;=== STYLE ABBREVIATIONS === ;LCZ - Light Containment Zone ;HCZ - Heavy Containment Zone ;EZ - Entrance Zone ;=========================== [room ambience] ambience1 = SFX\Ambient\Room ambience\rumble.ogg ambience2 = SFX\Ambient\Room ambience\lowdrone.ogg ambience3 = SFX\Ambient\Room ambience\pulsing.ogg ambience4 = SFX\Ambient\Room ambience\ventilation.ogg ambience5 = SFX\Ambient\Room ambience\drip.ogg ambience6 = SFX\Alarm\Alarm.ogg ambience7 = SFX\Ambient\Room ambience\895.ogg ambience8 = SFX\Ambient\Room ambience\fuelpump.ogg ambience9 = SFX\Ambient\Room ambience\Fan.ogg ambience10 = SFX\Ambient\Room ambience\servers1.ogg ;LIGHT CONTAINMENT ZONE ROOMS ;============================ [lockroom] descr=A timed airlock room, with two doors. mesh path=GFX\map\lockroom_opt.rmesh shape = 2C commonness = 30 zone1=1 zone2=3 [173] descr=Class-D Cells & SCP-173's chamber in the intro. Placed automatically in all maps. mesh path=GFX\map\173bright_opt.rmesh shape = 1 commonness = 0 disabledecals = true [start] descr=SCP-173's chamber, after the breach. Placed automatically in all maps. mesh path=GFX\map\173_opt.rmesh shape = 1 commonness = 0 disabledecals = true [room1123] descr=SCP-1123's containment chamber. mesh path=GFX\map\1123_opt.rmesh shape = 2 commonness = 0 zone1=1 disabledecals = true [room1archive] descr=An archive room, where various (random) items spawn on shelves. mesh path=GFX\map\room1archive_opt.rmesh shape = 1 commonness = 80 zone1=1 [room2storage] descr=SCP-970's storage hallway. mesh path=GFX\map\room2storage_opt.rmesh shape = 2 commonness = 0 zone1=1 disabledecals = true [room3storage] descr=SCP-939's storage area, with various roaming instances of 939. mesh path=GFX\map\room3storage_opt.rmesh shape = 3 commonness = 0 zone1=1 disableoverlapcheck=true [room2tesla_lcz] descr=Hallway with a tesla gate. LCZ variant. mesh path=GFX\map\room2tesla_lcz_opt.rmesh shape = 2 commonness = 100 zone1=1 [endroom] descr=Red-lit dead end room with a large, unopenable gate. mesh path=GFX\map\endroom_opt.rmesh shape = 1 commonness = 100 zone1=1 zone3=3 [room012] descr=SCP-012's containment chamber. mesh path=GFX\map\room012_opt.rmesh shape = 2 commonness = 0 zone1=1 disabledecals = true [room205] descr=SCP-205's containment chamber. mesh path=GFX\map\room205_opt.rmesh shape = 1 commonness = 0 zone1=1 large = true [room2] descr=An empty, two-door hallway. mesh path=GFX\map\room2_opt.rmesh shape = 2 commonness = 45 zone1=1 [room2_2] descr=An empty, two-door hallway with a large fan/vent in the wall. mesh path=GFX\map\room2_2_opt.rmesh shape = 2 commonness = 40 zone1=1 [room2_3] descr=A larger version of the two-door hallway, with lights in the floor. mesh path=GFX\map\room2_3_opt.rmesh shape = 2 commonness = 35 zone1=1 [room2_4] descr=A two-door hallway, with a unopenable door off to the side. mesh path=GFX\map\room2_4_opt.rmesh shape=2 commonness = 30 zone1=1 [room2_5] descr=A two-door hallway, with lowered ceilings. mesh path=GFX\map\room2_5_opt.rmesh shape=2 commonness = 35 zone1=1 [room2C] descr=An empty, plain corner room. mesh path=GFX\map\room2C_opt.rmesh shape = 2C commonness = 40 zone1=1 [room2c2] descr=A corner room, with more of a LCZ style. mesh path=GFX\map\room2c2_opt.rmesh shape = 2C commonness = 30 zone1=1 [room2closets] descr=A storage hallway, where SCP-173 kills two NPCs. The Gas Mask & Batteries spawn here. mesh path=GFX\map\room2closets_opt.rmesh shape = 2 commonness = 0 zone1=1 disabledecals = true large = true [room2elevator] descr=A two-door hallway, with an elevator off to the side. mesh path=GFX\map\room2elevator_opt.rmesh shape = 2 commonness = 20 zone1=1 [room2doors] descr=Red-lit airlock room, in the shape of a T. mesh path=GFX\map\room2doors_opt.rmesh shape = 2 commonness = 30 zone1=1 [room2scps] descr=SCP-714's, SCP-860's, & SCP-1025's two-door hallway. mesh path=GFX\map\room2scps_opt.rmesh shape = 2 commonness = 0 zone1=1 [room860] descr=SCP-860-1's containment chamber. Can't be traversed without SCP-860. mesh path=GFX\map\room860_opt.rmesh shape = 2 commonness = 0 [room2testroom2] descr=Two-door hallway with a small testing room, where SCP-173 shatters the testroom's window. mesh path=GFX\map\room2testroom2_opt.rmesh shape = 2 commonness = 0 zone1=1 [room3] descr=Three-door hallway, with a caged off portion in the back wall. mesh path=GFX\map\room3_opt.rmesh shape = 3 commonness = 100 zone1=1 [room3_2] descr=A three-door hallway, without the caged portion. mesh path=GFX\map\room3_2_opt.rmesh shape = 3 commonness = 100 zone1=1 [room4] descr=A four-door hallway, with a metal walkway hanging above. mesh path=GFX\map\room4_opt.rmesh shape = 4 commonness = 100 zone1=1 [room4_2] descr=A varient of the four-door hallway, without the metal walkway. mesh path=GFX\map\room4_2_opt.rmesh shape=4 commonness = 80 zone1=1 [roompj] descr=SCP-372's containment chamber. mesh path=GFX\map\roompj_opt.rmesh shape = 1 commonness = 0 disabledecals = true zone1=1 [914] descr=SCP-914's containment chamber. mesh path=GFX\map\machineroom_opt.rmesh shape = 1 commonness = 0 zone1=1 [room2gw] descr=A two-door contamination airlock. mesh path=GFX\map\room2gw_opt.rmesh shape=2 commonness = 10 zone1=1 [room2gw_b] descr=Broken varient of the two-door contamination airlock. mesh path=GFX\map\room2gw_b_opt.rmesh shape=2 commonness = 0 zone1=1 [room1162] descr=SCP-1162's containment chamber, in a corner room. mesh path=GFX\map\room1162_opt.rmesh shape=2c commonness = 0 zone1=1 [room2scps2] descr=SCP-1499 & SCP-500's containment chambers, in a two-door hallway. mesh path=GFX\map\room2scps2_opt.rmesh shape=2 commonness = 0 zone1=1 [room2sl] descr=The surveillance room in the LCZ. Required for passing into HCZ, if used. mesh path=GFX\map\room2sl_opt.rmesh shape=2 commonness = 0 zone1=1 large = true [lockroom3] descr=A varient of the timed lockroom, where a seperate path is opened. The airlock itself is broken. mesh path=GFX\map\lockroom3_opt.rmesh shape=2c commonness = 15 zone1=1 [room4info] descr=A 4-way hallway containing an info center. mesh path=GFX\map\room4info_opt.rmesh shape=4 commonness = 0 zone1=1 [room3_3] descr=Another variant of a three-door hallway. mesh path=GFX\map\room3_3_opt.rmesh shape=3 commonness = 20 zone1=1 [checkpoint1] descr=The keycarded checkpoint between the LCZ and HCZ. mesh path=GFX\map\checkpoint1_opt.rmesh shape = 2 commonness = 0 ;HEAVY CONTAINMENT ZONE ROOMS ;============================ [008] descr=SCP-008's containment chamber. mesh path=GFX\map\008_opt.rmesh shape = 1 commonness = 0 disabledecals = true zone1=2 [room035] descr=SCP-035's containment chamber. mesh path=GFX\map\room035_opt.rmesh shape = 1 commonness = 0 zone1=2 [room049] descr=SCP-049's containment chamber. mesh path=GFX\map\room049_opt.rmesh shape = 2 commonness = 0 disabledecals = true walksound=1 zone1=2 usevolumelighting = 1 disableoverlapcheck=true [room106] descr=SCP-106's containment chamber. mesh path=GFX\map\room106_opt.rmesh shape = 1 commonness = 0 disabledecals = true zone1=2 large = true [room513] descr=SCP-513's containment chamber. mesh path=GFX\map\room513_opt.rmesh shape = 3 commonness = 0 zone1=2 usevolumelighting = 1 [coffin] descr=SCP-895's containment chamber. mesh path=GFX\map\coffin_opt.rmesh shape = 1 commonness = 0 disabledecals = true walksound=1 zone1=2 [room966] descr=SCP-966's containment chamber. mesh path=GFX\map\room966_opt.rmesh shape = 3 commonness = 0 zone1=2 usevolumelighting = 1 disableoverlapcheck=true [endroom2] descr=A small, red-lit, HCZ-styled endroom. mesh path=GFX\map\endroom2_opt.rmesh shape = 1 commonness = 100 zone1=2 [testroom] descr=A large testroom, where SCP-682's document can be found. mesh path=GFX\map\testroom_opt.rmesh shape = 2 commonness = 0 walksound = 1 disabledecals = true zone1=2 [tunnel] descr=A two-door hallway, in the shape of a tunnel. mesh path=GFX\map\tunnel_opt.rmesh shape = 2 commonness = 100 walksound=1 zone1=2 usevolumelighting = 1 [tunnel2] descr=A varient of the tunnel hallway, with a fuse box off to the side where SCP-173 spawns. mesh path=GFX\map\tunnel2_opt.rmesh shape = 2 commonness = 70 walksound=1 zone1=2 usevolumelighting = 1 [room2Ctunnel] descr=A HCZ-styled corner room. mesh path=GFX\map\room2Ctunnel_opt.rmesh shape = 2C commonness = 40 walksound=1 zone1=2 usevolumelighting = 1 [room2nuke] descr=A two-door hallway, with a room on the side which leads to the Omega & Alpha warheads. mesh path=GFX\map\room2nuke_opt.rmesh shape = 2 commonness = 0 zone1=2 large = true [room2pipes] descr=A two-door hallway, with caged floors and ceiling that contain various pipes. SCP-106 can appear out of the walls. mesh path=GFX\map\room2pipes_opt.rmesh shape = 2 commonness = 50 disabledecals = true walksound=1 zone1=2 [room2pit] descr=A two-door catwalk, where the catwalk spews gas. mesh path=GFX\map\room2pit_opt.rmesh shape = 2 commonness = 75 disabledecals = true walksound=1 zone1=2 [room3pit] descr=A three-door walkway, with a large box-like structure in the back wall. mesh path=GFX\map\room3pit_opt.rmesh shape = 3 commonness = 100 disabledecals = true walksound=1 zone1=2 [room4pit] descr=A four-door walkway, with a large cube-like stucture in the middle of the room. mesh path=GFX\map\room4pit_opt.rmesh shape=4 commonness = 100 zone1=2 [room2servers] descr=SCP-096's spawn area, where 096 kills a guard. mesh path=GFX\map\room2servers_opt.rmesh shape = 2 commonness = 0 walksound=1 zone1=2 large = true [room2shaft] descr=A two-door hallway, which has a non-functional elevator and the maintenance shaft. mesh path=GFX\map\room2shaft_opt.rmesh shape = 2 commonness = 0 disabledecals = true [room2tunnel] descr=A closed gate, and elevators leading to the maintenance tunnels. Gate can be opened if SCP-372's chamber is in the map for the code. mesh path=GFX\map\room2tunnel_opt.rmesh shape = 2 commonness = 0 disabledecals = true walksound=1 zone1=2 [room3tunnel] descr=A three-door hallway, shaped after tunnels. mesh path=GFX\map\room3tunnel_opt.rmesh shape = 3 commonness = 100 walksound=1 zone1=2 usevolumelighting = 1 [room4tunnels] descr=A four-door hallway, shaped after tunnels. mesh path=GFX\map\4tunnels_opt.rmesh shape = 4 commonness = 100 walksound=1 zone1=2 usevolumelighting = 1 [room2tesla_hcz] descr=Hallway with a tesla gate. HCZ variant. mesh path=GFX\map\room2tesla_hcz_opt.rmesh shape = 2 commonness = 100 zone1=2 [room3z2] descr=A T-shaped, three-door hallway. mesh path=GFX\map\room3z2_opt.rmesh shape=3 commonness = 100 zone1=2 [room2cpit] descr=A corner room, with a large cube-like stucture in the middle of the room. mesh path=GFX\map\room2cpit_opt.rmesh shape=2c commonness = 0 disabledecals = true zone1=2 [room2pipes2] descr=Another variant of the two-door hallway, with caged floors and ceiling that contain various pipes. mesh path=GFX\map\room2pipes2_opt.rmesh shape = 2 commonness = 70 disabledecals = true zone1=2 [checkpoint2] descr=The keycarded checkpoint which leads from the HCZ to the EZ. mesh path=GFX\map\checkpoint2_opt.rmesh shape = 2 commonness = 0 ;ENTRANCE ZONE ROOMS ;============================ [room079] descr=SCP-079's containment chamber. mesh path=GFX\map\room079_opt.rmesh shape = 1 commonness = 0 disabledecals = true zone1=3 large = true [lockroom2] descr=The open-doored lockroom, with SCP-096 sitting in the middle. mesh path=GFX\map\lockroom2_opt.rmesh shape = 2C commonness = 0 zone1=3 [exit1] descr=The entrance room to Gate B, with an elevator to the surface of Gate B. mesh path=GFX\map\exit1_opt.rmesh shape = 1 commonness = 0 zone1=3 disableoverlapcheck=true [gateaentrance] descr=The room with the elevator to Gate A. mesh path=GFX\map\gateaentrance_opt.rmesh shape = 1 commonness = 0 zone1=3 [gatea] descr=The surface of Gate A. Placed automatically in every map. mesh path=GFX\map\gatea_opt.rmesh shape = 1 commonness = 0 disableoverlapcheck=true [medibay] descr=A two-door hallway, leading to the medical bay. Contains a zombie. mesh path=GFX\map\medibay_opt.rmesh shape = 2 commonness = 0 zone1=3 [room2z3] descr=An office-styled two-door hallway. mesh path=GFX\map\room2z3_opt.rmesh shape = 2 commonness = 75 zone1=3 [room2cafeteria] descr=A two-doored walkway, with stairs leading to the cafeteria. mesh path=GFX\map\room2cafeteria_opt.rmesh shape = 2 commonness = 0 zone1=3 large = true disabledecals = true [room2Cz3] descr=A corner room, with two benches against the walls. mesh path=GFX\map\room2Cz3_opt.rmesh shape = 2C commonness = 100 zone1=3 [room2ccont] descr=A corner room, which has the electrical center. Required to finish the game. mesh path=GFX\map\room2ccont_opt.rmesh shape = 2C commonness = 0 zone1=3 large = true [room2offices] descr=A small, plain office room with various deks. mesh path=GFX\map\room2offices_opt.rmesh shape = 2 commonness = 30 zone1=3 [room2offices2] descr=An office room with stairs that extends downwards. mesh path=GFX\map\room2offices2_opt.rmesh shape = 2 disabledecals=true commonness = 20 zone1=3 [room2offices3] descr=A large office with a second floor, and two seperate rooms. mesh path=GFX\map\room2offices3_opt.rmesh shape = 2 commonness = 20 zone1=3 [room2offices4] descr=A varient of the offices. mesh path=GFX\map\room2offices4_opt.rmesh shape=2 commonness = 0 zone1=3 [room2poffices] descr=A two-door hallway with three labeled offices (Harp, Maynard, & Gears). mesh path=GFX\map\room2poffices_opt.rmesh shape = 2 commonness = 0 zone1=3 [room2poffices2] descr=A smaller hallway, with two doors leading to Dr. L's office and the conference rooms. mesh path=GFX\map\room2poffices2_opt.rmesh shape = 2 commonness = 0 zone1=3 [room2sroom] descr=A two-door hallway with an office containing SCP-420-J mesh path=GFX\map\room2sroom_opt.rmesh shape = 2 commonness = 0 zone1=3 [room2toilets] descr=Hallway containing SCP-789-J. mesh path=GFX\map\room2toilets_opt.rmesh shape = 2 commonness = 30 zone1=3 [room2tesla] descr=Hallway with a tesla gate. EZ variant. mesh path=GFX\map\room2tesla_opt.rmesh shape = 2 commonness = 100 zone1=3 [room3servers] descr=A maze of re-arranced servers, where SCP-173 spawns. mesh path=GFX\map\room3servers_opt.rmesh shape = 3 commonness = 0 disabledecals = true zone1=3 [room3servers2] descr=Another variant of the server room, with a longer catwalk. mesh path=GFX\map\room3servers2_opt.rmesh shape = 3 commonness = 0 disabledecals = true zone1=3 [room3z3] descr=A three-door hallway. mesh path=GFX\map\room3z3_opt.rmesh shape = 3 commonness = 100 zone1=3 [room4z3] descr=A 4-door hallway. mesh path=GFX\map\room4z3_opt.rmesh shape = 4 commonness = 100 zone1=3 [room1lifts] descr=A dead-end room with two elevators. mesh path=GFX\map\room1lifts_opt.rmesh shape=1 commonness = 0 zone1=3 [room3gw] descr=An alternate, EZ-styled, broken contamination airlock. mesh path=GFX\map\room3gw_opt.rmesh shape=3 commonness = 10 zone1=3 [room2servers2] descr=A server room dedicated to keep the Site-COMmunications up and running (no real value). mesh path=GFX\map\room2servers2_opt.rmesh shape=2 commonness = 0 zone1=3 [room3offices] descr=A office room with three exits. mesh path=GFX\map\room3offices_opt.rmesh shape=3 commonness = 0 zone1=3 [room2z3_2] descr=A varient of the two-door hallway. mesh path=GFX\map\room2z3_2_opt.rmesh shape=2 commonness = 25 zone1=3 [pocketdimension] descr=SCP-106's pocket dimension. Placed automatically in all maps. mesh path=GFX\map\pocketdimension1_opt.rmesh shape = 1 commonness = 0 [dimension1499] descr=SCP-1499's dimension. Placed automatically in all maps. mesh path=GFX\map\dimension1499\1499object0_opt.rmesh shape=1 commonness = 0 disabledecals = true