mc-beta-server/server/blocks/Block.ts

50 lines
1.3 KiB
TypeScript

export class Block {
public readonly blockId:number;
public static readonly blocks:Array<Block> = new Array<Block>();
public static readonly lightPassage:Array<number> = new Array<number>();
public constructor(blockId:number) {
Block.blocks[blockId] = this;
Block.lightPassage[blockId] = 0;
this.blockId = blockId;
}
public get lightPassage() {
return Block.lightPassage[this.blockId];
}
public set lightPassage(value:number) {
Block.lightPassage[this.blockId] = value;
}
public setLightPassage(value:number) {
this.lightPassage = value;
return this;
}
// Define statics here
static readonly stone = new Block(1);
static readonly grass = new Block(2);
static readonly dirt = new Block(3);
static readonly bedrock = new Block(7);
static readonly waterStill = new Block(9).setLightPassage(3);
static readonly lavaStill = new Block(11);
static readonly sand = new Block(12);
static readonly gravel = new Block(13);
static readonly wood = new Block(17);
static readonly leaves = new Block(18).setLightPassage(1);
static readonly glass = new Block(20).setLightPassage(255);
static readonly tallGrass = new Block(31);
static readonly flowerDandelion = new Block(37);
static readonly flowerRose = new Block(38);
static readonly clay = new Block(82);
}