class_name B3D static func ReadChunk(reader:BufferStuffReader): var chunk = B3DChunk.new() chunk.name = reader.readBuffer(4).get_string_from_ascii() var chunkSize = reader.readInt() chunk.bytes = reader.readBuffer(chunkSize) return chunk; static func Load(filePath: String): var correctedPath = filePath.replace("\\", "/") var fileHandle = FileAccess.open(str("res://", correctedPath), FileAccess.READ) var reader = BufferStuffReader.create(fileHandle.get_buffer(fileHandle.get_length())) fileHandle.close() var bb3dChunk = ReadChunk(reader) print(bb3dChunk.name) if bb3dChunk.name == "BB3D": var bb3dReader = BufferStuffReader.create(bb3dChunk.bytes) var version = bb3dReader.readInt() if version == 1: pass else: print(str("Unknown b3d version. ", version)) return null