scpcb-godot/GFX/items/cupliquid.x

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2024-12-23 04:15:54 +00:00
xof 0303txt 0032
template XSkinMeshHeader {
<3cf169ce-ff7c-44ab-93c0-f78f62d172e2>
WORD nMaxSkinWeightsPerVertex;
WORD nMaxSkinWeightsPerFace;
WORD nBones;
}
template VertexDuplicationIndices {
<b8d65549-d7c9-4995-89cf-53a9a8b031e3>
DWORD nIndices;
DWORD nOriginalVertices;
array DWORD indices[nIndices];
}
template SkinWeights {
<6f0d123b-bad2-4167-a0d0-80224f25fabb>
STRING transformNodeName;
DWORD nWeights;
array DWORD vertexIndices[nWeights];
array FLOAT weights[nWeights];
Matrix4x4 matrixOffset;
}
Frame Scene_Root {
FrameTransformMatrix {
1.000000, 0.000000, 0.000000, 0.000000,
0.000000, 1.000000, 0.000000, 0.000000,
0.000000, 0.000000, 1.000000, 0.000000,
0.000000, 0.000000, 0.000000, 1.000000;;
}
Frame Cylinder01 {
FrameTransformMatrix {
1.000000, 0.000000, 0.000000, 0.000000,
0.000000, 1.000000, 0.000000, 0.000000,
0.000000, 0.000000, 1.000000, 0.000000,
0.000000, 0.000000, 0.000000, 1.000000;;
}
Mesh {
13;
1.019538;2.659541;0.000576;,
0.001946;2.659541;0.000576;,
0.883207;2.659541;-0.508221;,
0.510743;2.659541;-0.880685;,
0.001946;2.659541;-1.017017;,
-0.506850;2.659541;-0.880685;,
-0.879315;2.659541;-0.508221;,
-1.015646;2.659541;0.000576;,
-0.879315;2.659541;0.509372;,
-0.506850;2.659541;0.881837;,
0.001946;2.659541;1.018168;,
0.510743;2.659541;0.881837;,
0.883207;2.659541;0.509372;;
12;
3;0,2,1;,
3;2,3,1;,
3;3,4,1;,
3;4,5,1;,
3;5,6,1;,
3;6,7,1;,
3;7,8,1;,
3;8,9,1;,
3;9,10,1;,
3;10,11,1;,
3;11,12,1;,
3;12,0,1;;
MeshNormals {
13;
0.000000;1.000000;-0.000000;,
0.000000;1.000000;-0.000000;,
0.000000;1.000000;-0.000000;,
0.000000;1.000000;-0.000000;,
0.000000;1.000000;-0.000000;,
0.000000;1.000000;-0.000000;,
0.000000;1.000000;-0.000000;,
0.000000;1.000000;-0.000000;,
0.000000;1.000000;-0.000000;,
0.000000;1.000000;-0.000000;,
0.000000;1.000000;-0.000000;,
0.000000;1.000000;-0.000000;,
0.000000;1.000000;-0.000000;;
12;
3;0,2,1;,
3;2,3,1;,
3;3,4,1;,
3;4,5,1;,
3;5,6,1;,
3;6,7,1;,
3;7,8,1;,
3;8,9,1;,
3;9,10,1;,
3;10,11,1;,
3;11,12,1;,
3;12,0,1;;
}
MeshTextureCoords {
13;
0.000000;0.000000;,
0.000000;0.000000;,
0.000000;0.000000;,
0.000000;0.000000;,
0.000000;0.000000;,
0.000000;0.000000;,
0.000000;0.000000;,
0.000000;0.000000;,
0.000000;0.000000;,
0.000000;0.000000;,
0.000000;0.000000;,
0.000000;0.000000;,
0.000000;0.000000;;
}
VertexDuplicationIndices {
13;
13;
0,
1,
2,
3,
4,
5,
6,
7,
8,
9,
10,
11,
12;
}
MeshMaterialList {
1;
12;
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0;
Material DefaultMat {
0.800000;0.800000;0.800000;0.000000;;
0.000000;
0.000000;0.000000;0.000000;;
0.000000;0.000000;0.000000;;
}
}
XSkinMeshHeader {
1;
3;
0;
}
}
}
}
}
AnimationSet AnimationSet0
{
Animation
{
AnimationKey
{
4;
2;
0; 16; 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000;;,
-1; 16; 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000;;;
}
{ Scene_Root }
}
}