486 lines
8.2 KiB
Text
486 lines
8.2 KiB
Text
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xof 0303txt 0032
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template XSkinMeshHeader {
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<3cf169ce-ff7c-44ab-93c0-f78f62d172e2>
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WORD nMaxSkinWeightsPerVertex;
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WORD nMaxSkinWeightsPerFace;
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WORD nBones;
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}
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template VertexDuplicationIndices {
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<b8d65549-d7c9-4995-89cf-53a9a8b031e3>
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DWORD nIndices;
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DWORD nOriginalVertices;
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array DWORD indices[nIndices];
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}
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template SkinWeights {
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<6f0d123b-bad2-4167-a0d0-80224f25fabb>
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STRING transformNodeName;
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DWORD nWeights;
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array DWORD vertexIndices[nWeights];
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array FLOAT weights[nWeights];
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Matrix4x4 matrixOffset;
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}
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Frame Scene_Root {
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FrameTransformMatrix {
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1.000000, 0.000000, 0.000000, 0.000000,
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0.000000, 1.000000, 0.000000, 0.000000,
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0.000000, 0.000000, 1.000000, 0.000000,
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0.000000, 0.000000, 0.000000, 1.000000;;
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}
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Frame Mesh01 {
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FrameTransformMatrix {
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1.000000, 0.000000, 0.000000, 0.000000,
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0.000000, 1.000000, 0.000000, 0.000000,
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0.000000, 0.000000, 1.000000, 0.000000,
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0.000000, 0.000000, 0.000000, 1.000000;;
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}
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Mesh {
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4;
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-4.000000;1.175000;2.612500;,
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3.200000;1.175000;2.612500;,
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3.200000;-0.025000;2.612500;,
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-4.000000;-0.025000;2.612500;;
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2;
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3;0,2,1;,
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3;0,3,2;;
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MeshNormals {
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4;
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0.000000;0.000000;1.000000;,
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0.000000;0.000000;1.000000;,
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0.000000;0.000000;1.000000;,
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0.000000;0.000000;1.000000;;
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2;
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3;0,2,1;,
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3;0,3,2;;
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}
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MeshTextureCoords {
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4;
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-0.773800;0.000000;,
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-0.238100;0.000000;,
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-0.238100;0.089300;,
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-0.773800;0.089300;;
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}
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VertexDuplicationIndices {
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4;
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4;
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0,
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1,
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2,
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3;
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}
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MeshMaterialList {
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1;
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2;
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0,
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0;
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Material MatD3D01 {
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1.000000;1.000000;1.000000;1.000000;;
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0.000000;
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0.000000;0.000000;0.000000;;
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0.000000;0.000000;0.000000;;
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TextureFilename {
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"firstaidkit.jpg";
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}
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}
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}
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XSkinMeshHeader {
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1;
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3;
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0;
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}
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}
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}
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Frame Mesh02 {
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FrameTransformMatrix {
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1.000000, 0.000000, 0.000000, 0.000000,
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0.000000, 1.000000, 0.000000, 0.000000,
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0.000000, 0.000000, 1.000000, 0.000000,
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0.000000, 0.000000, 0.000000, 1.000000;;
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}
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Mesh {
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4;
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-4.000000;-0.025000;-2.587500;,
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3.200000;-0.025000;-2.587500;,
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3.200000;1.175000;-2.587500;,
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-4.000000;1.175000;-2.587500;;
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2;
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3;0,2,1;,
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3;0,3,2;;
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MeshNormals {
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4;
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0.000000;0.000000;-1.000000;,
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0.000000;0.000000;-1.000000;,
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0.000000;0.000000;-1.000000;,
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0.000000;0.000000;-1.000000;;
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2;
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3;0,2,1;,
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3;0,3,2;;
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}
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MeshTextureCoords {
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4;
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-0.773800;0.089300;,
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-0.238100;0.089300;,
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-0.238100;0.000000;,
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-0.773800;0.000000;;
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}
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VertexDuplicationIndices {
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4;
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4;
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0,
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1,
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2,
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3;
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}
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MeshMaterialList {
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1;
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2;
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0,
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0;
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Material MatD3D02 {
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1.000000;1.000000;1.000000;1.000000;;
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0.000000;
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0.000000;0.000000;0.000000;;
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0.000000;0.000000;0.000000;;
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TextureFilename {
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"firstaidkit.jpg";
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}
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}
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}
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XSkinMeshHeader {
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1;
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3;
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0;
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}
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}
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}
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Frame Mesh03 {
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FrameTransformMatrix {
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1.000000, 0.000000, 0.000000, 0.000000,
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0.000000, 1.000000, 0.000000, 0.000000,
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0.000000, 0.000000, 1.000000, 0.000000,
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0.000000, 0.000000, 0.000000, 1.000000;;
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}
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Mesh {
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4;
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3.200000;-0.025000;2.612500;,
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3.200000;-0.025000;-2.587500;,
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-4.000000;-0.025000;-2.587500;,
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-4.000000;-0.025000;2.612500;;
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2;
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3;0,2,1;,
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3;0,3,2;;
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MeshNormals {
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4;
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0.000000;-1.000000;-0.000000;,
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0.000000;-1.000000;-0.000000;,
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0.000000;-1.000000;-0.000000;,
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0.000000;-1.000000;-0.000000;;
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2;
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3;0,2,1;,
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3;0,3,2;;
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}
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MeshTextureCoords {
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4;
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-0.238100;0.989600;,
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-0.238100;0.602700;,
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-0.773800;0.602700;,
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-0.773800;0.989600;;
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}
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VertexDuplicationIndices {
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4;
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4;
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0,
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1,
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2,
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3;
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}
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MeshMaterialList {
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1;
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2;
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0,
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0;
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Material MatD3D03 {
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1.000000;1.000000;1.000000;1.000000;;
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0.000000;
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0.000000;0.000000;0.000000;;
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0.000000;0.000000;0.000000;;
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TextureFilename {
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"firstaidkit.jpg";
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}
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}
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}
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XSkinMeshHeader {
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1;
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3;
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0;
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}
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}
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}
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Frame Mesh04 {
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FrameTransformMatrix {
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1.000000, 0.000000, 0.000000, 0.000000,
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0.000000, 1.000000, 0.000000, 0.000000,
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0.000000, 0.000000, 1.000000, 0.000000,
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0.000000, 0.000000, 0.000000, 1.000000;;
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}
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Mesh {
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4;
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-4.000000;1.175000;2.612500;,
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-4.000000;1.175000;-2.587500;,
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3.200000;1.175000;-2.587500;,
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3.200000;1.175000;2.612500;;
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2;
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3;0,2,1;,
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3;0,3,2;;
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MeshNormals {
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4;
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0.000000;1.000000;-0.000000;,
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0.000000;1.000000;-0.000000;,
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0.000000;1.000000;-0.000000;,
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0.000000;1.000000;-0.000000;;
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2;
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3;0,2,1;,
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3;0,3,2;;
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}
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MeshTextureCoords {
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4;
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-0.773800;0.491100;,
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-0.773800;0.104200;,
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-0.238100;0.104200;,
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-0.238100;0.491100;;
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}
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VertexDuplicationIndices {
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4;
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4;
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0,
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1,
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2,
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3;
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}
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MeshMaterialList {
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1;
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2;
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0,
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0;
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Material MatD3D04 {
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1.000000;1.000000;1.000000;1.000000;;
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0.000000;
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0.000000;0.000000;0.000000;;
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0.000000;0.000000;0.000000;;
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TextureFilename {
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"firstaidkit.jpg";
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}
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}
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}
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XSkinMeshHeader {
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1;
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3;
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0;
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}
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}
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}
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Frame Mesh05 {
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FrameTransformMatrix {
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1.000000, 0.000000, 0.000000, 0.000000,
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0.000000, 1.000000, 0.000000, 0.000000,
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0.000000, 0.000000, 1.000000, 0.000000,
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0.000000, 0.000000, 0.000000, 1.000000;;
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}
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Mesh {
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4;
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-4.000000;-0.025000;-2.587500;,
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-4.000000;1.175000;-2.587500;,
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-4.000000;1.175000;2.612500;,
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-4.000000;-0.025000;2.612500;;
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2;
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3;0,2,1;,
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3;0,3,2;;
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MeshNormals {
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4;
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-1.000000;0.000000;-0.000000;,
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-1.000000;0.000000;-0.000000;,
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-1.000000;0.000000;-0.000000;,
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-1.000000;0.000000;-0.000000;;
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2;
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3;0,2,1;,
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3;0,3,2;;
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}
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MeshTextureCoords {
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4;
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-0.133900;-0.900300;,
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-0.223200;-0.900300;,
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-0.223200;-0.513400;,
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-0.133900;-0.513400;;
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}
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VertexDuplicationIndices {
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4;
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4;
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0,
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1,
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2,
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3;
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}
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MeshMaterialList {
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1;
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2;
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0,
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0;
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Material MatD3D05 {
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1.000000;1.000000;1.000000;1.000000;;
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0.000000;
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0.000000;0.000000;0.000000;;
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0.000000;0.000000;0.000000;;
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TextureFilename {
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"firstaidkit.jpg";
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}
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}
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}
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XSkinMeshHeader {
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1;
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3;
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0;
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}
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}
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}
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Frame Mesh06 {
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FrameTransformMatrix {
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1.000000, 0.000000, 0.000000, 0.000000,
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0.000000, 1.000000, 0.000000, 0.000000,
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0.000000, 0.000000, 1.000000, 0.000000,
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0.000000, 0.000000, 0.000000, 1.000000;;
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}
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Mesh {
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4;
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3.200000;-0.025000;2.612500;,
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3.200000;1.175000;2.612500;,
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3.200000;1.175000;-2.587500;,
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3.200000;-0.025000;-2.587500;;
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2;
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3;0,2,1;,
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3;0,3,2;;
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MeshNormals {
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4;
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1.000000;0.000000;-0.000000;,
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1.000000;0.000000;-0.000000;,
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1.000000;0.000000;-0.000000;,
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1.000000;0.000000;-0.000000;;
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2;
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3;0,2,1;,
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3;0,3,2;;
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}
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MeshTextureCoords {
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4;
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-0.788700;0.491100;,
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-0.878000;0.491100;,
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-0.878000;0.104200;,
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-0.788700;0.104200;;
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}
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||
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VertexDuplicationIndices {
|
||
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4;
|
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4;
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0,
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1,
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2,
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3;
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}
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|
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MeshMaterialList {
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1;
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2;
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0,
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0;
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Material MatD3D06 {
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1.000000;1.000000;1.000000;1.000000;;
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0.000000;
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0.000000;0.000000;0.000000;;
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0.000000;0.000000;0.000000;;
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TextureFilename {
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"firstaidkit.jpg";
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}
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}
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}
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XSkinMeshHeader {
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1;
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3;
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0;
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}
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}
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}
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}
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}
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AnimationSet AnimationSet0
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{
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Animation
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||
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{
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AnimationKey
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||
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{
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||
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4;
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||
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2;
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||
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0; 16; 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000;;,
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-1; 16; 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000;;;
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||
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}
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{ Scene_Root }
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||
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}
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||
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}
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||
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