749 lines
15 KiB
INI
749 lines
15 KiB
INI
|
;=== STYLE ABBREVIATIONS ===
|
||
|
;LCZ - Light Containment Zone
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||
|
;HCZ - Heavy Containment Zone
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||
|
;EZ - Entrance Zone
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||
|
;===========================
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||
|
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||
|
[room ambience]
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||
|
ambience1 = SFX\Ambient\Room ambience\rumble.ogg
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ambience2 = SFX\Ambient\Room ambience\lowdrone.ogg
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ambience3 = SFX\Ambient\Room ambience\pulsing.ogg
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ambience4 = SFX\Ambient\Room ambience\ventilation.ogg
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ambience5 = SFX\Ambient\Room ambience\drip.ogg
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ambience6 = SFX\Alarm\Alarm.ogg
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ambience7 = SFX\Ambient\Room ambience\895.ogg
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ambience8 = SFX\Ambient\Room ambience\fuelpump.ogg
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ambience9 = SFX\Ambient\Room ambience\Fan.ogg
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ambience10 = SFX\Ambient\Room ambience\servers1.ogg
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;LIGHT CONTAINMENT ZONE ROOMS
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;============================
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[lockroom]
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||
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descr=A timed airlock room, with two doors.
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mesh path=GFX\map\lockroom_opt.rmesh
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shape = 2C
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commonness = 30
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zone1=1
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zone2=3
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[173]
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descr=Class-D Cells & SCP-173's chamber in the intro. Placed automatically in all maps.
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mesh path=GFX\map\173bright_opt.rmesh
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shape = 1
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commonness = 0
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disabledecals = true
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[start]
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descr=SCP-173's chamber, after the breach. Placed automatically in all maps.
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mesh path=GFX\map\173_opt.rmesh
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shape = 1
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commonness = 0
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disabledecals = true
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[room1123]
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descr=SCP-1123's containment chamber.
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mesh path=GFX\map\1123_opt.rmesh
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shape = 2
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commonness = 0
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zone1=1
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disabledecals = true
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[room1archive]
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descr=An archive room, where various (random) items spawn on shelves.
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mesh path=GFX\map\room1archive_opt.rmesh
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shape = 1
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commonness = 80
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zone1=1
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[room2storage]
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descr=SCP-970's storage hallway.
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mesh path=GFX\map\room2storage_opt.rmesh
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shape = 2
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commonness = 0
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zone1=1
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disabledecals = true
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[room3storage]
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descr=SCP-939's storage area, with various roaming instances of 939.
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mesh path=GFX\map\room3storage_opt.rmesh
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shape = 3
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commonness = 0
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zone1=1
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disableoverlapcheck=true
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[room2tesla_lcz]
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descr=Hallway with a tesla gate. LCZ variant.
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mesh path=GFX\map\room2tesla_lcz_opt.rmesh
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shape = 2
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commonness = 100
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zone1=1
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[endroom]
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descr=Red-lit dead end room with a large, unopenable gate.
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mesh path=GFX\map\endroom_opt.rmesh
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shape = 1
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commonness = 100
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zone1=1
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zone3=3
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[room012]
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descr=SCP-012's containment chamber.
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mesh path=GFX\map\room012_opt.rmesh
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shape = 2
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commonness = 0
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zone1=1
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disabledecals = true
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[room205]
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descr=SCP-205's containment chamber.
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mesh path=GFX\map\room205_opt.rmesh
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shape = 1
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commonness = 0
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zone1=1
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large = true
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[room2]
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descr=An empty, two-door hallway.
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mesh path=GFX\map\room2_opt.rmesh
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shape = 2
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commonness = 45
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zone1=1
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[room2_2]
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descr=An empty, two-door hallway with a large fan/vent in the wall.
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mesh path=GFX\map\room2_2_opt.rmesh
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shape = 2
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commonness = 40
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zone1=1
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[room2_3]
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descr=A larger version of the two-door hallway, with lights in the floor.
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mesh path=GFX\map\room2_3_opt.rmesh
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shape = 2
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commonness = 35
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zone1=1
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[room2_4]
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descr=A two-door hallway, with a unopenable door off to the side.
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mesh path=GFX\map\room2_4_opt.rmesh
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shape=2
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commonness = 30
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zone1=1
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[room2_5]
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descr=A two-door hallway, with lowered ceilings.
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mesh path=GFX\map\room2_5_opt.rmesh
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shape=2
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commonness = 35
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zone1=1
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[room2C]
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descr=An empty, plain corner room.
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mesh path=GFX\map\room2C_opt.rmesh
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shape = 2C
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commonness = 40
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zone1=1
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[room2c2]
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descr=A corner room, with more of a LCZ style.
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mesh path=GFX\map\room2c2_opt.rmesh
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shape = 2C
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commonness = 30
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zone1=1
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[room2closets]
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descr=A storage hallway, where SCP-173 kills two NPCs. The Gas Mask & Batteries spawn here.
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mesh path=GFX\map\room2closets_opt.rmesh
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shape = 2
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commonness = 0
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zone1=1
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disabledecals = true
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large = true
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[room2elevator]
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descr=A two-door hallway, with an elevator off to the side.
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mesh path=GFX\map\room2elevator_opt.rmesh
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shape = 2
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commonness = 20
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zone1=1
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[room2doors]
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descr=Red-lit airlock room, in the shape of a T.
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mesh path=GFX\map\room2doors_opt.rmesh
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shape = 2
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commonness = 30
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zone1=1
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[room2scps]
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descr=SCP-714's, SCP-860's, & SCP-1025's two-door hallway.
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mesh path=GFX\map\room2scps_opt.rmesh
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shape = 2
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commonness = 0
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zone1=1
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[room860]
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descr=SCP-860-1's containment chamber. Can't be traversed without SCP-860.
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mesh path=GFX\map\room860_opt.rmesh
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shape = 2
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commonness = 0
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||
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[room2testroom2]
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descr=Two-door hallway with a small testing room, where SCP-173 shatters the testroom's window.
|
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mesh path=GFX\map\room2testroom2_opt.rmesh
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||
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shape = 2
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commonness = 0
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||
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zone1=1
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[room3]
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descr=Three-door hallway, with a caged off portion in the back wall.
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mesh path=GFX\map\room3_opt.rmesh
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shape = 3
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commonness = 100
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zone1=1
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[room3_2]
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descr=A three-door hallway, without the caged portion.
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mesh path=GFX\map\room3_2_opt.rmesh
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shape = 3
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commonness = 100
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zone1=1
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[room4]
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descr=A four-door hallway, with a metal walkway hanging above.
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mesh path=GFX\map\room4_opt.rmesh
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shape = 4
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commonness = 100
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zone1=1
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[room4_2]
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descr=A varient of the four-door hallway, without the metal walkway.
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mesh path=GFX\map\room4_2_opt.rmesh
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shape=4
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commonness = 80
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zone1=1
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[roompj]
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descr=SCP-372's containment chamber.
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||
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mesh path=GFX\map\roompj_opt.rmesh
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||
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shape = 1
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||
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commonness = 0
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disabledecals = true
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zone1=1
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[914]
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descr=SCP-914's containment chamber.
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||
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mesh path=GFX\map\machineroom_opt.rmesh
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shape = 1
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||
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commonness = 0
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||
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zone1=1
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||
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[room2gw]
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descr=A two-door contamination airlock.
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||
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mesh path=GFX\map\room2gw_opt.rmesh
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shape=2
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commonness = 10
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zone1=1
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[room2gw_b]
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descr=Broken varient of the two-door contamination airlock.
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mesh path=GFX\map\room2gw_b_opt.rmesh
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||
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shape=2
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||
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commonness = 0
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||
|
zone1=1
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||
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||
|
[room1162]
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||
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descr=SCP-1162's containment chamber, in a corner room.
|
||
|
mesh path=GFX\map\room1162_opt.rmesh
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||
|
shape=2c
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||
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commonness = 0
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||
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zone1=1
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||
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||
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[room2scps2]
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||
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descr=SCP-1499 & SCP-500's containment chambers, in a two-door hallway.
|
||
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mesh path=GFX\map\room2scps2_opt.rmesh
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||
|
shape=2
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||
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commonness = 0
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||
|
zone1=1
|
||
|
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||
|
[room2sl]
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||
|
descr=The surveillance room in the LCZ. Required for passing into HCZ, if used.
|
||
|
mesh path=GFX\map\room2sl_opt.rmesh
|
||
|
shape=2
|
||
|
commonness = 0
|
||
|
zone1=1
|
||
|
large = true
|
||
|
|
||
|
[lockroom3]
|
||
|
descr=A varient of the timed lockroom, where a seperate path is opened. The airlock itself is broken.
|
||
|
mesh path=GFX\map\lockroom3_opt.rmesh
|
||
|
shape=2c
|
||
|
commonness = 15
|
||
|
zone1=1
|
||
|
|
||
|
[room4info]
|
||
|
descr=A 4-way hallway containing an info center.
|
||
|
mesh path=GFX\map\room4info_opt.rmesh
|
||
|
shape=4
|
||
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commonness = 0
|
||
|
zone1=1
|
||
|
|
||
|
[room3_3]
|
||
|
descr=Another variant of a three-door hallway.
|
||
|
mesh path=GFX\map\room3_3_opt.rmesh
|
||
|
shape=3
|
||
|
commonness = 20
|
||
|
zone1=1
|
||
|
|
||
|
[checkpoint1]
|
||
|
descr=The keycarded checkpoint between the LCZ and HCZ.
|
||
|
mesh path=GFX\map\checkpoint1_opt.rmesh
|
||
|
shape = 2
|
||
|
commonness = 0
|
||
|
|
||
|
;HEAVY CONTAINMENT ZONE ROOMS
|
||
|
;============================
|
||
|
[008]
|
||
|
descr=SCP-008's containment chamber.
|
||
|
mesh path=GFX\map\008_opt.rmesh
|
||
|
shape = 1
|
||
|
commonness = 0
|
||
|
disabledecals = true
|
||
|
zone1=2
|
||
|
|
||
|
[room035]
|
||
|
descr=SCP-035's containment chamber.
|
||
|
mesh path=GFX\map\room035_opt.rmesh
|
||
|
shape = 1
|
||
|
commonness = 0
|
||
|
zone1=2
|
||
|
|
||
|
[room049]
|
||
|
descr=SCP-049's containment chamber.
|
||
|
mesh path=GFX\map\room049_opt.rmesh
|
||
|
shape = 2
|
||
|
commonness = 0
|
||
|
disabledecals = true
|
||
|
walksound=1
|
||
|
zone1=2
|
||
|
usevolumelighting = 1
|
||
|
disableoverlapcheck=true
|
||
|
|
||
|
[room106]
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||
|
descr=SCP-106's containment chamber.
|
||
|
mesh path=GFX\map\room106_opt.rmesh
|
||
|
shape = 1
|
||
|
commonness = 0
|
||
|
disabledecals = true
|
||
|
zone1=2
|
||
|
large = true
|
||
|
|
||
|
[room513]
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||
|
descr=SCP-513's containment chamber.
|
||
|
mesh path=GFX\map\room513_opt.rmesh
|
||
|
shape = 3
|
||
|
commonness = 0
|
||
|
zone1=2
|
||
|
usevolumelighting = 1
|
||
|
|
||
|
[coffin]
|
||
|
descr=SCP-895's containment chamber.
|
||
|
mesh path=GFX\map\coffin_opt.rmesh
|
||
|
shape = 1
|
||
|
commonness = 0
|
||
|
disabledecals = true
|
||
|
walksound=1
|
||
|
zone1=2
|
||
|
|
||
|
[room966]
|
||
|
descr=SCP-966's containment chamber.
|
||
|
mesh path=GFX\map\room966_opt.rmesh
|
||
|
shape = 3
|
||
|
commonness = 0
|
||
|
zone1=2
|
||
|
usevolumelighting = 1
|
||
|
disableoverlapcheck=true
|
||
|
|
||
|
[endroom2]
|
||
|
descr=A small, red-lit, HCZ-styled endroom.
|
||
|
mesh path=GFX\map\endroom2_opt.rmesh
|
||
|
shape = 1
|
||
|
commonness = 100
|
||
|
zone1=2
|
||
|
|
||
|
[testroom]
|
||
|
descr=A large testroom, where SCP-682's document can be found.
|
||
|
mesh path=GFX\map\testroom_opt.rmesh
|
||
|
shape = 2
|
||
|
commonness = 0
|
||
|
walksound = 1
|
||
|
disabledecals = true
|
||
|
zone1=2
|
||
|
|
||
|
[tunnel]
|
||
|
descr=A two-door hallway, in the shape of a tunnel.
|
||
|
mesh path=GFX\map\tunnel_opt.rmesh
|
||
|
shape = 2
|
||
|
commonness = 100
|
||
|
walksound=1
|
||
|
zone1=2
|
||
|
usevolumelighting = 1
|
||
|
|
||
|
[tunnel2]
|
||
|
descr=A varient of the tunnel hallway, with a fuse box off to the side where SCP-173 spawns.
|
||
|
mesh path=GFX\map\tunnel2_opt.rmesh
|
||
|
shape = 2
|
||
|
commonness = 70
|
||
|
walksound=1
|
||
|
zone1=2
|
||
|
usevolumelighting = 1
|
||
|
|
||
|
[room2Ctunnel]
|
||
|
descr=A HCZ-styled corner room.
|
||
|
mesh path=GFX\map\room2Ctunnel_opt.rmesh
|
||
|
shape = 2C
|
||
|
commonness = 40
|
||
|
walksound=1
|
||
|
zone1=2
|
||
|
usevolumelighting = 1
|
||
|
|
||
|
[room2nuke]
|
||
|
descr=A two-door hallway, with a room on the side which leads to the Omega & Alpha warheads.
|
||
|
mesh path=GFX\map\room2nuke_opt.rmesh
|
||
|
shape = 2
|
||
|
commonness = 0
|
||
|
zone1=2
|
||
|
large = true
|
||
|
|
||
|
[room2pipes]
|
||
|
descr=A two-door hallway, with caged floors and ceiling that contain various pipes. SCP-106 can appear out of the walls.
|
||
|
mesh path=GFX\map\room2pipes_opt.rmesh
|
||
|
shape = 2
|
||
|
commonness = 50
|
||
|
disabledecals = true
|
||
|
walksound=1
|
||
|
zone1=2
|
||
|
|
||
|
[room2pit]
|
||
|
descr=A two-door catwalk, where the catwalk spews gas.
|
||
|
mesh path=GFX\map\room2pit_opt.rmesh
|
||
|
shape = 2
|
||
|
commonness = 75
|
||
|
disabledecals = true
|
||
|
walksound=1
|
||
|
zone1=2
|
||
|
|
||
|
[room3pit]
|
||
|
descr=A three-door walkway, with a large box-like structure in the back wall.
|
||
|
mesh path=GFX\map\room3pit_opt.rmesh
|
||
|
shape = 3
|
||
|
commonness = 100
|
||
|
disabledecals = true
|
||
|
walksound=1
|
||
|
zone1=2
|
||
|
|
||
|
[room4pit]
|
||
|
descr=A four-door walkway, with a large cube-like stucture in the middle of the room.
|
||
|
mesh path=GFX\map\room4pit_opt.rmesh
|
||
|
shape=4
|
||
|
commonness = 100
|
||
|
zone1=2
|
||
|
|
||
|
[room2servers]
|
||
|
descr=SCP-096's spawn area, where 096 kills a guard.
|
||
|
mesh path=GFX\map\room2servers_opt.rmesh
|
||
|
shape = 2
|
||
|
commonness = 0
|
||
|
walksound=1
|
||
|
zone1=2
|
||
|
large = true
|
||
|
|
||
|
[room2shaft]
|
||
|
descr=A two-door hallway, which has a non-functional elevator and the maintenance shaft.
|
||
|
mesh path=GFX\map\room2shaft_opt.rmesh
|
||
|
shape = 2
|
||
|
commonness = 0
|
||
|
disabledecals = true
|
||
|
|
||
|
[room2tunnel]
|
||
|
descr=A closed gate, and elevators leading to the maintenance tunnels. Gate can be opened if SCP-372's chamber is in the map for the code.
|
||
|
mesh path=GFX\map\room2tunnel_opt.rmesh
|
||
|
shape = 2
|
||
|
commonness = 0
|
||
|
disabledecals = true
|
||
|
walksound=1
|
||
|
zone1=2
|
||
|
|
||
|
[room3tunnel]
|
||
|
descr=A three-door hallway, shaped after tunnels.
|
||
|
mesh path=GFX\map\room3tunnel_opt.rmesh
|
||
|
shape = 3
|
||
|
commonness = 100
|
||
|
walksound=1
|
||
|
zone1=2
|
||
|
usevolumelighting = 1
|
||
|
|
||
|
[room4tunnels]
|
||
|
descr=A four-door hallway, shaped after tunnels.
|
||
|
mesh path=GFX\map\4tunnels_opt.rmesh
|
||
|
shape = 4
|
||
|
commonness = 100
|
||
|
walksound=1
|
||
|
zone1=2
|
||
|
usevolumelighting = 1
|
||
|
|
||
|
[room2tesla_hcz]
|
||
|
descr=Hallway with a tesla gate. HCZ variant.
|
||
|
mesh path=GFX\map\room2tesla_hcz_opt.rmesh
|
||
|
shape = 2
|
||
|
commonness = 100
|
||
|
zone1=2
|
||
|
|
||
|
[room3z2]
|
||
|
descr=A T-shaped, three-door hallway.
|
||
|
mesh path=GFX\map\room3z2_opt.rmesh
|
||
|
shape=3
|
||
|
commonness = 100
|
||
|
zone1=2
|
||
|
|
||
|
[room2cpit]
|
||
|
descr=A corner room, with a large cube-like stucture in the middle of the room.
|
||
|
mesh path=GFX\map\room2cpit_opt.rmesh
|
||
|
shape=2c
|
||
|
commonness = 0
|
||
|
disabledecals = true
|
||
|
zone1=2
|
||
|
|
||
|
[room2pipes2]
|
||
|
descr=Another variant of the two-door hallway, with caged floors and ceiling that contain various pipes.
|
||
|
mesh path=GFX\map\room2pipes2_opt.rmesh
|
||
|
shape = 2
|
||
|
commonness = 70
|
||
|
disabledecals = true
|
||
|
zone1=2
|
||
|
|
||
|
[checkpoint2]
|
||
|
descr=The keycarded checkpoint which leads from the HCZ to the EZ.
|
||
|
mesh path=GFX\map\checkpoint2_opt.rmesh
|
||
|
shape = 2
|
||
|
commonness = 0
|
||
|
|
||
|
;ENTRANCE ZONE ROOMS
|
||
|
;============================
|
||
|
[room079]
|
||
|
descr=SCP-079's containment chamber.
|
||
|
mesh path=GFX\map\room079_opt.rmesh
|
||
|
shape = 1
|
||
|
commonness = 0
|
||
|
disabledecals = true
|
||
|
zone1=3
|
||
|
large = true
|
||
|
|
||
|
[lockroom2]
|
||
|
descr=The open-doored lockroom, with SCP-096 sitting in the middle.
|
||
|
mesh path=GFX\map\lockroom2_opt.rmesh
|
||
|
shape = 2C
|
||
|
commonness = 0
|
||
|
zone1=3
|
||
|
|
||
|
[exit1]
|
||
|
descr=The entrance room to Gate B, with an elevator to the surface of Gate B.
|
||
|
mesh path=GFX\map\exit1_opt.rmesh
|
||
|
shape = 1
|
||
|
commonness = 0
|
||
|
zone1=3
|
||
|
disableoverlapcheck=true
|
||
|
|
||
|
[gateaentrance]
|
||
|
descr=The room with the elevator to Gate A.
|
||
|
mesh path=GFX\map\gateaentrance_opt.rmesh
|
||
|
shape = 1
|
||
|
commonness = 0
|
||
|
zone1=3
|
||
|
|
||
|
[gatea]
|
||
|
descr=The surface of Gate A. Placed automatically in every map.
|
||
|
mesh path=GFX\map\gatea_opt.rmesh
|
||
|
shape = 1
|
||
|
commonness = 0
|
||
|
disableoverlapcheck=true
|
||
|
|
||
|
[medibay]
|
||
|
descr=A two-door hallway, leading to the medical bay. Contains a zombie.
|
||
|
mesh path=GFX\map\medibay_opt.rmesh
|
||
|
shape = 2
|
||
|
commonness = 0
|
||
|
zone1=3
|
||
|
|
||
|
[room2z3]
|
||
|
descr=An office-styled two-door hallway.
|
||
|
mesh path=GFX\map\room2z3_opt.rmesh
|
||
|
shape = 2
|
||
|
commonness = 75
|
||
|
zone1=3
|
||
|
|
||
|
[room2cafeteria]
|
||
|
descr=A two-doored walkway, with stairs leading to the cafeteria.
|
||
|
mesh path=GFX\map\room2cafeteria_opt.rmesh
|
||
|
shape = 2
|
||
|
commonness = 0
|
||
|
zone1=3
|
||
|
large = true
|
||
|
disabledecals = true
|
||
|
|
||
|
[room2Cz3]
|
||
|
descr=A corner room, with two benches against the walls.
|
||
|
mesh path=GFX\map\room2Cz3_opt.rmesh
|
||
|
shape = 2C
|
||
|
commonness = 100
|
||
|
zone1=3
|
||
|
|
||
|
[room2ccont]
|
||
|
descr=A corner room, which has the electrical center. Required to finish the game.
|
||
|
mesh path=GFX\map\room2ccont_opt.rmesh
|
||
|
shape = 2C
|
||
|
commonness = 0
|
||
|
zone1=3
|
||
|
large = true
|
||
|
|
||
|
[room2offices]
|
||
|
descr=A small, plain office room with various deks.
|
||
|
mesh path=GFX\map\room2offices_opt.rmesh
|
||
|
shape = 2
|
||
|
commonness = 30
|
||
|
zone1=3
|
||
|
|
||
|
[room2offices2]
|
||
|
descr=An office room with stairs that extends downwards.
|
||
|
mesh path=GFX\map\room2offices2_opt.rmesh
|
||
|
shape = 2
|
||
|
disabledecals=true
|
||
|
commonness = 20
|
||
|
zone1=3
|
||
|
|
||
|
[room2offices3]
|
||
|
descr=A large office with a second floor, and two seperate rooms.
|
||
|
mesh path=GFX\map\room2offices3_opt.rmesh
|
||
|
shape = 2
|
||
|
commonness = 20
|
||
|
zone1=3
|
||
|
|
||
|
[room2offices4]
|
||
|
descr=A varient of the offices.
|
||
|
mesh path=GFX\map\room2offices4_opt.rmesh
|
||
|
shape=2
|
||
|
commonness = 0
|
||
|
zone1=3
|
||
|
|
||
|
[room2poffices]
|
||
|
descr=A two-door hallway with three labeled offices (Harp, Maynard, & Gears).
|
||
|
mesh path=GFX\map\room2poffices_opt.rmesh
|
||
|
shape = 2
|
||
|
commonness = 0
|
||
|
zone1=3
|
||
|
|
||
|
[room2poffices2]
|
||
|
descr=A smaller hallway, with two doors leading to Dr. L's office and the conference rooms.
|
||
|
mesh path=GFX\map\room2poffices2_opt.rmesh
|
||
|
shape = 2
|
||
|
commonness = 0
|
||
|
zone1=3
|
||
|
|
||
|
[room2sroom]
|
||
|
descr=A two-door hallway with an office containing SCP-420-J
|
||
|
mesh path=GFX\map\room2sroom_opt.rmesh
|
||
|
shape = 2
|
||
|
commonness = 0
|
||
|
zone1=3
|
||
|
|
||
|
[room2toilets]
|
||
|
descr=Hallway containing SCP-789-J.
|
||
|
mesh path=GFX\map\room2toilets_opt.rmesh
|
||
|
shape = 2
|
||
|
commonness = 30
|
||
|
zone1=3
|
||
|
|
||
|
[room2tesla]
|
||
|
descr=Hallway with a tesla gate. EZ variant.
|
||
|
mesh path=GFX\map\room2tesla_opt.rmesh
|
||
|
shape = 2
|
||
|
commonness = 100
|
||
|
zone1=3
|
||
|
|
||
|
[room3servers]
|
||
|
descr=A maze of re-arranced servers, where SCP-173 spawns.
|
||
|
mesh path=GFX\map\room3servers_opt.rmesh
|
||
|
shape = 3
|
||
|
commonness = 0
|
||
|
disabledecals = true
|
||
|
zone1=3
|
||
|
|
||
|
[room3servers2]
|
||
|
descr=Another variant of the server room, with a longer catwalk.
|
||
|
mesh path=GFX\map\room3servers2_opt.rmesh
|
||
|
shape = 3
|
||
|
commonness = 0
|
||
|
disabledecals = true
|
||
|
zone1=3
|
||
|
|
||
|
[room3z3]
|
||
|
descr=A three-door hallway.
|
||
|
mesh path=GFX\map\room3z3_opt.rmesh
|
||
|
shape = 3
|
||
|
commonness = 100
|
||
|
zone1=3
|
||
|
|
||
|
[room4z3]
|
||
|
descr=A 4-door hallway.
|
||
|
mesh path=GFX\map\room4z3_opt.rmesh
|
||
|
shape = 4
|
||
|
commonness = 100
|
||
|
zone1=3
|
||
|
|
||
|
[room1lifts]
|
||
|
descr=A dead-end room with two elevators.
|
||
|
mesh path=GFX\map\room1lifts_opt.rmesh
|
||
|
shape=1
|
||
|
commonness = 0
|
||
|
zone1=3
|
||
|
|
||
|
[room3gw]
|
||
|
descr=An alternate, EZ-styled, broken contamination airlock.
|
||
|
mesh path=GFX\map\room3gw_opt.rmesh
|
||
|
shape=3
|
||
|
commonness = 10
|
||
|
zone1=3
|
||
|
|
||
|
[room2servers2]
|
||
|
descr=A server room dedicated to keep the Site-COMmunications up and running (no real value).
|
||
|
mesh path=GFX\map\room2servers2_opt.rmesh
|
||
|
shape=2
|
||
|
commonness = 0
|
||
|
zone1=3
|
||
|
|
||
|
[room3offices]
|
||
|
descr=A office room with three exits.
|
||
|
mesh path=GFX\map\room3offices_opt.rmesh
|
||
|
shape=3
|
||
|
commonness = 0
|
||
|
zone1=3
|
||
|
|
||
|
[room2z3_2]
|
||
|
descr=A varient of the two-door hallway.
|
||
|
mesh path=GFX\map\room2z3_2_opt.rmesh
|
||
|
shape=2
|
||
|
commonness = 25
|
||
|
zone1=3
|
||
|
|
||
|
[pocketdimension]
|
||
|
descr=SCP-106's pocket dimension. Placed automatically in all maps.
|
||
|
mesh path=GFX\map\pocketdimension1_opt.rmesh
|
||
|
shape = 1
|
||
|
commonness = 0
|
||
|
|
||
|
[dimension1499]
|
||
|
descr=SCP-1499's dimension. Placed automatically in all maps.
|
||
|
mesh path=GFX\map\dimension1499\1499object0_opt.rmesh
|
||
|
shape=1
|
||
|
commonness = 0
|
||
|
disabledecals = true
|