xof 0303txt 0032 template XSkinMeshHeader { <3cf169ce-ff7c-44ab-93c0-f78f62d172e2> WORD nMaxSkinWeightsPerVertex; WORD nMaxSkinWeightsPerFace; WORD nBones; } template VertexDuplicationIndices { DWORD nIndices; DWORD nOriginalVertices; array DWORD indices[nIndices]; } template SkinWeights { <6f0d123b-bad2-4167-a0d0-80224f25fabb> STRING transformNodeName; DWORD nWeights; array DWORD vertexIndices[nWeights]; array FLOAT weights[nWeights]; Matrix4x4 matrixOffset; } Frame Scene_Root { FrameTransformMatrix { 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000;; } Frame Mesh01 { FrameTransformMatrix { 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000;; } Mesh { 4; -4.000000;1.175000;2.612500;, 3.200000;1.175000;2.612500;, 3.200000;-0.025000;2.612500;, -4.000000;-0.025000;2.612500;; 2; 3;0,2,1;, 3;0,3,2;; MeshNormals { 4; 0.000000;0.000000;1.000000;, 0.000000;0.000000;1.000000;, 0.000000;0.000000;1.000000;, 0.000000;0.000000;1.000000;; 2; 3;0,2,1;, 3;0,3,2;; } MeshTextureCoords { 4; -0.773800;0.000000;, -0.238100;0.000000;, -0.238100;0.089300;, -0.773800;0.089300;; } VertexDuplicationIndices { 4; 4; 0, 1, 2, 3; } MeshMaterialList { 1; 2; 0, 0; Material MatD3D01 { 1.000000;1.000000;1.000000;1.000000;; 0.000000; 0.000000;0.000000;0.000000;; 0.000000;0.000000;0.000000;; TextureFilename { "firstaidkit.jpg"; } } } XSkinMeshHeader { 1; 3; 0; } } } Frame Mesh02 { FrameTransformMatrix { 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000;; } Mesh { 4; -4.000000;-0.025000;-2.587500;, 3.200000;-0.025000;-2.587500;, 3.200000;1.175000;-2.587500;, -4.000000;1.175000;-2.587500;; 2; 3;0,2,1;, 3;0,3,2;; MeshNormals { 4; 0.000000;0.000000;-1.000000;, 0.000000;0.000000;-1.000000;, 0.000000;0.000000;-1.000000;, 0.000000;0.000000;-1.000000;; 2; 3;0,2,1;, 3;0,3,2;; } MeshTextureCoords { 4; -0.773800;0.089300;, -0.238100;0.089300;, -0.238100;0.000000;, -0.773800;0.000000;; } VertexDuplicationIndices { 4; 4; 0, 1, 2, 3; } MeshMaterialList { 1; 2; 0, 0; Material MatD3D02 { 1.000000;1.000000;1.000000;1.000000;; 0.000000; 0.000000;0.000000;0.000000;; 0.000000;0.000000;0.000000;; TextureFilename { "firstaidkit.jpg"; } } } XSkinMeshHeader { 1; 3; 0; } } } Frame Mesh03 { FrameTransformMatrix { 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000;; } Mesh { 4; 3.200000;-0.025000;2.612500;, 3.200000;-0.025000;-2.587500;, -4.000000;-0.025000;-2.587500;, -4.000000;-0.025000;2.612500;; 2; 3;0,2,1;, 3;0,3,2;; MeshNormals { 4; 0.000000;-1.000000;-0.000000;, 0.000000;-1.000000;-0.000000;, 0.000000;-1.000000;-0.000000;, 0.000000;-1.000000;-0.000000;; 2; 3;0,2,1;, 3;0,3,2;; } MeshTextureCoords { 4; -0.238100;0.989600;, -0.238100;0.602700;, -0.773800;0.602700;, -0.773800;0.989600;; } VertexDuplicationIndices { 4; 4; 0, 1, 2, 3; } MeshMaterialList { 1; 2; 0, 0; Material MatD3D03 { 1.000000;1.000000;1.000000;1.000000;; 0.000000; 0.000000;0.000000;0.000000;; 0.000000;0.000000;0.000000;; TextureFilename { "firstaidkit.jpg"; } } } XSkinMeshHeader { 1; 3; 0; } } } Frame Mesh04 { FrameTransformMatrix { 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000;; } Mesh { 4; -4.000000;1.175000;2.612500;, -4.000000;1.175000;-2.587500;, 3.200000;1.175000;-2.587500;, 3.200000;1.175000;2.612500;; 2; 3;0,2,1;, 3;0,3,2;; MeshNormals { 4; 0.000000;1.000000;-0.000000;, 0.000000;1.000000;-0.000000;, 0.000000;1.000000;-0.000000;, 0.000000;1.000000;-0.000000;; 2; 3;0,2,1;, 3;0,3,2;; } MeshTextureCoords { 4; -0.773800;0.491100;, -0.773800;0.104200;, -0.238100;0.104200;, -0.238100;0.491100;; } VertexDuplicationIndices { 4; 4; 0, 1, 2, 3; } MeshMaterialList { 1; 2; 0, 0; Material MatD3D04 { 1.000000;1.000000;1.000000;1.000000;; 0.000000; 0.000000;0.000000;0.000000;; 0.000000;0.000000;0.000000;; TextureFilename { "firstaidkit.jpg"; } } } XSkinMeshHeader { 1; 3; 0; } } } Frame Mesh05 { FrameTransformMatrix { 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000;; } Mesh { 4; -4.000000;-0.025000;-2.587500;, -4.000000;1.175000;-2.587500;, -4.000000;1.175000;2.612500;, -4.000000;-0.025000;2.612500;; 2; 3;0,2,1;, 3;0,3,2;; MeshNormals { 4; -1.000000;0.000000;-0.000000;, -1.000000;0.000000;-0.000000;, -1.000000;0.000000;-0.000000;, -1.000000;0.000000;-0.000000;; 2; 3;0,2,1;, 3;0,3,2;; } MeshTextureCoords { 4; -0.133900;-0.900300;, -0.223200;-0.900300;, -0.223200;-0.513400;, -0.133900;-0.513400;; } VertexDuplicationIndices { 4; 4; 0, 1, 2, 3; } MeshMaterialList { 1; 2; 0, 0; Material MatD3D05 { 1.000000;1.000000;1.000000;1.000000;; 0.000000; 0.000000;0.000000;0.000000;; 0.000000;0.000000;0.000000;; TextureFilename { "firstaidkit.jpg"; } } } XSkinMeshHeader { 1; 3; 0; } } } Frame Mesh06 { FrameTransformMatrix { 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000;; } Mesh { 4; 3.200000;-0.025000;2.612500;, 3.200000;1.175000;2.612500;, 3.200000;1.175000;-2.587500;, 3.200000;-0.025000;-2.587500;; 2; 3;0,2,1;, 3;0,3,2;; MeshNormals { 4; 1.000000;0.000000;-0.000000;, 1.000000;0.000000;-0.000000;, 1.000000;0.000000;-0.000000;, 1.000000;0.000000;-0.000000;; 2; 3;0,2,1;, 3;0,3,2;; } MeshTextureCoords { 4; -0.788700;0.491100;, -0.878000;0.491100;, -0.878000;0.104200;, -0.788700;0.104200;; } VertexDuplicationIndices { 4; 4; 0, 1, 2, 3; } MeshMaterialList { 1; 2; 0, 0; Material MatD3D06 { 1.000000;1.000000;1.000000;1.000000;; 0.000000; 0.000000;0.000000;0.000000;; 0.000000;0.000000;0.000000;; TextureFilename { "firstaidkit.jpg"; } } } XSkinMeshHeader { 1; 3; 0; } } } } } AnimationSet AnimationSet0 { Animation { AnimationKey { 4; 2; 0; 16; 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000;;, -1; 16; 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000;;; } { Scene_Root } } }