xof 0303txt 0032 template XSkinMeshHeader { <3cf169ce-ff7c-44ab-93c0-f78f62d172e2> WORD nMaxSkinWeightsPerVertex; WORD nMaxSkinWeightsPerFace; WORD nBones; } template VertexDuplicationIndices { DWORD nIndices; DWORD nOriginalVertices; array DWORD indices[nIndices]; } template SkinWeights { <6f0d123b-bad2-4167-a0d0-80224f25fabb> STRING transformNodeName; DWORD nWeights; array DWORD vertexIndices[nWeights]; array FLOAT weights[nWeights]; Matrix4x4 matrixOffset; } Frame Scene_Root { FrameTransformMatrix { 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000;; } Frame Cylinder01 { FrameTransformMatrix { 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000;; } Mesh { 13; 1.019538;2.659541;0.000576;, 0.001946;2.659541;0.000576;, 0.883207;2.659541;-0.508221;, 0.510743;2.659541;-0.880685;, 0.001946;2.659541;-1.017017;, -0.506850;2.659541;-0.880685;, -0.879315;2.659541;-0.508221;, -1.015646;2.659541;0.000576;, -0.879315;2.659541;0.509372;, -0.506850;2.659541;0.881837;, 0.001946;2.659541;1.018168;, 0.510743;2.659541;0.881837;, 0.883207;2.659541;0.509372;; 12; 3;0,2,1;, 3;2,3,1;, 3;3,4,1;, 3;4,5,1;, 3;5,6,1;, 3;6,7,1;, 3;7,8,1;, 3;8,9,1;, 3;9,10,1;, 3;10,11,1;, 3;11,12,1;, 3;12,0,1;; MeshNormals { 13; 0.000000;1.000000;-0.000000;, 0.000000;1.000000;-0.000000;, 0.000000;1.000000;-0.000000;, 0.000000;1.000000;-0.000000;, 0.000000;1.000000;-0.000000;, 0.000000;1.000000;-0.000000;, 0.000000;1.000000;-0.000000;, 0.000000;1.000000;-0.000000;, 0.000000;1.000000;-0.000000;, 0.000000;1.000000;-0.000000;, 0.000000;1.000000;-0.000000;, 0.000000;1.000000;-0.000000;, 0.000000;1.000000;-0.000000;; 12; 3;0,2,1;, 3;2,3,1;, 3;3,4,1;, 3;4,5,1;, 3;5,6,1;, 3;6,7,1;, 3;7,8,1;, 3;8,9,1;, 3;9,10,1;, 3;10,11,1;, 3;11,12,1;, 3;12,0,1;; } MeshTextureCoords { 13; 0.000000;0.000000;, 0.000000;0.000000;, 0.000000;0.000000;, 0.000000;0.000000;, 0.000000;0.000000;, 0.000000;0.000000;, 0.000000;0.000000;, 0.000000;0.000000;, 0.000000;0.000000;, 0.000000;0.000000;, 0.000000;0.000000;, 0.000000;0.000000;, 0.000000;0.000000;; } VertexDuplicationIndices { 13; 13; 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12; } MeshMaterialList { 1; 12; 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0; Material DefaultMat { 0.800000;0.800000;0.800000;0.000000;; 0.000000; 0.000000;0.000000;0.000000;; 0.000000;0.000000;0.000000;; } } XSkinMeshHeader { 1; 3; 0; } } } } } AnimationSet AnimationSet0 { Animation { AnimationKey { 4; 2; 0; 16; 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000;;, -1; 16; 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000;;; } { Scene_Root } } }