2024-12-23 04:15:54 +00:00
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shader_type canvas_item;
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uniform sampler2D loop_texture;
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void vertex() {
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// Called for every vertex the material is visible on.
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}
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void fragment() {
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vec4 silly = texture(loop_texture, SCREEN_UV);
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2024-12-29 13:15:03 +00:00
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2024-12-23 04:15:54 +00:00
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COLOR = silly;
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}
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//void light() {
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// Called for every pixel for every light affecting the CanvasItem.
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// Uncomment to replace the default light processing function with this one.
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//}
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