks = new FunkyArray<number, Chunk>();
this.entites = new FunkyArray<number, IEntity>();
this.players = new FunkyArray<number, Player>();
this.queuedChunkBlocks = new Array<IQueuedUpdate>();
this.queuedUpdates = new Array<IQueuedUpdate>();
this.generator = generator;
}
public addEntity(entity:IEntity) {
this.entites.set(entity.entityId, entity);
if (entity instanceof Player) {
this.players.set(entity.entityId, entity);
} else if (entity instanceof EntityItem) {
const packet = new PacketPickupSpawn(entity.entityId, entity.itemStack.itemID, entity.itemStack.size, entity.itemStack.damage, Math.round(entity.position.x * 32), Math.round(entity.position.y * 32), Math.round(entity.position.z * 32), 0, 0, 0).writeData();
entity.sendToNearby(packet);
}
}
// TODO: getChunkByCoordPair failed in here during removeEntity, figure out why.
public removeEntity(entity:IEntity) {
if (entity instanceof Player) {
for (const coordPair of entity.loadedChunks) {
if (this.chunkExists(coordPair)) {
const chunk = this.getChunkByCoordPair(coordPair);
chunk.playersInChunk.remove(entity.entityId);
if (!chunk.forceLoaded && chunk.playersInChunk.length === 0) {
this.unloadChunk(coordPair);
}
}
}
// Clear player chunk list (they may be switching dimensions)
entity.loadedChunks = new Array<number>();
entity.justUnloaded = new Array<number>();
this.players.remove(entity.entityId);
this.sendToNearbyClients(entity, new PacketDestroyEntity(entity.entityId).writeData());
}
this.entites.remove(entity.entityId);
// TODO: Inform clients about entity removal
}
public chunkExists(coordPairOrX:number, chunkZ?:number) {
if (typeof(coordPairOrX) === "number" && typeof(chunkZ) === "number") {
return this.chunks.has(Chunk.CreateCoordPair(coordPairOrX, chunkZ));
}
return this.chunks.has(coordPairOrX);
}
public getChunk(x:number, z:number) {
const coordPair = Chunk.CreateCoordPair(x, z);
const existingChunk = this.chunks.get(coordPair);
if (!(existingChunk instanceof Chunk)) {
throw new Error(`BADLOOKUP: Chunk [${x}, ${z}] does not exist.`);
}
return existingChunk;
}
public getChunkSafe(x:number, z:number) {
return new Promise<Chunk>((resolve) => {
const coordPair = Chunk.CreateCoordPair(x, z);
const existingChunk = this.chunks.get(coordPair);
if (!(existingChunk instanceof Chunk)) {
if (World.READ_CHUNKS_FROM_DISK && this.chunksOnDisk.includes(coordPair)) {
return this.saveManager.readChunkFromDisk(this, x, z)
.then(chunk => resolve(this.chunks.set(coordPair, chunk)));
} else {
resolve(this.chunks.set(coordPair, new Chunk(this, x, z, true)));
if (World.READ_CHUNKS_FROM_DISK) {
this.saveManager.writeChunkToDisk(this.getChunk(x, z));
}
return;
}
}
resolve(existingChunk);
});
}
public getChunkByCoordPair(coordPair:number) {
const existingChunk = this.chunks.get(coordPair);
if (!(existingChunk instanceof Chunk)) {
throw new Error(`BADLOOKUP: Chunk ${coordPair} does not exist.`);
}
return existingChunk;
}
public getBlockId(x:number, y:number, z:number) {
const chunkX = x >> 4,
chunkZ = z >> 4;
return this.getChunk(chunkX, chunkZ).getBlockId(x & 0xf, y, z & 0xf);
}
public getChunkBlockId(chunk:Chunk, x:number, y:number, z:number) {
return chunk.getBlockId(x & 0xf, y, z & 0xf);
}
public getBlockMetadata(x:number, y:number, z:number) {
const chunkX = x >> 4,
chunkZ = z >> 4;
return this.getChunk(chunkX, chunkZ).getBlockMetadata(x & 0xf, y, z & 0xf);
}
public getChunkBlockMetadata(chunk:Chunk, x:number, y:number, z:number) {
return chunk.getBlockMetadata(x & 0xf, y, z & 0xf);
}
public setBlock(blockId:number, x:number, y:number, z:number, doBlockUpdate?:boolean) {
const chunkX = x >> 4,
chunkZ = z >> 4;
const chunk = this.getChunk(chunkX, chunkZ);
chunk.setBlockWithMetadata(blockId, 0, x & 0xf, y, z & 0xf);
if (doBlockUpdate) {
const blockUpdatePacket = new PacketBlockChange(x, y, z, blockId, 0).writeData();
// Send block update to all players that have this chunk loaded
chunk.playersInChunk.forEach(player => {
player.mpClient?.send(blockUpdatePacket);
});
}
}
public setBlockWithMetadata(blockId:number, metadata:number, x:number, y:number, z:number, doBlockUpdate?:boolean) {
const chunkX = x >> 4,
chunkZ = z >> 4;
const chunk = this.getChunk(chunkX, chunkZ);
chunk.setBlockWithMetadata(blockId, metadata, x & 0xf, y, z & 0xf);
if (doBlockUpdate) {
const blockUpdatePacket = new PacketBlockChange(x, y, z, blockId, metadata).writeData(); // TODO: Handle metadata
// Send block update to all players that have this chunk loaded
chunk.playersInChunk.forEach(player => {
player.mpClient?.send(blockUpdatePacket);
});
}
}
public setBlockWithNotify(x:number, y:number, z:number, blockId:number) {
this.setBlock(blockId, x, y, z, true);
this.notifyNeighborBlocksOfChange(x, y, z, blockId);
}
public setBlockAndMetadataWithNotify(x:number, y:number, z:number, blockId:number, metadata:number) {
this.setBlockWithMetadata(blockId, metadata, x, y, z, true);
this.notifyNeighborBlocksOfChange(x, y, z, blockId);
}
public notifyNeighborBlocksOfChange(x:number, y:number, z:number, blockId:number) {
this.notifyNeighborBlockOfChange(x - 1, y, z, blockId);
this.notifyNeighborBlockOfChange(x + 1, y, z, blockId);
this.notifyNeighborBlockOfChange(x, y - 1, z, blockId);
this.notifyNeighborBlockOfChange(x, y + 1, z, blockId);
this.notifyNeighborBlockOfChange(x, y, z - 1, blockId);
this.notifyNeighborBlockOfChange(x, y, z + 1, blockId);
}
private notifyNeighborBlockOfChange(x:number, y:number, z:number, blockId:number) {
const block = Block.blocks[this.getBlockId(x, y, z)];
if (block != null && block.blockId !== 0) {
block.neighborBlockChange(this, x, y, z, block.blockId);
}
}
public sendToNearbyClients(sentFrom:IEntity, buffer:Buffer) {
this.players.forEach(player => {
if (sentFrom.entityId !== player.entityId && Math.abs(sentFrom.distanceTo(player)) < World.ENTITY_MAX_SEND_DISTANCE) {
player.mpClient?.send(buffer);
}
});
}
public sendToNearbyAllNearbyClients(sentFrom:IEntity, buffer:Buffer) {
this.players.forEach(player => {
if (Math.abs(sentFrom.distanceTo(player)) < World.ENTITY_MAX_SEND_DISTANCE) {
player.mpClient?.send(buffer);
}
});
}
public async unloadChunk(coordPair:number) {
const chunk = this.getChunkByCoordPair(coordPair);
if (!chunk.savingToDisk) {
chunk.savingToDisk = true;
await this.saveManager.writeChunkToDisk(chunk);
if (chunk.playersInChunk.length === 0) {
this.chunks.remove(coordPair);
return;
}
// A player loaded the chunk while we were, flushing to disk.
// Keep it loaded.
chunk.savingToDisk = false;
}
}
public tick() {
if (this.queuedUpdates.length > 0) {
for (let i = this.queuedUpdates.length - 1; i >= 0; i--) {
const update = this.queuedUpdates[i];
if (update instanceof QueuedBlockUpdate) {
if (this.chunks.keys.includes(update.coordPair)) {
this.queuedUpdates.splice(i, 1);
const thatChunk = this.getChunkByCoordPair(update.coordPair);
thatChunk.setBlockWithMetadata(update.blockId, update.metadata, update.x, update.y, update.z);
if (thatChunk.playersInChunk.length > 0) {
const blockUpdate = new PacketBlockChange((thatChunk.x << 4) + update.x, update.y, (thatChunk.z << 4) + update.z, update.blockId, update.metadata).writeData()
thatChunk.playersInChunk.forEach(player => {
player.mpClient?.send(blockUpdate);
});
}
}
}
}
}
this.entites.forEach(entity => {
entity.onTick();
if (entity instanceof Player) {
if (entity.justUnloaded.length > 0) {
for (const coordPair of entity.justUnloaded) {
if (this.chunks.get(coordPair) != undefined)
{
const chunkToUnload = this.getChunkByCoordPair(coordPair);
chunkToUnload.playersInChunk.remove(entity.entityId);
if (!chunkToUnload.forceLoaded && chunkToUnload.playersInChunk.length === 0) {
this.unloadChunk(coordPair);
}
}
}
entity.justUnloaded = new Array<number>();
}
}
})
}
}