fixes
This commit is contained in:
parent
c2afe78d7f
commit
81ef11964c
6 changed files with 63 additions and 19 deletions
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@ -37,41 +37,49 @@ enabled=PackedStringArray("res://addons/debug_menu/plugin.cfg")
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player_forwards={
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"deadzone": 0.5,
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"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":87,"key_label":0,"unicode":119,"location":0,"echo":false,"script":null)
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, Object(InputEventJoypadMotion,"resource_local_to_scene":false,"resource_name":"","device":-1,"axis":1,"axis_value":-1.0,"script":null)
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]
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}
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player_backwards={
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"deadzone": 0.5,
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"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":83,"key_label":0,"unicode":115,"location":0,"echo":false,"script":null)
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, Object(InputEventJoypadMotion,"resource_local_to_scene":false,"resource_name":"","device":-1,"axis":1,"axis_value":1.0,"script":null)
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]
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}
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player_left={
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"deadzone": 0.5,
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"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":65,"key_label":0,"unicode":97,"location":0,"echo":false,"script":null)
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, Object(InputEventJoypadMotion,"resource_local_to_scene":false,"resource_name":"","device":-1,"axis":0,"axis_value":-1.0,"script":null)
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]
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}
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player_right={
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"deadzone": 0.5,
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"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":68,"key_label":0,"unicode":100,"location":0,"echo":false,"script":null)
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, Object(InputEventJoypadMotion,"resource_local_to_scene":false,"resource_name":"","device":-1,"axis":0,"axis_value":1.0,"script":null)
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]
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}
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pause={
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"deadzone": 0.5,
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"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194305,"key_label":0,"unicode":0,"location":0,"echo":false,"script":null)
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, Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":-1,"button_index":6,"pressure":0.0,"pressed":true,"script":null)
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]
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}
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player_sprint={
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"deadzone": 0.5,
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"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194325,"key_label":0,"unicode":0,"location":0,"echo":false,"script":null)
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, Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":-1,"button_index":9,"pressure":0.0,"pressed":true,"script":null)
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]
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}
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player_crouch={
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"deadzone": 0.5,
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"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194326,"key_label":0,"unicode":0,"location":0,"echo":false,"script":null)
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, Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":-1,"button_index":1,"pressure":0.0,"pressed":true,"script":null)
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]
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}
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player_blink={
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"deadzone": 0.5,
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"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":32,"key_label":0,"unicode":32,"location":0,"echo":false,"script":null)
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, Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":-1,"button_index":0,"pressure":0.0,"pressed":true,"script":null)
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]
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}
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@ -34,6 +34,7 @@ transform = Transform3D(1, 0, 0, 0, -4.37114e-08, 1, 0, -1, -4.37114e-08, 0, 0,
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[node name="CSGBox3D" type="CSGBox3D" parent="."]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.97521, -1.86909, -3.06)
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visible = false
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use_collision = true
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size = Vector3(15.4238, 0.866943, 15.2599)
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@ -75,8 +75,8 @@ func readCString() -> String:
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func readVector2() -> Vector2:
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return Vector2(readFloat(), readFloat())
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func readVector3() -> Vector3:
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return Vector3(readFloat(), readFloat(), readFloat())
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func readVector3(flipX: bool = false) -> Vector3:
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return Vector3(-readFloat() if flipX else readFloat(), readFloat(), readFloat())
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func readQuaternion() -> Quaternion:
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var w = readFloat()
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@ -81,8 +81,8 @@ func _process(delta):
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#FPSfactor = max(min(delta * 70, 5.0), 0.2)
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#print(max(min(delta * 70, 5.0), 0.2))
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CurTime = getMsec()
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ElapsedTime = (CurTime - PrevTime) / 1000.0
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CurTime = Time.get_ticks_usec()
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ElapsedTime = (CurTime - PrevTime) / 1000000.0
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PrevTime = CurTime
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FPSfactor = max(min(ElapsedTime * 70, 5.0), 0.2)
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@ -315,15 +315,10 @@ func _process(delta: float) -> void:
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#print(str("movementSpeed:", movementSpeed, " angle:", angle, " CurrSpeed:", CurrSpeed))
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if not UnableToMove:
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#TranslateEntity Collider, Cos(angle)*CurrSpeed * FPSfactor, 0, Sin(angle)*CurrSpeed * FPSfactor, True
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#print(str(cos(angle) * CurrSpeed * 100000 * Global.FPSfactor), " ", str(sin(angle) * CurrSpeed * 100000 * Global.FPSfactor))
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#position.x += cos(angle) * CurrSpeed * 100000 * Global.FPSfactor
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#position.z += sin(angle) * CurrSpeed * 100000 * Global.FPSfactor
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var movementX = (direction.x * CurrSpeed * 200) * Global.FPSfactor
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var movementZ = (direction.z * CurrSpeed * 200) * Global.FPSfactor
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#print(CurrSpeed, " ", direction.x, " ", direction.z, " ", str(movementX), " ", str(movementZ))
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velocity.x = movementX
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velocity.z = movementZ
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var movementX = direction.x * CurrSpeed * Global.FPSfactor
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var movementZ = direction.z * CurrSpeed * Global.FPSfactor
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position.x += movementX
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position.z += movementZ
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var cameraRoll = max(min(Global.Sin(Shake / 2) * 2.5 * min(Injuries + 0.25, 3.0), 8.0), -8.0)
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var cameraBob = (Global.Sin(Shake) / (20.0 + CrouchState * 20.0)) * 0.6
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@ -47,21 +47,27 @@ static func ReadVRTS(reader:BufferStuffReader):
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vrtsChunk.tex_coord_set_size = reader.readInt()
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while reader.offset < reader.buffer.size():
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var vertex = reader.readVector3()
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var vertex = reader.readVector3(true)
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vrtsChunk.vertices.push_back(vertex)
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if vrtsChunk.containsNormals:
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var normal = reader.readVector3()
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var normal = reader.readVector3(true)
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vrtsChunk.normals.push_back(normal)
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if vrtsChunk.containsColors:
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var color = reader.readColor()
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vrtsChunk.colors.push_back(color)
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for i in range(vrtsChunk.tex_coord_set_size):
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vrtsChunk.uv.push_back(reader.readVector2())
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for i in range(vrtsChunk.tex_coord_sets):
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for i1 in range(vrtsChunk.tex_coord_set_size):
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vrtsChunk.uv.push_back(reader.readVector2())
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if i == 0:
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vrtsChunk.uv[i1].x = reader.readFloat()
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else:
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vrtsChunk.uv[i1].y = reader.readFloat()
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print(vrtsChunk.uv)
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return vrtsChunk
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static func ReadTRIS(reader:BufferStuffReader):
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@ -79,13 +85,44 @@ static func ReadMesh(reader:BufferStuffReader):
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var chunks = ReadChunks(reader)
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for chunk in chunks:
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var chunkReader = BufferStuffReader.create(chunk.bytes)
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if chunk.name == "VRTS":
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meshChunk.verts = ReadVRTS(reader)
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meshChunk.verts = ReadVRTS(chunkReader)
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elif chunk.name == "TRIS":
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meshChunk.surfaces = ReadTRIS(reader)
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meshChunk.surfaces = ReadTRIS(chunkReader)
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return meshChunk
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static func CreateMesh(meshData: B3DMesh):
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var arr_mesh = ArrayMesh.new()
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var arr = []
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arr.resize(Mesh.ARRAY_MAX)
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#var parentShart = Node3D.new()
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#for i in range(meshData.verts.vertices.size()):
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#var point = meshData.verts.vertices[i]
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#var shit = Label3D.new()
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#shit.position = point
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#shit.text = "HELECOPTER"
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#parentShart.add_child(shit)
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#return parentShart
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arr[Mesh.ARRAY_VERTEX]=meshData.verts.vertices
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arr[Mesh.ARRAY_TEX_UV]=meshData.verts.uv
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arr[Mesh.ARRAY_INDEX]=meshData.surfaces.triangles
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var meshInstance = MeshInstance3D.new()
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arr_mesh.add_surface_from_arrays(Mesh.PRIMITIVE_TRIANGLES, arr)
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meshInstance.mesh = arr_mesh
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var mat = StandardMaterial3D.new()
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mat.albedo_color = Color(randi() % 255 / 255.0, randi() % 255 / 255.0, randi() % 255 / 255.0)
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#mat.albedo_texture = activeAlbedo
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#mat.transparency = BaseMaterial3D.TRANSPARENCY_ALPHA_DEPTH_PRE_PASS if activeAlbedoHasAlpha else BaseMaterial3D.TRANSPARENCY_DISABLED
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meshInstance.set_surface_override_material(0, mat)
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meshInstance.create_trimesh_collision()
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return meshInstance
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static func ReadNode(reader:BufferStuffReader):
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var node = B3DNode.new()
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node.name = reader.readCString()
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@ -95,6 +132,7 @@ static func ReadNode(reader:BufferStuffReader):
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node.rotation = reader.readQuaternion().get_euler()
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var chunks = ReadChunks(reader)
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print(chunks)
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for chunk in chunks:
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var chunkReader = BufferStuffReader.create(chunk.bytes)
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if chunk.name == "NODE":
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@ -103,6 +141,8 @@ static func ReadNode(reader:BufferStuffReader):
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node.bone = ReadBone(chunkReader)
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elif chunk.name == "MESH":
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node.mesh = ReadMesh(chunkReader)
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node.add_child(CreateMesh(node.mesh))
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return node
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