extends Node3D # for when it just isn't. #func _process(delta: float): #$Egg.position.y = X.MeshHeight(self) + 0.5 #$Egg.scale.x = 15 #$Egg.scale.y = 15 #$Egg.scale.z = 15 #$Egg.text = str( #"POS: ", position, "\n", #"ROT: ", rad_to_deg(rotation.y), "\n" #) func _process(delta: float): $Egg.text = str("ROT: ", rad_to_deg(rotation.y), "\n", get_meta("rmesh"))