scpcb-godot/GFX/map/Props/boxfile_a.x

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2024-12-23 04:15:54 +00:00
xof 0303txt 0032
template XSkinMeshHeader {
<3cf169ce-ff7c-44ab-93c0-f78f62d172e2>
WORD nMaxSkinWeightsPerVertex;
WORD nMaxSkinWeightsPerFace;
WORD nBones;
}
template VertexDuplicationIndices {
<b8d65549-d7c9-4995-89cf-53a9a8b031e3>
DWORD nIndices;
DWORD nOriginalVertices;
array DWORD indices[nIndices];
}
template SkinWeights {
<6f0d123b-bad2-4167-a0d0-80224f25fabb>
STRING transformNodeName;
DWORD nWeights;
array DWORD vertexIndices[nWeights];
array FLOAT weights[nWeights];
Matrix4x4 matrixOffset;
}
template AnimTicksPerSecond {
<9e415a43-7ba6-4a73-8743-b73d47e88476>
DWORD AnimTicksPerSecond;
}
template FVFData {
<b6e70a0e-8ef9-4e83-94ad-ecc8b0c04897>
DWORD dwFVF;
DWORD nDWords;
array DWORD data[nDWords];
}
AnimTicksPerSecond {
24;
}
Frame Body {
FrameTransformMatrix {
1.000000,0.000000,0.000000,0.000000,0.000000,1.000000,0.000000,0.000000,0.000000,0.000000,1.000000,0.000000,0.000000,0.000000,0.000000,1.000000;;
}
Mesh Body {
24;
2.224800;18.319014;-7.052299;,
2.224800;18.319014;7.052303;,
-2.224800;18.319014;7.052303;,
-2.224800;18.319014;-7.052299;,
2.224800;0.000000;-7.052299;,
2.224800;0.000000;7.052204;,
2.224800;18.319014;7.052303;,
2.224800;18.319014;-7.052299;,
-2.224800;0.000000;-7.052299;,
-2.224800;0.000000;7.052204;,
2.224800;0.000000;7.052204;,
2.224800;0.000000;-7.052299;,
-2.224800;18.319014;-7.052299;,
-2.224800;18.319014;7.052303;,
-2.224800;0.000000;7.052204;,
-2.224800;0.000000;-7.052299;,
2.224800;18.319014;7.052303;,
2.224800;0.000000;7.052204;,
-2.224800;0.000000;7.052204;,
-2.224800;18.319014;7.052303;,
-2.224800;18.319014;-7.052299;,
-2.224800;0.000000;-7.052299;,
2.224800;0.000000;-7.052299;,
2.224800;18.319014;-7.052299;;
12;
3;0,2,1;,
3;0,3,2;,
3;4,6,5;,
3;4,7,6;,
3;8,10,9;,
3;8,11,10;,
3;12,14,13;,
3;12,15,14;,
3;16,18,17;,
3;16,19,18;,
3;20,22,21;,
3;20,23,22;;
MeshNormals {
24;
0.577350;0.577350;-0.577350;,
0.577351;0.577348;0.577351;,
-0.577351;0.577348;0.577351;,
-0.577350;0.577350;-0.577350;,
0.577350;-0.577350;-0.577350;,
0.577349;-0.577352;0.577349;,
0.577351;0.577348;0.577351;,
0.577350;0.577350;-0.577350;,
-0.577350;-0.577350;-0.577350;,
-0.577349;-0.577352;0.577349;,
0.577349;-0.577352;0.577349;,
0.577350;-0.577350;-0.577350;,
-0.577350;0.577350;-0.577350;,
-0.577351;0.577348;0.577351;,
-0.577349;-0.577352;0.577349;,
-0.577350;-0.577350;-0.577350;,
0.577351;0.577348;0.577351;,
0.577349;-0.577352;0.577349;,
-0.577349;-0.577352;0.577349;,
-0.577351;0.577348;0.577351;,
-0.577350;0.577350;-0.577350;,
-0.577350;-0.577350;-0.577350;,
0.577350;-0.577350;-0.577350;,
0.577350;0.577350;-0.577350;;
12;
3;0,2,1;,
3;0,3,2;,
3;4,6,5;,
3;4,7,6;,
3;8,10,9;,
3;8,11,10;,
3;12,14,13;,
3;12,15,14;,
3;16,18,17;,
3;16,19,18;,
3;20,22,21;,
3;20,23,22;;
}
MeshTextureCoords {
24;
0.633046;0.356894;,
0.633046;0.069380;,
0.551681;0.069380;,
0.551681;0.356894;,
0.516444;0.430326;,
0.774361;0.430326;,
0.774363;0.056903;,
0.516444;0.056903;,
0.639446;0.069380;,
0.639446;0.356892;,
0.720812;0.356892;,
0.720812;0.069380;,
0.802791;0.053109;,
0.544873;0.053109;,
0.544874;0.426531;,
0.802791;0.426531;,
0.780763;0.056903;,
0.780763;0.430326;,
0.862129;0.430326;,
0.862129;0.056903;,
0.033710;0.049293;,
0.033710;0.659292;,
0.167302;0.659292;,
0.167302;0.049293;;
}
VertexDuplicationIndices {
24;
24;
0,
1,
2,
3,
4,
5,
6,
7,
8,
9,
10,
11,
12,
13,
14,
15,
16,
17,
18,
19,
20,
21,
22,
23;
}
MeshMaterialList {
1;
12;
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0;
Material def_surf_mat {
0.992157;0.992157;0.992157;1.000000;;
128.000000;
0.149020;0.149020;0.149020;;
0.000000;0.000000;0.000000;;
TextureFilename {
"boxfile_a.jpg";
}
}
}
XSkinMeshHeader {
1;
1;
1;
}
SkinWeights {
"Body";
24;
0,
1,
2,
3,
4,
5,
6,
7,
8,
9,
10,
11,
12,
13,
14,
15,
16,
17,
18,
19,
20,
21,
22,
23;
1.000000,
1.000000,
1.000000,
1.000000,
1.000000,
1.000000,
1.000000,
1.000000,
1.000000,
1.000000,
1.000000,
1.000000,
1.000000,
1.000000,
1.000000,
1.000000,
1.000000,
1.000000,
1.000000,
1.000000,
1.000000,
1.000000,
1.000000,
1.000000;
1.000000,0.000000,0.000000,0.000000,0.000000,1.000000,0.000000,0.000000,0.000000,0.000000,1.000000,0.000000,0.000000,0.000000,0.000000,1.000000;;
}
}
}