controller
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81ef11964c
commit
423912bbde
2 changed files with 27 additions and 3 deletions
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@ -5,12 +5,14 @@ func _ready() -> void:
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#B3D.Load("GFX\\npcs\\106_2.b3d")
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#B3D.Load("GFX\\npcs\\106_2.b3d")
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add_child(B3D.Load("GFX\\apache.b3d"))
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add_child(B3D.Load("GFX\\apache.b3d"))
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DisplayServer.window_set_mode(DisplayServer.WINDOW_MODE_FULLSCREEN)
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#RMesh.LoadRMesh(self, roomInfo["mesh path"])
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#RMesh.LoadRMesh(self, roomInfo["mesh path"])
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#CreateMap()
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#CreateMap()
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IntroEnabled = true
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IntroEnabled = true
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#LoadRoomTemplates("Data\\rooms.ini")
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LoadRoomTemplates("Data\\rooms.ini")
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#CreateMap()
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CreateMap()
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var IntroEnabled: bool
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var IntroEnabled: bool
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var I_Zone: MapZones = MapZones.new()
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var I_Zone: MapZones = MapZones.new()
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@ -80,7 +80,16 @@ var MenuOpen = false
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const WHITE = Color(1, 1, 1)
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const WHITE = Color(1, 1, 1)
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const IRRITATED_RED = Color(0.78431372549, 0, 0)
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const IRRITATED_RED = Color(0.78431372549, 0, 0)
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var cameraMoveByVector = Vector2()
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func _process(delta: float) -> void:
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func _process(delta: float) -> void:
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if (abs(cameraMoveByVector.x) > 0 or abs(cameraMoveByVector.y) > 0):
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Rotation.x -= rad_to_deg(cameraMoveByVector.x * 120 * delta);
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Rotation.y -= rad_to_deg(cameraMoveByVector.y * 120 * delta);
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if Rotation.x > 70:
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Rotation.x = 70
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if Rotation.x < -70:
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Rotation.x = -70
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if Playable:
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if Playable:
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if Input.is_action_just_pressed("player_blink"):
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if Input.is_action_just_pressed("player_blink"):
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@ -437,6 +446,7 @@ func snapDownToFloorCheck():
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wasOnFloorLastFrame = is_on_floor()
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wasOnFloorLastFrame = is_on_floor()
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snappedLastFrame = didSnap
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snappedLastFrame = didSnap
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const CONTROLLER_DEADZONE = 0.20;
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func _input(event: InputEvent) -> void:
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func _input(event: InputEvent) -> void:
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if event is InputEventMouseMotion:
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if event is InputEventMouseMotion:
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Rotation.y -= event.relative.x / 2
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Rotation.y -= event.relative.x / 2
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@ -446,3 +456,15 @@ func _input(event: InputEvent) -> void:
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if Rotation.x < -70:
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if Rotation.x < -70:
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Rotation.x = -70
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Rotation.x = -70
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#event.velocity
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#event.velocity
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if event is InputEventJoypadMotion:
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# LeftRight = 2, UpDown = 3
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if event.axis == 2:
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if abs(event.axis_value) < CONTROLLER_DEADZONE:
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cameraMoveByVector.y = 0;
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else:
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cameraMoveByVector.y = event.axis_value / 45;
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elif event.axis == 3:
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if abs(event.axis_value) < CONTROLLER_DEADZONE:
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cameraMoveByVector.x = 0;
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else:
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cameraMoveByVector.x = event.axis_value / 45;
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